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#21 |
Registered User
Join Date: Sep 2023
Location: Venus
Posts: 173
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Lollypop , 256 colors and music+sfx at the same time
Gobliins 3, more colors, better music Kyrandia, 256 colors, better music etc |
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#22 |
Registered User
Join Date: Sep 2023
Location: Venus
Posts: 173
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#23 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 756
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Theme Park, can run slow on the Amiga.
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#24 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,051
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The A500 version of Theme Park is a buggy, unplayably slow mess, reviews obsessed about there being less rides and seemingly failed to notice that the game can't even handle you inputting your name without missing half the letters, let alone actually building a rollercoaster. Not sure how much better it is on the A1200, but he minimum spec for the PC was a 386DX-40, so equivalent of an 50Mhz 030, or an 040.
Are the extra levels in Another World any good, or do they add anything to the plot and cinematics of the game? Always found that to be a bit style-over-substance personally. |
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#25 | |
Registered User
Join Date: Sep 2005
Location: France
Posts: 476
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Quote:
I don’t know about Simon but your comment about Dune is typical of some hardcore Amiga users. You can’t be more wrong about this. Music is nice on the Amiga but there are only three, intro called worm sign, Ecolove which is Amiga exclusive and the Fremen music. Pc has at least 9 and Stephane Picq programmed the Adlib to the max, way beyond the usual Adlib music, with a lot of awesome compositions made for the Pc. It is even better in Adlib Gold version, one of the very few game compatible with that card. There is also MT32 version, a bit different but also very nice. The Amiga really can’t match the PC version of Dune in any way. Not a problem for me because thanks to bridgeboard Dune MDDOS does play on my Amiga. Last edited by Calabazam; 16 March 2024 at 19:52. |
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#26 | |
Registered User
Join Date: Sep 2023
Location: Venus
Posts: 173
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Quote:
anyways those extra levels can be played now on the Amiga using whdload and a hack which add them |
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#27 | |
Registered User
Join Date: Sep 2023
Location: Venus
Posts: 173
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Quote:
Technically u are right the game in PC is superior to the Amiga version, it works in 256 colors , more tunes etc I just said that the music in the Amiga is better , at least is more nostalgic and pleasant for me so in my point of view does not worth a reply in PC because in this case the Amiga game is enough good in all |
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#28 |
Registered User
Join Date: May 2023
Location: essex
Posts: 463
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SSF2 TURBO, MK1 or 2
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#29 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,926
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just to add that sadly there is a severe bug in the penultimate ice level on pc;
there is a difficult part where you need to jump from a melting ice platform to reach an higher one, now it is very easy to miss that jump the first time (due also the slippery) and on pc, if you die there, the platform disappear and doesnt respawn at all, leave you stuck there, whatever amount of lives you have collected so far you must restart the entire game i have completed the game, but you need to perform that jump at the first try Last edited by kremiso; 17 March 2024 at 11:00. |
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#30 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,484
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#31 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,918
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Quote:
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#32 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,484
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Quote:
[ Show youtube player ] MK was notoriously unplayable on the PC VS the less polished but much better Amiga version. Now with the emulation magic on beefed up modern PC, people thinks that the PC version of MK or many other games, especially arcade ones were perfectly smooth and playable That wasn't the case for most early 90 PC users. |
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#33 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,990
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Le sigh...not this old MK chestnut again...
The fact that some games ran slower on low config PCs (especially demanding near-prefect arcade ports) doesn't mean that some didn't ran much faster than on Amiga - especially A500 which Megalomaniac was talking about. |
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#34 |
Registered User
Join Date: Dec 2019
Location: North Dakota
Posts: 741
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I've played a lot of MK1 on 386DX40 and I was already super sensitive to the framedrops and low framerate back then.
This was not the game that was unplayable. I certainly don't recall any performance issues with it, unlike plenty other game of the era (e.g. Doom) Wasn't 386DX40 the min.req anyway ? |
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#35 |
HOL/FTP busy bee
![]() Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,774
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386DX33
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#36 | |
HOL/FTP busy bee
![]() Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,774
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Quote:
Of course I know that nobody had a 486 to play the game on when it was released because they were so much more expensive than an A500 ![]() |
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#37 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,484
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Quote:
VladR, well the review in french magazine Joystick states that the game needs a fast PC (at least a 486) to be smooth. Same comment in Génération 4 and Tilt Magasine. I'll say that for this type of game, jerkyness could be an instant killer but maybe it wasn't really annoying for this version. But I'm not the only one that have mixed memories in that case ! ![]() Last edited by sokolovic; 19 March 2024 at 15:31. |
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#38 |
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Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,990
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#39 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,563
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Quote:
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#40 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,051
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My comments on A500 Theme Park were entirely based on my own disappointment with it. Haven't played PC Mortal Kombat myself - as mentioned, MAME is the best way now. Both PC Theme Park and PC MK had much the same minimum processor, but Theme Park needed more memory - but you'd definitely expect a 386DX to outdo an A500 (or even an A1200) for a strategy game, but be well behind it for a beat 'em up, even non-AGA.
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