29 October 2015, 23:34 | #301 | |
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Quote:
Anyway; here are the steps I took: ... Started WinUAE and loaded the Quickstart "A1200" / "4MB Fast RAM expanded configuration". Saved, ran, crashed... ... Loaded again, unticked "Wait for Blitter", ran crashed... ... Loaded again, ticked "Cycle-Exact (full)", ran crashed... ... Loaded again, now ticket "Immediate Blitter", ran, all working So by analysing my old config vs. the new one these were the 2 lines that were different: ... cpu_24bit_addressing=true ... immediate_blits=true Anyway, problem solved Toni so please don't look into this anymore (unless you feel it beneficial) |
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29 October 2015, 23:38 | #302 | ||
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Quote:
Anyway, have a solution; see post above Quote:
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30 October 2015, 11:10 | #303 |
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No, it is not solved. That is a workaround only. (EDIT: it is real bug)
Last edited by Toni Wilen; 30 October 2015 at 11:19. |
30 October 2015, 11:54 | #304 |
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Wrong terminology on my part; definitely a workaround
Hopefully this weekend I'll go through as many of my configs as possible to make sure they are still functioning in the latest beta; I'm sure I won't find any bugs / issues but will report here if I do Last edited by DamienD; 30 October 2015 at 12:04. |
30 October 2015, 15:30 | #305 |
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Still waiting for Alien Breed statefile..
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30 October 2015, 16:56 | #306 |
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Currently at work Toni and won't be home for another 2+ hours. ADFs used are as follows:
Alien Breed 3D (1995)(Team 17)(AGA)[cr FLT][t +15 SXI](Disk 1 of 2).adf CRC-32 A7611373 Alien Breed 3D (1995)(Team 17)(AGA)[cr FLT][t +15 SXI](Disk 2 of 2)(Level).adf CRC-32 80E3DAC1 |
30 October 2015, 19:16 | #307 |
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Yup, funny grey graphic is still there after loading state file (attached).
Last edited by DH; 07 September 2016 at 17:42. |
30 October 2015, 20:50 | #308 |
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30 October 2015, 21:35 | #309 |
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31 October 2015, 15:23 | #310 |
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Hello Toni,
There's a bug with Banshee AGA when using the latest beta. Tested using the same config in v3.0.0 + v3.1.0 and it's not present there. When playing and moving left / right the details pane on the left side of the screen jerks (see attached video; had to zip into 2 parts to upload). Also attached my config + log files. Last edited by DH; 07 September 2016 at 17:41. |
31 October 2015, 16:03 | #311 |
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Hi DamienD,
Had a quick go with your config and I don't get any movement of the details pane. I played with all the trainer options unticked. I also tried with the IPF version and still no problems. D1 CRC BB52CC20 D2 CRC 25BB05B8 D3 CRC BD4449C3 D4 CRC EF97EAAC |
31 October 2015, 16:07 | #312 | |
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(Don't bother with videos unless requested, I usually ignore them) |
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31 October 2015, 16:25 | #313 |
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Is this a hit and miss problem? Why did it work O.K for me? I mean, I'm not complaining, usually nothing works for me.
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31 October 2015, 16:28 | #314 |
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31 October 2015, 16:56 | #315 | |
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Strange though, low res setting makes the image look like Shres and Shres setting looks like low res. (DamienD's config is set to hres) |
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31 October 2015, 19:30 | #316 |
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http://www.winuae.net/files/b/winuae.7z updated.
Should fix all 3 problems: Aladdin (this needs better fix in the future), Alien Breed 3D and Banshee. |
31 October 2015, 21:12 | #317 |
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Perfect Toni, now all 3 games ora no longer has problems.
A curiosity of Aladdin, just started the game, if you press the keys "B" "S" "E" "U" out of the strange things, do you think it is a bug of the game? |
31 October 2015, 22:46 | #318 | |
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I'm currently testing all my configs; will now move onto using the above file. So far tested 75 games out of 483 games... Takes time; slow process... I hope to get all finished in a week. Considering these configs are from 2006 v1.1.1 there haven't been many issues at all; most work happily. It really is testament to how good your work is Toni; I can't tell you how much I love the *new* features i.e. scanline opacity and auto-switch. Makes my whole experience sooooo much better (and also don't need to reconfigure configs too much) |
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01 November 2015, 01:15 | #319 |
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Since beta 16 AwinQuake and GLQuake (so possibly all Quake engines) fail to load some maps with the following error:
Object error in linkdoors: cross connected doors. Some of the failing maps: https://www.quaddicted.com/reviews/ikspq5.html https://www.quaddicted.com/reviews/fallen1c.html https://www.quaddicted.com/reviews/pg2.html The first map of the XMen TC also fails. Logs: winuaelog.zip |
01 November 2015, 09:18 | #320 | |
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EDIT: I tested IKSPQ5 and AwinQuake from Aminet. Works fine. EDIT2: "Illegal lget at 4afc4007 PC=116875c2" in your log. Do they appear during level load? (run with -log command line parameter to see it, use windowed mode). Your config is a bit too complex for simple game testing (too many drives, too many extra features, setpatch that resets the system and so on, possibly bad patches. Too many variables. Plain 3.1 is the best for testing) Last edited by Toni Wilen; 01 November 2015 at 10:12. |
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