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Old 03 October 2014, 16:17   #341
skan
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Wow, you guys make me wanna buy a CD32!
(...but Roger Dean's artwork for Beast is way better than that... thing, sorry! )
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Old 03 October 2014, 19:27   #342
iXien
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Anyhow thanks for all your comments (all kinds welcome!) and a big thankyou for Earok for doing such good work.
You made a huge work too on these releases, particularly on the covers and control screens.

I haven't made any comment on covers because I don't like the idea of using DVD boxes. CD32 games have always been stored in CD crystal cases. But it is just a point of view. Anyway, there is a lot of work on some of them : SOTB Trilogy, Stunt Car Racer, AB Collection. And I love all your control screens

Again, thank you !
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Old 03 October 2014, 21:14   #343
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I would like to see some lightscribe lables, .
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Old 05 October 2014, 13:50   #344
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First of all, great work on these compilatons! It was nice to read which game would be added every day.

Trying to download Slamtilt today. But Mega throws out an error.. Other iso's download fine.
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Old 05 October 2014, 19:46   #345
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Great work on the compilations guys! I have a bit of a speciality request (if you guys are taking them)...

Uridium 2. An absolutely brilliant game. Indeed, there already exists an unofficial CD32 port, however, it is missing a few things.

Firstly, due to the existing port being a straight port of the original the menu is not accessible unless one possesses a keyboard. As such, would it be possible to do an improved version where one can actually use the CD32 pad to access the main menu by somehow remapping the CD32 Pad inputs of the shoulder buttons, the green yellow and blue buttons, and the Start button to F1 - F6? (Possibly remapping the Start button to being F1 and Help being pressed at the same time, thus meaning there would be enough spare CD32 buttons to remap to F1 - F6 but also maintaining the pause functionality of the game, as pressing F1 and Help on the keyboard in-game just pauses the game and has no detrimental effect).

And secondly, if this request were ever fulfilled, could it be a port of V1.04 (SPS release 0276 I think), as this was the version which was intended to actually be released on CD32, but was canned due to shaky sales of the CD32? It also features an enhanced palette for the briefing screen and HUD in comparison to V1.00.
 
Old 05 October 2014, 23:05   #346
earok
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@Riempie Mega seems to be ok with Slamtilt at the moment, maybe give it another try?

@Y4nni sorry mate, I'm not sure, haven't really looked into Uridium 2 myself. I think Musashi was the guy that wrote the loader? Might be worth asking him.
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Old 06 October 2014, 01:43   #347
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Thanks for this guys!

If you decide to make more, turrican series!
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Old 06 October 2014, 01:52   #348
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http://www.rgcd.co.uk/2011/04/turric...miga-cd32.html

We'll do the Turrican games if new slaves that are fully playable on the CD32 pads come out, otherwise we couldn't do any better than RGCD's release.
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Old 06 October 2014, 02:42   #349
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I would like to see some lightscribe lables, .
Me too.
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Old 06 October 2014, 19:55   #350
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@Riempie Mega seems to be ok with Slamtilt at the moment, maybe give it another try?

@Y4nni sorry mate, I'm not sure, haven't really looked into Uridium 2 myself. I think Musashi was the guy that wrote the loader? Might be worth asking him.
Ah ok, how would I go about getting in contact with them? If I get no response from them, it would be worth looking into, since Uridium 2 crops up a lot on favourite Amiga game lists and such
 
Old 07 October 2014, 02:07   #351
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Musashi's an EAB user so you should be able to contact him via the private message facility.


If anyone does Lightscribe labels, we'll be happy to add them to the blog!
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Old 08 October 2014, 11:36   #352
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Just FYI, I've updated the 160 game compilation, hopefully this is the last update for that (at least until the next big release comes out).

http://unofficial-cd32-ports.blogspo...mpilation.html
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Old 08 October 2014, 11:45   #353
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Just FYI, I've updated the 160 game compilation, hopefully this is the last update for that (at least until the next big release comes out).

http://unofficial-cd32-ports.blogspo...mpilation.html
Nicely done!

Thanks a lot for all the hard work behind.
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Old 09 October 2014, 08:57   #354
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http://www.rgcd.co.uk/2011/04/turric...miga-cd32.html

We'll do the Turrican games if new slaves that are fully playable on the CD32 pads come out, otherwise we couldn't do any better than RGCD's release.
Download impossible
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Old 09 October 2014, 10:25   #355
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Download impossible
Try the EAB file server
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Old 10 October 2014, 10:37   #356
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Thank you for the nice compilation earok
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Old 12 October 2014, 17:35   #357
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I want to thank earok and the rest of team in this topic also
Mainly for SWOS CD32, but there's also so many professional releases. I just had to buy a big bunch of CD's because of these conversions. Maybe you didn't know, but your project was covered in Finnish Dome.fi on September? Here's the link -
http://dome.fi/pelit/ajankohtaista/c...-peli-paivassa
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Old 12 October 2014, 19:42   #358
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I have been away for a few days and only just tried the updated 160 collection, nice work, Thank you. Thank you for MLM, works perfectly.
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Old 13 October 2014, 13:20   #359
earok
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@el_pasi no problem! Thank you for providing the hard drive install

@gazj82 Excellent we'll do a proper release for Mega Lo Mania (with control screen etc) sometime in the future.

(Note to everyone else - if you want to play Mega Lo Mania on the CD32 now, it'll be in the Zone for the next few weeks)


I've just posted a minor update to the Cannon Fodder collection, for some strange reason starting Cannon Fodder 1 would actually load the New Campaign levels (really weird problem that I only managed to solve by switching to the WHDLoad slaves). Also the title song mod now plays on the menu.
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Old 14 October 2014, 12:25   #360
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Guest release #1: Mortal Kombat & Mortal Kombat II













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