16 June 2016, 03:58 | #21 |
m68k all the way
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...or maybe fixing the game up is just too difficult for him.
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17 June 2016, 01:35 | #22 |
CaptainM68K-SPS France
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17 June 2016, 13:30 | #23 |
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I played Ghosts n Goblins for the first time yesterday. It's crazy how good of a conversion it is compared to Ghouls N Ghosts which plays like a shitty Amstrad game (sorry Denis :P).
The added thingies on the WHDLoad version like the ability to turn in the air make it quite perfect! I am sure any fellow cracker can add these features to the disk version and make it real cool. JOTD did teh WHD one so he might be the man for the job to making a floppy version. Why weren't more arcade conversions done right like this? I have noticed a few games using that kind of vertical-ish screen format too, it's quite good for certain 80s coinop conversions! |
17 June 2016, 14:03 | #24 | |||
CaptainM68K-SPS France
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It's the not tied to the game itself, but to the coder ability, and we all know the nasty feats U.S.Gold was able to lol! Quote:
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Back in the day, only the best engineers could do that. The others were mimicking the coin-op they were converting. The amiga coder, Rich Frankish got access to the game tiles. That's why they are so arcade faithfull. The game was also an amiga first (the ST version was done a bit later). |
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17 June 2016, 15:29 | #25 | |
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Woops! I got it wrong, sorry! Then we need to count on someone else as CFOU is MIA.
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24 June 2016, 13:51 | #26 |
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24 June 2016, 14:16 | #27 |
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Excellent work as usual Musashi9.
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24 June 2016, 14:44 | #28 |
Phone Homer
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I dont know what anyone else thinks but I thought some of the a.I in the cracks seems different to the ipf like the Red Devils seemed to move a bit different.
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24 June 2016, 18:20 | #29 | |
CaptainM68K-SPS France
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24 June 2016, 23:18 | #30 | |
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there are pauses during game and when you activate the jump+turn I find that in the 1st level the snakes trow their bullets touching the ground which is not as it should be :check this please can you add 2nd button joystick support ? |
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25 June 2016, 00:28 | #31 | |
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25 June 2016, 00:49 | #32 | ||
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http://eab.abime.net/showthread.php?t=60335 Can anyone tell me if CFOU's WHD patch eliminates the pauses 100%? For that matter, did Jeff ever manage it with his JST patch? |
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25 June 2016, 05:03 | #33 |
m68k all the way
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Amazing work, musashi, amazing.
You can even expect even before you download what sort of cracktro you can expect to see. This is certainly a refreshing change from the bad cracks that obviously lack sound effects. Why would anyone use this "jump+turn" feature when this feature is not even present in the original coin-op? |
25 June 2016, 08:10 | #34 |
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it seems you never played the original arcade because have this feature otherwise you can't beat the big demons
Last edited by prowler; 27 June 2016 at 21:53. Reason: Cleanup. |
25 June 2016, 08:15 | #35 | |
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25 June 2016, 12:50 | #36 |
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Speaking of Ghost N Goblins I just dug out my old cracked copy from years ago and it seems to be a version that isn't in TOSEC. It's a Paradox crack but it also has a cracktro from The Dual Crew saying its "100%". It has no trainer options on it but I did write on my disk that entering your name as )!( on the score board gives you invunerability which does actually work when you restart.
It does still have that message about the last 2 levels being broken but I have not tested it. I will attach it here if anyone wants to look as I have made an ADF. Last edited by Superman; 06 November 2021 at 13:42. |
26 June 2016, 04:50 | #37 | |
m68k all the way
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26 June 2016, 12:24 | #38 |
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That's because there were a bad batch of originals that had corrupted data for the last 2 levels (level 5 + 6) - presumably PDX got one (or more) of these copies to work from.
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26 June 2016, 17:50 | #39 | |||||
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Anyway, from what I read in this thread, it sounds like Bertrand did a great job in trying to cover all the bases with the final patch! It also seems that Jeff's JST patch was for a pre-release crack of the game, so it probably doesn't matter too much if it has the same problem or not. Quote:
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http://eab.abime.net/showthread.php?t=54410&page=3 http://eab.abime.net/showpost.php?p=692269&postcount=45 |
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26 June 2016, 20:45 | #40 | |
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it seems the pauses bug is related to the game running on the A1200 o related to the a 020+ because it doesn't appear when playing it on a plain A500 |
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