02 January 2020, 19:34 | #21 |
TinkerTailorContentMaker
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Yeah. I remember playing a cracked Superfrog, tons of corrupted graphics, so I bought it. Probably a fault with the disks but still. Ended up buying all the games I enjoyed playing, bit difficult near the end of the Amiga lifespan, with so many shops no longer selling.
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02 January 2020, 20:09 | #22 |
This cat is no more
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I waited a while for Supercars 2 (a widespread crack had buggy data for race 4 of hard level). Even tried to buy it original but it was out of stock. Then once someone showed up with a different crack, with all disks okay !
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02 January 2020, 20:28 | #23 |
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Had the exact opposite problem here in the States.
Nobody had an Amiga, so you could hardly ever find anyone swapping games. But I remember plenty of times buying a game from the store and having to return it because it wouldn't run. Maybe it was labelled ntsc but actually pal, some hardware issue, or the floppy was corrupted. |
02 January 2020, 20:33 | #24 | |
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I'm not sure if it ever happened like that though. Off topic but one thing that did piss me off was when I had my half meg ST, I recall a few games being released needing one meg when they only needed half meg on release. |
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02 January 2020, 20:38 | #25 | |
move.l #$c0ff33,throat
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02 January 2020, 20:52 | #26 |
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I remember the protection on Jurassic Park always seemed quite good and the crack (I think was Fairlight 5 disk version) was really buggy and the game was very hard. I enjoyed it though and eventually bought an original copy of the game which came on four disks and the raptors in the indoor 3D levels were noticeably easier to kill than in the cracked version.
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02 January 2020, 21:35 | #27 |
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Perhaps back in the day companies should have released "cracked"versions of their games under some pseudo to warez sites that show buggy behaviour late in the game or can't be completed to keep the cracker groups from competing for the 1st crack...
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02 January 2020, 22:38 | #28 | |
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b) Inside every original game box - free A1 wall sized poster of Violet Berlin c) Random original game box - Golden ticket to visit software house and meet developers d) One original game box - gold plated floppy disc Cracked disc = no marsbar, no Violet Berlin poster, never meeting your idols, no gold. |
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02 January 2020, 22:48 | #29 |
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03 January 2020, 02:06 | #30 | |
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How much money did you software house loose when people sold their software on after finishing the game? I believe that the consumer should be able to back up the software for personal use only and must destroyed or passed on to the new owner when resold(especially if you live in New Zealand, Australia, and the developer is on the other side of the world). I quite like manual protection that gets activated after the first level, so you can play the first level to get a feel for the game. For example in a dungeon crawler, when you go to the next level, the wizard has to mix the different crystals and potions to activate the light spell, other wise you are just walking in the dark. and the combinations are mentioned in the manual. |
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03 January 2020, 03:03 | #31 |
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I remember my friends original Mortal Kombat being 2 disks and the copy I had was 3 disks with some intro message about messed up graphics on Sonya character lol. Incidentally, the main master was so disfigured that I thought it was his graphics that were messed... later when I owned the original I realised that was not the case.
I have to say, the challenge is making cracks difficult and not uncrackable since given time, crackers evolve and protection becomes more amenable to crack with newer software / greater knowledge. Kudos to both programmers and crackers for their effort on either side of the fence! |
03 January 2020, 03:12 | #32 | |
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Also why was the scene so obsessed with making 100% compliant MFM tracks in their releases? Paula was perfectly capable of writing denser formats (stuff like diskspare.device etc.) and unless you pushed it really far pretty much every drive and blank floppy could support that little extra bit of data. I understand wanting to keep it simple, but if the choice between a 2-disk and a 1-disk was just writing slightly more data, why not? A different track format is not copy protection unless it's one you can't duplicate on stock hardware. (I seem to recall at least one commercial release didn't use on-disk copy protection but all but the first floppy used diskspare.device!) |
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03 January 2020, 03:57 | #33 |
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I've never tried to crack a modern game, but I'd be surprised if something like SecuROM was anywhere near as complex to crack as some of the protections on the 64 & Amiga.
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03 January 2020, 04:29 | #34 |
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I'm not sure myself, however, there are better tools now to tackle software... even NSA released their own tool (Ghidra) for such tasks!
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03 January 2020, 08:46 | #35 | |
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03 January 2020, 09:56 | #36 | |
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I miss the boxes. I don't use console machines, so...I don't buy anything there. I still have many, many Amiga boxes. I enjoyed cracking also. I agree with Pirates!--the game was well done, and that's how it should be done. For me, Gods - I figured it was a copy protection..and I had to explain that to many. Just knew by how it played. Way too curious to not figure it. Haha! Where where I was, it got a crappy rep, until the crack started making the rounds. Then it was "think twice". "OOhhh, man, this game is excellent!" I'm a huge fan of Shareware. Which is sort of like what you mean by Pirates!. If I cannot "demo" something...I won't bother with it..I don't care WHAT the screen shots look like. I don't really care for "Steam" games (for Windows)...I go "elsewhere" for "demos" of those, and if I dig the game a lot...I buy. Again....I reallllllly miss boxes. People had creative ideas with them. Like Album covers (a 4-letter band was Really, really good with their music and artwork). Cracks today..are demos to me. They are demos to many people I know. Gone are the days where you can talk face to face with makers, or get a box with read really cool descriptions, and try stuff in a store. I don't give a [bleep] about X-Box, PS4 and so on. Real games are made for computers, not consoles. This idea was created well after Amiga CD32, haha. You could make your own CDs for that. Wink. If I cannot switch away from a game, or exit it and get back to the OS...it's not "worthy". Amiga is the Only exception to for me. Many very well made unique games that took over the system. Last edited by AC/DC HACKER!; 03 January 2020 at 10:49. |
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03 January 2020, 10:21 | #37 | |
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If it can be made..it can be altered. Which is what cracking or hacking is. Nothing is _perfect_, final, done. |
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03 January 2020, 10:27 | #38 | |
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03 January 2020, 21:56 | #39 |
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Like I mean DMS was the format of choice for trading. It could have been easily enhanced to add custom track formats. (Of course DMS in the end turned out to be a fucking joke where the compressor couldn't even 100% accurately reproduce valid data.)
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03 January 2020, 22:23 | #40 |
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I do not think anything is uncrackable, only time!
For the Amiga I reckon Leander was the best, subtle change in level design, nowadays it would be reported and solved much quicker. Some of the latest games are still uncrackable after several months of release (according to a friend I know!). |
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