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View Poll Results: What is the preferred format for a new amiga game? | |||
A500 | 41 | 38.68% | |
A1200 | 65 | 61.32% | |
Voters: 106. You may not vote on this poll |
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Thread Tools |
10 March 2016, 18:15 | #21 | |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
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Quote:
A500 or basic A1200 is great for this This is why I don't like writing stuff for PC's |
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10 March 2016, 18:40 | #22 |
1200 gamer
Join Date: Dec 2015
Location: Paris, France
Age: 47
Posts: 34
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I always thought a good metroidvania with intricate level design and exploration was missing on the Amiga, it being aga or not.
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10 March 2016, 20:50 | #23 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,956
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Quote:
Anyhow, just maybe, an AGA game that pushes the A1200 maybe needs a wee bit of FastMEM so that at least the CPU can do its thing at full throttle ;-) |
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10 March 2016, 20:56 | #24 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,453
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16:16 atm. Exciting.
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10 March 2016, 21:15 | #25 |
Amigaholic
Join Date: Dec 2009
Location: UK
Posts: 4,725
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Or just write any old trash and flog it on iOS/Android, muppets on those platforms will buy anything!
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10 March 2016, 21:20 | #26 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,860
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I would love to see good game for A1200, but A500 is a good choice too.
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10 March 2016, 22:55 | #27 |
Registered User
Join Date: Apr 2015
Location: Norway
Age: 47
Posts: 893
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Amiga 500 with 1MB memory and kickstart 1.2/1.3 is the real Amiga in my opinion so make games for that system.
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10 March 2016, 22:59 | #28 |
Registered User
Join Date: Oct 2014
Location: Europe
Posts: 472
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A500 time is over, at least ten times. Make it A1200+, with a big plus. There have been plenty of games maxing out old/ecs chipset. it is time for more aga torture.
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11 March 2016, 00:22 | #29 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 992
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Yeah, something that really shows what the a1200 is capable of. There are indeed many games that max out the a500- lotus turbo challenge 2- lionheart- shadow of the beast etc.
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11 March 2016, 13:11 | #30 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,305
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As you can see, it doesn`t make much sense to ask the users. One likes this one likes that. Do what you like to do.
If you go for AGA then use fastram because an AGA system without doesn`t makes sense. You can predefine the amount of ram if you like to limit. If it comes to accelerators then you may activate some extras if detected. Amount of colors depends on game style. For action less and more for rather static style. And don`t aks the user too much because you will get a very large wish list. |
11 March 2016, 13:27 | #31 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
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While I voted for A1200, I'd be very happy for either system. I'm actually more curious about the project itself.
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11 March 2016, 13:40 | #32 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,913
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Dan, as you have already stated, stick with your unexpanded base machines, if you start adding fastram, faster CPU's it will never end, plus you know the limits and its more fun for you to reach those limits be it on OCS or AGA target base machines.
I look forward when you let us know more about the project! |
11 March 2016, 13:46 | #33 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,848
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I agree, basic configs. Well, A500 with 1mb if it's ECS, but other than that, stock systems.
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11 March 2016, 13:48 | #34 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,956
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Quote:
Anyhow, as I mentioned myself earlier, the developer should listen more to himself and make the project fun and challenging for himself, that way it maximises the chances of it actually being completed rather than listening to all kinds of request and initiate "project: feature-creep 3000". |
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11 March 2016, 13:53 | #35 |
Puttymoon inhabitant
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I would go stock A1200 with benefits from possible expansions (usage of extra ram, 030 or so.)
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11 March 2016, 14:03 | #36 |
Registered User
Join Date: May 2010
Location: Helsinki, Finland
Posts: 1,341
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I would allow the A1200 a few megabytes of Fast RAM and a hard drive. That was a very common configuration, similar to an A500 having the extra half meg of RAM and a second floppy drive.
030 accelerators and beyond were already rather expensive. |
11 March 2016, 14:38 | #37 |
Puttymoon inhabitant
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11 March 2016, 16:44 | #38 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,848
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I suppose a hard drive is not even beyond the basic specs, since:
a) There were A1200HD models b) There's always the WHDLoad treatment waiting to happen, so.... |
11 March 2016, 17:06 | #39 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,646
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Quote:
Saying an A1200 needs Fast RAM to realize its full potential when AGA games barely scratched the surface of a stock A1200 setup is totally wrong, there's much to do on stock setup and people, blinded by expansion availability, always get sidetracked and cave in and use that because it's "easier". Can't fit it in 2MB RAM? Make 4MB Fast a requirement. That's never a good approach. Unless the game is worth that upgrade. When people release shitty Backbone games that look like 8-bit computers but need 4MB of RAM, you can tell something is wrong. |
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11 March 2016, 19:06 | #40 |
Registered User
Join Date: May 2010
Location: Helsinki, Finland
Posts: 1,341
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@Akira
It's not about stuff not fitting in memory, but because Chip RAM really cripples the 020 speed-wise. The Fast RAM should be there not to allow for sloppy coding, but to properly take advantage of the A1200. That would make for spectacular stuff in the hands of proficient coders |
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