11 October 2012, 12:37 | #21 |
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"Napalm",
"Exodus: The Last War", "Nemac IV", "Gloom Deluxe", "Pinball Prelude", "Virtual Ball Fighters", "Foundation", "Virtual GP". |
11 October 2012, 13:23 | #22 | |
Banned
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Quote:
works in low res if you run it from whdload or if you run it directly from floppy but if you install it on hardisk on the normal way (not whdload) and if you run the game from a workbench in laced mode example 640x512 ....the game will run in a laced screen seems the command runit opens the game in a WB background or something like that also it seems the game can run in DBL pal or VGA mode....you do not need a 15hz monitor to run the game...will confirm later...tested only in winuae...will make more tests on my A1200 later |
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11 October 2012, 13:41 | #23 |
HOL/FTP busy bee
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I still don't think that Minuous was thinking about the screenmode, but rather the used resolution of the game.
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11 October 2012, 19:02 | #24 |
Total Chaos forever!
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When Total Chaos made the jump to AGA, it also made the jump to high-res laced as well.
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11 October 2012, 19:27 | #25 |
Puttymoon inhabitant
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Skidmarks
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12 October 2012, 03:28 | #26 |
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Super Stardust AGA uses some weird hi-res overlay for the shield and energy counters... at least
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12 October 2012, 11:54 | #27 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
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AGA can put hi-res and super-hi-res sprites on top of low-res screens. It can also hardware scroll a low-res screen by one super-hi-res pixel's worth. So Mr Beanbag features "quarter pixel scrolling" and "quarter pixel sprite placement" as well (the sprites aren't hi-res, but their screen co-ordinates are!).
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12 October 2012, 12:59 | #28 | |
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Quote:
Ms. Beanbag: Such a fantastic machine. So that's what sub-pixel scrolling is. I didn't know exactly what it was until now. Thanks for that clarification. Any other game that uses these super high res/high res sprites over lowres backgrounds? |
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12 October 2012, 22:41 | #29 |
Missile Command Champion
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Simon the Sorcerer II
Biing AGA |
12 October 2012, 22:52 | #30 |
Banned
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12 October 2012, 22:57 | #31 |
Missile Command Champion
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12 October 2012, 23:19 | #32 | |
Banned
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Quote:
you know I was googling for Biing before and even I can't found anything related to this this game...seems the game was forgotten by all |
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12 October 2012, 23:34 | #33 |
Zone Friend
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13 October 2012, 00:42 | #34 |
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I'll have to try it again, but I'm pretty sure Fighter Duel is hi-res.
Then again, Flight Sims might not count.. ;-) desiv |
13 October 2012, 00:52 | #35 |
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How about 1280x200 in AGA ->
[ Show youtube player ]
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13 October 2012, 01:31 | #36 |
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What a weird resolution
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13 October 2012, 13:19 | #37 |
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14 October 2012, 05:22 | #38 |
HD Installer
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Fourmaze, a Pacman clone available on aminet:game/actio/fourmaze.lha, uses a 640x263 ingame resolution.
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09 May 2014, 01:08 | #39 |
J.M.D - Bedroom Musician
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09 May 2014, 11:49 | #40 |
Glastonbridge Software
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Location: Edinburgh/Scotland
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I have been toying with the idea of a custom "diagonal" AGA screen mode, which is low-res bitplanes but each scanline is shifted with sub-pixel scrolling to create smoother diagonals. Could be used to render a game with hexagonal tiles, for instance.
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