English Amiga Board


Go Back   English Amiga Board > Support > support.OtherUAE

 
 
Thread Tools
Old 21 August 2016, 11:28   #281
liveevil
Custom User Title
 
Join Date: Jan 2008
Location: UK
Posts: 331
So apparently what I posted above (JIT ON, 25, 14 and 7 Mhz give the same result etc.) you have to reset everytime you change the CPU speed for it to take effect on SysInfo, when JIT is OFF you don't have to reset. And when JIT is OFF and CPU is Fastest it doesn't seem to affect games.

Also, TomB posted a new version.

Last edited by liveevil; 21 August 2016 at 11:50.
liveevil is offline  
Old 21 August 2016, 22:06   #282
Raul
 
Posts: n/a
Would it be possible to compile this uae4arm for PS Vita? (Now it has an option to run homebrews).
 
Old 23 August 2016, 17:24   #283
lubomyr
AMIGA EMU DEV
 
lubomyr's Avatar
 
Join Date: Nov 2012
Location: Lviv, Ukraine
Posts: 528
android port of uae4arm updated
uae4arm-debug-23082016.apk

changes:
- added TomB changes
https://pyra-handheld.com/boards/thr...4#post-1390194
https://pyra-handheld.com/boards/thr...3#post-1390320

- Avoid audio delays in some games/demos
- Automatic switch of freshrate for programmed NTSC/PAL mode change
- Bugfix in JIT which sometimes caused seg faults when enter gui
- Savestates enabled for HD and CD configurations (don't know if this is stable)
- Added option "Wait for blits" from WinUAE
lubomyr is offline  
Old 23 August 2016, 18:14   #284
liveevil
Custom User Title
 
Join Date: Jan 2008
Location: UK
Posts: 331
Thanks for the new version Lubomyr. Now Border Sprites have been enabled the info panel on Banshee now displays, but CPU Fastest when JIT is OFF still seems the Slowest! It never used to be like this. Oh well.
liveevil is offline  
Old 23 August 2016, 21:04   #285
liveevil
Custom User Title
 
Join Date: Jan 2008
Location: UK
Posts: 331
I asked TomB about the CPU Fastest not working correctly (JIT OFF) and he said :-

"The handling of vsync has changed in latest version and the Android port needs some changes to get correct results. The Pandora version handles CPU fastest as before."
liveevil is offline  
Old 24 August 2016, 17:36   #286
Harlock
 
Posts: n/a
Hi,
Congrats for this wonderful emulator !
A maybe rather naive question but I could not manage by myself. How do you activate the numeric keypad (Other than manually assigning the keys to the joypad). I badly need into play F/A 18 Interceptor...
Many thanks in advance.
 
Old 24 August 2016, 17:46   #287
BippyM
Global Moderator
 
BippyM's Avatar
 
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
Any chance of adding support for vr headsets like Google cardboard?

Sent from my SM-G935F using Tapatalk
BippyM is offline  
Old 24 August 2016, 19:24   #288
lubomyr
AMIGA EMU DEV
 
lubomyr's Avatar
 
Join Date: Nov 2012
Location: Lviv, Ukraine
Posts: 528
Quote:
Originally Posted by Harlock View Post
Hi,
Congrats for this wonderful emulator !
A maybe rather naive question but I could not manage by myself. How do you activate the numeric keypad (Other than manually assigning the keys to the joypad). I badly need into play F/A 18 Interceptor...
Many thanks in advance.
Numeric keypad with real keboards - works. Or did you mean numeric keyboard with virtual keyboard ?
lubomyr is offline  
Old 24 August 2016, 19:28   #289
lubomyr
AMIGA EMU DEV
 
lubomyr's Avatar
 
Join Date: Nov 2012
Location: Lviv, Ukraine
Posts: 528
Quote:
Originally Posted by bippym View Post
Any chance of adding support for vr headsets like Google cardboard?

Sent from my SM-G935F using Tapatalk
If libSDL will support it then uae4arm will support it too. I will try ask Pelya (libSDL dev).
lubomyr is offline  
Old 24 August 2016, 20:03   #290
Harlock
 
Posts: n/a
Quote:
Originally Posted by lubomyr View Post
Numeric keypad with real keboards - works. Or did you mean numeric keyboard with virtual keyboard ?
Yes exactly I mean virtual keyboard... Do you mean it is not possible ?
Many thanks
 
Old 24 August 2016, 21:50   #291
lubomyr
AMIGA EMU DEV
 
lubomyr's Avatar
 
Join Date: Nov 2012
Location: Lviv, Ukraine
Posts: 528
Quote:
Originally Posted by Harlock View Post
Yes exactly I mean virtual keyboard... Do you mean it is not possible ?
Many thanks
It is possible.
lubomyr is offline  
Old 24 August 2016, 21:52   #292
Harlock
 
Posts: n/a
Quote:
Originally Posted by lubomyr View Post
It is possible.
Thanks ! And... Would you mind telling me how ?
 
