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Old 30 January 2023, 23:44   #281
Muzza
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Quote:
Originally Posted by Retro-Nerd View Post
A little request: Could you please add:

Shoot = Fire1 when moving
Lightning =Fire1 when still

to the customized CD32 pad controls as an option? It's nice to have a dedicated button for "Lightning", but it feels so intuitive to use it that way. I don't want to use the joystick & keyboard combined controls. Would be best of both worlds imo.

And maybe a slower text speed in the story?
Quote:
Originally Posted by Lizart View Post
Yes! That's what i miss too It would be great to add the "normal" Fire/Lightning Button as an option for cd32 controls

And once again - this port is state of the art coding
I've added this as an option for the next update. Although I'm starting to think I've supported more control options than there are people that have actually played the game.
In the CD32 user defined controls, set SHOOT and LIGHTNING to be on the same button. If Auto-Fire is on, it will shoot whilst moving, and lightning whilst still. If Auto-Fire is off, it will work as the original where you have to hold the button for lightning, or tap it for shoot.
These seem like terrible ways to play the game to me, and the second option in particular is completely unplayable when you try to jump.

I've also redone the intro to be more like the Amiga original (which had lots of text pauses) and less like the PC original (which had no pauses)
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Old 31 January 2023, 02:07   #282
Retro-Nerd
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Fantastic! Many thanks for the implementations.
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Old 31 January 2023, 04:47   #283
TCD
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Quote:
Originally Posted by Muzza View Post
I've added this as an option for the next update. Although I'm starting to think I've supported more control options than there are people that have actually played the game.
My wife never played Turrican II more than a few levels before, but she played the AGA version to the end. So I just assume that the number of control options is well below the number of people who played Turrican II AGA
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Old 03 February 2023, 06:14   #284
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v1.15

v1.15 has been released.

  • Fix for saved slots not always correctly saving lives, diamonds.
  • Player can use lightning whilst riding water/conveyor belts.
  • Story sequence text pauses to make it easier to read.
  • Minor palette tweak to Amiga player sprite to better match rest of game.
  • Using a Continue will now restart the current level, rather than the current world.
  • Joypad user defined controls allow shoot and lightning on the same button.
  • Laser has slower reloads during boss fights (to match original game).
  • Multiple shot weapon speed changed to matched original game.
  • Minor fix to gameplay sequence in menu (Walkers died too quickly)
  • Fix for getting stuck down W1-2 waterfall.
  • For for W2-2 exploit where player could stay outside of the screen bounds.
  • Fix to being to activate final lift when not fully on it.
  • Fix for underwater palette when using golden armour.
  • Fix for redefining joypad keys.
  • Fix if player manages to jump up to final boss without using lift.
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Old 03 February 2023, 07:55   #285
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Thank you for the new update
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Old 03 February 2023, 08:28   #286
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Quote:
-Joypad user defined controls allow shoot and lightning on the same button.
-Story sequence text pauses to make it easier to read.

Both works fine. Thanks again for this.
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Old 03 February 2023, 08:33   #287
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Muzza, you are amazing! I was hoping a new version with the saves sorted might be released in time for tonight's Friday Night Gaming and you delivered.

Thank you so much for all of this.

I will start playing/testing tonight.
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Old 03 February 2023, 10:04   #288
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Muzza, thanks so much!
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Old 03 February 2023, 10:33   #289
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oh man, thanks for the new update!
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Old 03 February 2023, 15:29   #290
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Quote:
Originally Posted by Muzza View Post
Player can use lightning whilst riding water/conveyor belts.
Yes! Now it really seems complete - thanks a lot!
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Old 03 February 2023, 15:54   #291
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Quote:
Originally Posted by Muzza View Post
v1.15 has been released.

  • Joypad user defined controls allow shoot and lightning on the same button.
Thank you so much Will test on Sunday
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Old 03 February 2023, 16:34   #292
Weasel Fierce
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Quote:
Originally Posted by Muzza View Post
v1.15 has been released.

