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Old 25 May 2008, 10:45   #281
TCD
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Quote:
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It was released even for Atari ST, but not for Amiga.
That's such a pity It was really fun to play on my C64. I would love to see that with the abilities of the Amiga.
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Old 25 May 2008, 11:05   #282
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Originally Posted by s2325 View Post
Potsworth & CO:
http://www.atarilegend.com/includes/...d=2977&ext=png
It was released even for Atari ST, but not for Amiga.
what game is that of the picture?
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Old 25 May 2008, 11:11   #283
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Gabriel Knight.. but it would probably just have been another *horrible* Sierra port.
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Old 25 May 2008, 12:09   #284
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Gabriel Knight.. but it would probably just have been another *horrible* Sierra port.
Not if it was handled with the same love as the King's Quest VI port. And the bad Sierra ports were mostly in the transition phase... PQ3, KQV, LSL5, Conquest of the Longbow and so on. These were the first generation of Sierras point'n'click interface. KQVI was excellent, unfortunately it was also one of their last ports.
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Old 25 May 2008, 15:46   #285
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Yeah, KQ6 was a good port, done by Revolution (I actually made a longplay of this one).
But that's one of the few good ports they released.
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Old 25 May 2008, 16:12   #286
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My all-time most- wanted game for Amiga is Sonic the Hedgehog.

I still think it's possible to do. Perhaps, one day, when I start coding for the Amiga.... who knows...
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Old 25 May 2008, 16:40   #287
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My all-time most- wanted game for Amiga is Sonic the Hedgehog.

I still think it's possible to do. Perhaps, one day, when I start coding for the Amiga.... who knows...
wasnt there something like that released for the Amiga? i have a vague memory of it....
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Old 25 May 2008, 16:42   #288
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I would of loved an isometric syndicate wars released, that would of been fantastic.!
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Old 25 May 2008, 16:43   #289
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wasnt there something like that released for the Amiga? i have a vague memory of it....
There is a demo were you can run around, but do nothing else.
I have it here, so if anybody wants to check it out (or enhance it ) I upload it to the zone.
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Old 25 May 2008, 16:50   #290
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I wish more adventure games had been released as AGA versions.. would be cool to have Lucasarts adventures in AGA for instance.
Also the Sierra games... they look *horrible* in 32 colors, because of the bad porting (not KQ6 as was mentioned earlier, that one looked good).


Quote:
Originally Posted by Zetr0 View Post
I would of loved an isometric syndicate wars released, that would of been fantastic.!
I agree!

Another game that would be cool to have on Amiga is Lost Vikings 2 (the SNES version with similar graphics as the first one, not the Playstation version). I also think the first game on the Amiga should have had backgrounds like the SNES version did.

Also, an English version of Loom CDTV would be cool.

Also, Heart of the Alien (the sequel to Another World, only released for Sega CD) would be cool as well.. it's not that great, Another World is much, much better.. but I'd still think it had been cool with an Amiga version.

EDIT - oh, and Prince of Persia 2 would be cool as well.

Last edited by laffer; 25 May 2008 at 17:00.
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Old 25 May 2008, 21:12   #291
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I was thinking about this over din din earlier

heres my little wish list of (If Only)
  • Command and Conquer 1 & 2
  • EotB 3
  • XCOM: Terror From the Deep
  • Laser Squad: Nemesis
  • Over Lander (from the Sega, just love that post apocalyptic genre )
  • Resident Evil, yes i said it before but I REALLY WANT IT
  • Final Fantasy VI, VII, VIII (yes mentioned before but great games)
  • Vandel Hearts
  • Elite 3: yeah i know they are yet to make it!
  • Tomb Raider 1,2 and 3
  • Megalomania 2: again they need to make this game.. with Net play!
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Old 25 May 2008, 21:27   #292
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  • EotB 3
I still don't get why it was never made. They had the engine and everything ready...

