26 July 2016, 14:06 | #21 | |
Puttymoon inhabitant
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I do not like games that cannot be completed
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26 July 2016, 14:26 | #22 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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@DamienD
Thanks for link for hard drive version. I played a bit and I don't see any parallax in this demo ? Is this demo is differ then final product ? I thought that demo should show best level to convince me to buy product. In this demo I see glitches on latest WinUAE (030 configuration) and game slow downs when ship died. So Is it demo version or some early working version ? |
26 July 2016, 14:42 | #23 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
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This old demo is obsolete. Check out the new trailer. The game works fine even on the CD³² and has parallax scrolling.
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26 July 2016, 17:35 | #24 | |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Quote:
And I think the game is a bit too expensive. Last year you could buy Sqrxz 3 in a quality box with extras for just €9 So lower the price to at least the half and give us a download version. Me too :/ Now I'm definitely not going to buy this |
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27 July 2016, 02:07 | #25 |
Registered User
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Location: Shropshire / UK
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A new amiga game that runs on the cd32?
Count me in. Pre-order complete |
27 July 2016, 02:17 | #26 |
pixels
Join Date: May 2014
Location: Australia
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I would like to point out that the palette for background and enemies are shared (8 colours). Generally 4 colours for background and colours 5 to 8 are collision colours
Quick reference below For those keen to see what they can do with this design specification I would love to see your results and maybe be included in the RESHOOT (remix/sequel ) I can highly recommend working with Richard, very professional. |
27 July 2016, 03:26 | #27 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
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Congratulations for the release guys!
@invent: are you involved with the project? |
27 July 2016, 03:30 | #28 |
Registered User
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Location: Poznan/Poland
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If I understood ..
4 colors for background and 8 shared colors for all objects? So that's mean that whole game is in 8 colors. Thats really few. What about colors of player sprite? |
27 July 2016, 07:31 | #29 |
Puttymoon inhabitant
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27 July 2016, 09:56 | #30 |
Moderator
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Guys, the game has a lot of transparency effects.
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27 July 2016, 12:46 | #31 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,667
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Graphics looks nice.!
I'm not a box collector, so every box I ever get goes to bin. Will there be a digital / download version of game? |
27 July 2016, 13:47 | #32 |
pixels
Join Date: May 2014
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Age: 52
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Hi Tsak, yes part of the Reshoot team
Hi Selur, the player has its own 16 colour palette and some of those colours are shared for various bullets. Also transparency effects as mentioned by Viddi |
27 July 2016, 14:10 | #33 |
Banned
Join Date: Aug 2005
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As others have said; I would also be interested in a digital / download version of game
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27 July 2016, 17:28 | #34 | |
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Quote:
Now.. Ive said this before several times, I don't like the gfx look either and wished it was mod-able.. However, all that takes a lot of coding effort. My advice to quickly fix the dithered look of graphics, simply convert all original assets to use a 8-bit grayscale, voila.. 24-bit look At least it could be an option in the game. Very little work for the coder, mostly the GFX guy would need to spend small amount of time to convert the graphics. |
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27 July 2016, 17:50 | #35 |
Autistic 'n IRN!
Join Date: Jul 2012
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I have no problems with the graphics, it looks like a decent enough game... But I just can't stand that music
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27 July 2016, 18:04 | #36 |
Registered User
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Everyone is an artist/coder/game designer/critic.
Go make your own games, or tell me all about how supporting lackluster, poorly-made games that run and look like ZX Spectrum shovelware helps the Amiga scene in any way, and how slashing this one out helps out too. Of course I'm not telling anyone to go buy anything released just because it is for Amiga, actually the opposite. I welcome selective support. But a lot of the "standards" I see here are counter-intuitive and contradicting. Whoever thought this kinda warez can be sold for 35 euros though, well, I'm not sure about that. Commodore 64 cartridges sold on RGCD costs about the same, and that's proper vintage, custom hardware being made for them, and usually has non standard hard shell boxes, posters, stickers and more goodies in the box. CD-ROM is an easily replicated medium that can be packed in cases that can be bought anywhere. |
27 July 2016, 18:36 | #37 | |
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Quote:
http://www.ares-shop.de/product_info...0ifi2tbnesj4a0 which is a backbone game as far as I know. Last edited by Havie; 27 July 2016 at 18:38. Reason: Muppet spelling!!! |
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27 July 2016, 18:44 | #38 |
Phone Homer
Join Date: Jun 2006
Location: 5150
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It does seem strange that you want to put your hands in your pockets for a low quality game but then complain when you get something of a lot higher quality
(talking about reshoot - higher quality - not that other game ) Last edited by Retro1234; 27 July 2016 at 19:01. |
27 July 2016, 19:10 | #39 | ||
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Quote:
Quote:
I asked Viddi if I could buy the game directly from him instead. But he said he is not allowed too sell copies on his own. He made the game for the ARES store. Last edited by hipoonios; 27 July 2016 at 19:22. |
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28 July 2016, 04:33 | #40 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 993
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Yeah, not a fan of the graphics but I bet it will play well enough- bit steep with the pricing, if it had nicer graphics I'd accept the price.Still might buy a copy to support Richard, he did say the same engine could be used for a sequel or other games- a sequel or other games is what interests me.
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