02 April 2023, 13:53 | #2521 | |
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So offering a bridge with those people look like a good idea. And yeah, a card seems the best option finally. Thinking of it, out of the box C64 compatibility would have been unrealistic to manufacture due to time constraint I guess. But promising a board and dedicate at least one person to start to work on it would do the marketing trick for hobbyists and not hurt the Professional decision. And the 1541 compatibility would have help the hobbyists world decision just by being able to reuse their hard-earned equipment. |
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02 April 2023, 13:56 | #2522 | |
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02 April 2023, 14:24 | #2523 | |
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One could even apply Copper-tricks and Amiga-Sprites on top of the C64-output, if that would make any sense ... And the Amiga would be the ultimate development tool for the C64, which was still very relevant in 85 and coming years ... and vice vera such a card would ease porting software and games to the Amiga. Imagine the (small) software houses back in the 80s... could they justify to buy an Amiga in 85? Many just kept on developing for the C64 ... on the C64. But with the Amiga as development-machine, the tide is turning: now getting an Amiga makes sense, even if you are initially not planing to develop for it ... But once the Amiga is in the hands of capable developers, you can bet your house that they will get hooked! In the first two years such a feature might have been a real boost for A1000 sales! (Certainly more than the infamous Sidecar combo, which was not only dead-ugly but also expensive ...) As for more professional software, I would have tried to make a deal with Digital Research, to get CP/M-68 as a native AmigaOS-library. A familiar API for many software houses, that would ease the first generation of ports to the Amiga ... CP/M has a strict separation between the text-UI and the program itself, so everything could run in theory via some serial-attached terminal. One could take advantage of this behavior and create a graphical Intuition-Mask for a CP/M program, whiteout ever changing the program itself ... Last edited by Gorf; 02 April 2023 at 14:36. |
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02 April 2023, 14:57 | #2524 |
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@Thomas
Look at market share in 1985. The hobbyist volume was not negligible and the professional one not as high as today: Another one showing volume evolution: Last edited by TEG; 02 April 2023 at 15:06. |
02 April 2023, 15:17 | #2525 |
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On this one we can see that the breaking point was in 1984/1985 and Commodore had no right to fail with the Amiga which came at the right moment. This being said, Apple managed to survived.
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02 April 2023, 15:42 | #2526 | |
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02 April 2023, 16:13 | #2527 | ||
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CIA: those contain a lot of timing critical stuff - there are timers*, and bc of the slow disk routines a lot of programs brought their own fast loaders which relied on stable custom timings on the serial bus. ROMs: again, emulating them from the Amiga side introduces timing differences that may break some stuff... So, you propose an add-on card with so-so compatibility for applications, and quite bad one for games, that would be able to run considerably less software than a stand-alone C64, which retailed for $149 in 1985 (plus floppy, but you'd need that too for the Amiga). How many people would buy that? * there is even a synchronization routine in some demos that jumps into the timer register, which is set up to form a variable jmp opcode back to RAM again that depends on the time passed since reseting that register... just to give an idea how the C64s hardware was exploited at times. |
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02 April 2023, 17:15 | #2528 |
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I wonder why you people believe that adding compatibility to a games machinw (C64) would have helped the Amiga. As if games audiences cared much about backward compatibility. PS1 to PS2 is a different thing because then games were very hard to copy and represented the real investment into a platform. Not so for the C64 and Amiga.
Commodore needed better margins and those would only have been possible in the professional market. If you were not making PCs, you needed to have the relevant programs ported or superior alternatives. |
02 April 2023, 17:32 | #2529 | ||
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If the 64 was $149 in 1985 that mean the electronic parts without the keyboard should have been $50. Certainly less with some integration. Question: About the the C64 video signal, would it not be possible to use the Amiga genclock feature? |
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02 April 2023, 17:46 | #2530 | |
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Back in C64-times, "software" was something users created for a hardware platform. That no longer worked, computers became appliances, and users looked after which problems they can solve with such appliances. And yet it was a dead end, underpowered, awkward architecture, and not up to date. The entire idea was already "behind state of the art" at the time it was created. The Amiga looked like a great step ahead in terms of hardware, except that hardware performance did not matter too much anymore at that pont. Not sure what you want to say. Truth does not depend on relevance. |
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02 April 2023, 17:50 | #2531 |
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Once again, to show you care about your customers as a brand and ensure the continuity of your products. In 1985 what guaranteed me the Amiga would not be replaced by another incompatible Commodore machine next year without taking care again? This image have to be changed. You think too much in term of hardware, not in term of the market picture.
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02 April 2023, 18:13 | #2532 | |||
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In the home computer market, yes, but that was fading market. Quote:
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IOWs, to make VIC-II output RGB, you would have to redesign the chip. Then, we have "slight" incompatibilities between the 6502 bus the VIC-II is working on, and the 68K bus the Amiga is working on. This really makes not much sense. |
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02 April 2023, 19:15 | #2533 | ||||||||||||||
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For going professional they'd have to start with A2000-like design from the start and work hard with developers to make decent packet of software at computer premiere. @Thomas Richter Quote:
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Last edited by Promilus; 02 April 2023 at 19:45. |
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02 April 2023, 19:29 | #2534 |
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SRAM was fast enough at this time to squeeze an additional cycle in … and the Sidecar from 86 also used 80K dual-ported RAM … the C64- card would need far less.
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02 April 2023, 19:30 | #2535 |
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In 1985 you didn't care. You were happy to have a far superior home computer. You didn't have any money tied in C64-software. The C128 had C64 compatibility because it was its direct successor. That was the first time Commodore had backward compatibility on their mind and it nearly killed the machine. The Amiga platform was in a different market and (mostly) compatible to itself over several years. And thus complied with any expectation to stay around as a platform.
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02 April 2023, 19:36 | #2536 | |
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And again: we are talking about an optional board. It would have been good for the Image of Commodore, it would have been nice for quite a few customers and it would have pushed the Amiga as a development platform, bringing the new system to exactly the right group of people. |
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02 April 2023, 19:39 | #2537 |
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As alien as this concept seems to be to you:
There were people out there that actually bought software - for real!! Fascinating, isn’t it!? Last edited by Gorf; 02 April 2023 at 19:51. |
02 April 2023, 19:44 | #2538 |
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02 April 2023, 19:47 | #2539 | ||||
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In 1985 you would probably not have two TV sets unless you were rich. The price, and the place for two computers. And with compatibility you would be able to sell your C64/C128 to invest the money in the Amiga. Quote:
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So keep the two separated even if it add some cost to the C64 board. If possible found a way for the 68000 to access the C64 memory so the 6510 would be used eventually as a compute resource. |
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02 April 2023, 19:49 | #2540 | |
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Unless your 64 broke, you still have it... It's not that big. And if you have a 1084 series monitor, having both hooked up is simple. ;-) I mean, yeah, some people would have wanted that. But I expect that to be a very small percentage... Like probably really small... |
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