Quote:
Originally Posted by Zetr0 View Post
  • Final Fantasy VI, VII, VIII (yes mentioned before but great games)
  • Vandel Hearts
Very great games! Final Fantasy VI would be so nice on an AGA Amiga (okay maybe it would take 25 disks ). I don't know any japanese style RPG on the Amiga. Must have something to do with the 'exclusive development for Nintendo' back then .

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  • Megalomania 2: again they need to make this game.. with Net play!
Mega-Lo-Mania is unique and yet no sequel was made. It's still one of my favorite RTS games. I would really love to see something new alike (even on the PC ).

Btw : A very good taste you have, Zetr0 san!
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Old 25 May 2008, 21:32   #293
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Yes, we would just need tools to make it easier. tools to get the ROM contents, and then being able to assemble them back ! And getting the good palettes right away !

once the gfx are fully assembled, the game mechanic can be programmed.
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Old 25 May 2008, 21:49   #294
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  • Megalomania 2: again they need to make this game.. with Net play!
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Originally Posted by TheCyberDruid View Post
Mega-Lo-Mania is unique and yet no sequel was made. It's still one of my favorite RTS games. I would really love to see something new alike (even on the PC ).
Yeah, Mega lo Mania 2 would have been cool. Shame it got canned
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Old 25 May 2008, 21:55   #295
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Yeah, Mega lo Mania 2 would have been cool. Shame it got canned
Thanks for link Damien!
It's such a pity it was never finished
Mega-Lo-Mania had so many cool idea's that it's hard to understand, with all those lousy sequels out there, why the second part was not finished.
That would be a great idea for a fan remake .
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Old 26 May 2008, 18:05   #296
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Thanks for link Damien!
It's such a pity it was never finished
Mega-Lo-Mania had so many cool idea's that it's hard to understand, with all those lousy sequels out there, why the second part was not finished.
That would be a great idea for a fan remake .
its easy to understand why we didnt get it. SWOS was a bigger priority to sensible, and in hindsight, that's justified, given that tey are still releasing the game now.

i too would have loved MLM2, but given the choice of MLM2 or SWOS... hmm.

edit: seems i am repeating myself from some time ago
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Old 26 May 2008, 18:19   #297
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its easy to understand why we didnt get it. SWOS was a bigger priority to sensible, and in hindsight, that's justified, given that tey are still releasing the game now.

i too would have loved MLM2, but given the choice of MLM2 or SWOS... hmm.
You're right about that HH. Small companies have to concentrate on one project at a time and that was SWOS. Still would love to see anything similar to Mega-Lo-Mania I'm not too much into RTS, but MLM really is so much fun to play and addictive. Can you imagine how much fun it would be to play against other human players in a best of 5 game?
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Old 26 May 2008, 18:24   #298
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sure. in fact, i'd happily take MLM as it is with a level editor and a 2-4 player linkup mode ... maybe via bsdsocket.device?

anyone for a re-source project?
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Old 29 May 2008, 15:11   #299
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I've only browsed the first couple of pages, so others may have mentioned these:

Gryzor (someone already mentioned Contra? It's the same game)
Lands of Lore
Duke Nukem 3D (I know there's a freeware port now, but back then....)
better Street Fighter conversions
Raiden

Several titles spring to mind that'd be awsome to have for AGA, like MK 2, Gods (although Gods Deluxe is great!), Turrican series, Midnight Resistance (I want the proper weapon sprites dammit! and second button support, who thought of that "shift" button for 2nd weapon fire?), SotB series, Sierra and Lucas adventures......so many! At least we've got emulators to (somewhat) satisfy our needs, but proper miggy conversions would be so much better....!

A complete Bubble Bobble with all the secrets would be great to have as well as the arcade conversion of WWF Superstars instead of the WWF Wrestlemania flop (don't even mention the awfull European Rampage....)
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Old 29 May 2008, 16:20   #300
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  • EotB 3
you should go back at coding and providing us tools you! or i will hide your copies of Captive!
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