Old 24 August 2016, 22:11   #293
lubomyr
AMIGA EMU DEV
 
lubomyr's Avatar
 
Join Date: Nov 2012
Location: Lviv, Ukraine
Posts: 528
Quote:
Originally Posted by Harlock View Post
Thanks ! And... Would you mind telling me how ?
I mean it is possible to implement.
Current virtual keyboard not contain it.

if you want to fix it yourself. You must disassemble uae4arm (via apkmanager) and manual edit virtual keyboard layout files (res/xml folder, files amiga.xml, amiga_alt.xml, amiga_shift.xml, amiga_alt_shift.xml)
lubomyr is offline  
Old 24 August 2016, 22:18   #294
Harlock
 
Posts: n/a
Quote:
Originally Posted by lubomyr View Post
I mean it is possible to implement.
Current virtual keyboard not contain it.

if you want to fix it yourself. You must disassemble uae4arm (via apkmanager) and manual edit virtual keyboard layout files (res/xml folder, files amiga.xml, amiga_alt.xml, amiga_shift.xml, amiga_alt_shift.xml)
Ouch... Is this on the roadmap ?
 
Old 26 August 2016, 16:06   #295
Chips
Registered User
 
Join Date: Feb 2014
Location: Rennes / France
Posts: 39
I was using 40.3993 RTG and now latest uae4arm android version is complaining that i need at least 40.3994... looks like the picasso code has been updated in latest tomb version... (moreover some resolution weren't working... perhaps due to this "old" version)

Which version do you guys are using for rtg lib ? Taken from where ?
Chips is offline  
Old 26 August 2016, 18:20   #296
lubomyr
AMIGA EMU DEV
 
lubomyr's Avatar
 
Join Date: Nov 2012
Location: Lviv, Ukraine
Posts: 528
@Chips

http://lilliput.amiga-projects.net/Picasso96.htm
v2.1e = 40.4029
lubomyr is offline  
Old 26 August 2016, 21:19   #297
Chips
Registered User
 
Join Date: Feb 2014
Location: Rennes / France
Posts: 39
Thanks, it works better with 40.3994 or the version you attach.
I just discovered that you need some Z3 memory for very high definition or high color depth

between i tried to merge the same picasso resolution list as you in Rpi but the 1024x600 make my A4000 config with HDD freeze after some HDD access... any idea ?
I'm still based on older Tomb source code than you though...

Last edited by Chips; 26 August 2016 at 21:25.
Chips is offline  
Old 26 August 2016, 23:18   #298
lubomyr
AMIGA EMU DEV
 
lubomyr's Avatar
 
Join Date: Nov 2012
Location: Lviv, Ukraine
Posts: 528
Chips,
I noticed that profile version is unstable. I disabled it on ANDROID.
I saw freeze only when changed resolution or after starting workbench but very very rarely and it can happen with any p96mode.
I agree that 1280x720 or higher mode require more than 16mb rtg memory, because some app not work correct with it.

I had a some problem with slow performance with new TomB code, but solved it with swapping lines in new pandora_gfx.cpp (flush_screen)
SDL_Flip(prSDLScreen);
last_synctime = read_processor_time();

and disabled few lines in drawing.cpp (adjust_idletime)
where lines #ifndef ANDROID

if you have similar reduce of performance with new code, you can do same changes

Last edited by lubomyr; 26 August 2016 at 23:29.
lubomyr is offline  
Old 27 August 2016, 21:40   #299
Chips
Registered User
 
Join Date: Feb 2014
Location: Rennes / France
Posts: 39
Following merge, sysinfo give me low value and starstruck doesn't want to start anymore...
Thanks for the line in drawing, they seems to improve things for sysinfo (but the whole synctime should be broken in rpi anyway)
Did you try starstruck on android ?

Last edited by Chips; 27 August 2016 at 21:56.
Chips is offline  
Old 27 August 2016, 23:08   #300
lubomyr
AMIGA EMU DEV
 
lubomyr's Avatar
 
Join Date: Nov 2012
Location: Lviv, Ukraine
Posts: 528
Starstruck run fine on my android device. Only glitches from time to time with unwanted line which appears in top part of screen (after last update of uae4arm).
lubomyr is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
IPF and ARM ascp project.SPS (was CAPS) 24 14 October 2015 19:19
DO OR DIE,x86 or ARM? hydragon Amiga scene 19 21 March 2014 12:05
WinUAE for Windows 8 ARM? Mequa request.UAE Wishlist 6 27 October 2011 19:40
Made in Britain - ARM DDNI Nostalgia & memories 2 30 June 2011 10:53
Minimig mod for ARM lolafg support.Hardware 7 17 October 2010 20:43

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:07.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12009 seconds with 14 queries