  • Fix for saved slots not always correctly saving lives, diamonds.
  • Player can use lightning whilst riding water/conveyor belts.
  • Story sequence text pauses to make it easier to read.
  • Minor palette tweak to Amiga player sprite to better match rest of game.
  • Using a Continue will now restart the current level, rather than the current world.
  • Joypad user defined controls allow shoot and lightning on the same button.
  • Laser has slower reloads during boss fights (to match original game).
  • Multiple shot weapon speed changed to matched original game.
  • Minor fix to gameplay sequence in menu (Walkers died too quickly)
  • Fix for getting stuck down W1-2 waterfall.
  • For for W2-2 exploit where player could stay outside of the screen bounds.
  • Fix to being to activate final lift when not fully on it.
  • Fix for underwater palette when using golden armour.
  • Fix for redefining joypad keys.
  • Fix if player manages to jump up to final boss without using lift.
You are a machine!
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Old 03 February 2023, 17:03   #293
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Thanks

If all games had this kind of development they would all be perfect
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Old 03 February 2023, 17:22   #294
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That's awesome quality upgrade
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Old 03 February 2023, 19:07   #295
Torti-the-Smurf
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Quote:
Originally Posted by Muzza View Post
  • Laser has slower reloads during boss fights (to match original game).
OoHA...!!!!... i think thats my fault !

Aehhmm, Sorry Folks; but those poor "Bosses" had no chance...
on the other Hand ... it was quit fun to destroy them within seconds .

Hmmm, dilemma, dilemma..

What about those poor people that struggle with this super easy game ?

I feel a bit guilty now

Sorry Guys !


But a BIG THANK YOU to Muzza !
You really make Dreams come true !
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Old 03 February 2023, 20:17   #296
Torti-the-Smurf
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Found something interesting.

It´s not the game that produces that glitches in the Flying Stages on the MIST FPGA,
It´s the WHDload slave.

Tried the "CD32 Version" for the first time today on the MIST and everything is fine.
Ok, there is some garbage on the screen befor the screen about the Fan Remake comes up,
but other than that it´s A Ok

Then i tried the "WHDLoad version" and the flying stages had the same glitches like always.
This time it got really weird. A bit into the level and i shot the whole time Lines
instead of a Laser/spread or "balls".

; And if i used the Lines, there where none but the counter for them went down.
Only happend in the WHDload variant. Really weird

So i will play the "one file version".

The odd thing is, the CD32 AmigaGame.exe works fine !
The AmigaGame.exe from the WHDload folder crashes immediately.

A one file exe like the Cd32 with the options like the File version would be super sweet.
(so that the highscores and options are saved)

A exit would be the best, so there would be no need for that WHDLoad slave in the first place

Ohhh, and i never thought i would miss the Overpowered Turrican,
you know, the one that can have multiple Lasers on screen .
Now its more accurate to the original, but i really miss the OP Turri. That was so fun

Would you bring that back, maybe as an option ?
(i know, this sounds dumb, but i really miss it now )

I would play the 1.1 version but there is no CD32/one file 1.1 version,right ?

Sorry Muzza, for that WALL of text. I hope you forgive me for that

Last edited by Torti-the-Smurf; 03 February 2023 at 20:33. Reason: better text formation, i hope ;)
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Old 03 February 2023, 21:28   #297
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Sorry, to write even more

But i played now through the one file version (cd32) and i had the
"Shooting lines instead of the normal shot" problem again.

Ca. 20 seconds into the first flying stage a Line was fired without my input and after that, only lines came out on the normal shot. They did not countdown from the lines counter, they where endless. When using the line button (2nd button) nothing came out but the counter went down.

Curious to see if and how many people will encounter this.

Sorry again for that WALL OF TEXT...
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Old 03 February 2023, 22:03   #298
Muzza
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Quote:
Originally Posted by Torti-the-Smurf View Post
Sorry, to write even more

But i played now through the one file version (cd32) and i had the
"Shooting lines instead of the normal shot" problem again.

Ca. 20 seconds into the first flying stage a Line was fired without my input and after that, only lines came out on the normal shot. They did not countdown from the lines counter, they where endless. When using the line button (2nd button) nothing came out but the counter went down.

Curious to see if and how many people will encounter this.

Sorry again for that WALL OF TEXT...
Was this on the FPGA machine? And did you previously see it on the same hardware or different?
I had not heard of this issue before.
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Old 03 February 2023, 23:39   #299
Torti-the-Smurf
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Same Setup as usual. MIST FPGA with the same Core as always.
This never happend before and i played 1.0 & 1.1 numerous times.

Did some testing with the new 1.15 version today; (thats why there is so much text above...sorry)
and it happend in the Whdload file version and later in my now prefered One File (CD32) version.

Prefered, because i can run it without the slave and dont get any more graphical glitches in the flying stange, because of that.

A really odd "glitch". Maybe it has something to do with the changed shooting behaviour ? (just a wild guess)

Really odd.
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Old 03 February 2023, 23:52   #300
Muzza
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OK I found it. Pretty major bug. Basically if you have the bounce weapon in the spaceship levels it will shoot powerlines instead of balls. And the smoke will be broken, and maybe even corrupt memory. I'll get a new version out soon.
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