23 March 2008, 18:27 | #221 |
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23 March 2008, 18:48 | #222 |
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PCI-E x16
Attached 1.4.6 results. |
23 March 2008, 22:07 | #223 |
Moon 1969 = amiga 1985
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agp 7800 gs
cpu e6600 2,4 ghz good results with beta10 default and ddmode 1 and 2.( all really better than 1.4.6 ) worst reults with beta 10 ddmode 3 and 1.4.6. good job toni 1.4.6 look really old now. Look by yourself |
24 March 2008, 02:36 | #224 | |
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The ddforcemodes 1-3 are not faster then without ddforcemode. Then I changed my Radeon X1950Pro 512MB AGP from AGP 8x to AGP 4x and done some tests again. With WinUAE 1.4.6 and AGP 4x all test results are the same than with AGP 8x. With WinUAE 1.5.0beta10 most tests results with AGP 4x are half or less than with AGP 8x. So the bottleneck at high resolutions seems to be the AGP port. WinUAE 1.5.0beta10 seems to transfer much more data over the AGP port than 1.4.6. With -ddforcemode 1 with AGP 4x the tests Draw(), BlitBitMap() and BlitBitMapRastPort() are faster? than with AGP 8x, but still much slower than with WinUAE 1.4.6. |
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24 March 2008, 11:45 | #225 | ||
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I still think P96Speed does not test real word performance (whole screen updates/every frame rarely happens with applications, games are difference but games rarely run at 1000+ resolutions..) |
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24 March 2008, 12:53 | #226 | ||
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AGP fastwrites is enabled. ATI Catalyst is 8.3. Controlpanel says: NVIDIA nForce3 250 AGP Host to PCI Bridge is 4.3.6.0 from 02.04.2004. The file nv_agp.SYS is 4.12.1.436 from 03.09.2006 15:54. This must be from the driver package AllIn1_MCE_XP_2K(511)Special.zip. I don't know a newer driver than this for Windows XP. PS: Does anyone know newer drivers or does anyone know a pci-e mainboard with five PCI slots? Quote:
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24 March 2008, 15:17 | #227 |
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and another Picasso96 speed test version.. Perhaps this one is faster in very high resolutions.
Last edited by Toni Wilen; 11 July 2008 at 15:34. |
24 March 2008, 19:20 | #228 |
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Yes, some test are faster with this version. Thankyou Toni for your continuous work.
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24 March 2008, 19:48 | #229 |
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Try this.
http://support.ati.com/ics/support/d...estionID=31542 AGP support in the Catalyst drivers has been broken for a long time. |
24 March 2008, 21:58 | #230 |
Moon 1969 = amiga 1985
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sorry but it's a little bit slower for me 1280x720
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24 March 2008, 21:59 | #231 |
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25 March 2008, 12:01 | #232 |
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Last (?) P96Speed test version, using yet another way to update the display. (it is either this or previous that will be used in final)
Only use with P96Speed, this version will be slow in normal use. (because it only does full screen updates, I'll only implement partial updates if this is faster than previous in P96Speed) Include also -forceddmode 1 to 3 tests, thanks. Last edited by Toni Wilen; 11 July 2008 at 15:34. |
26 March 2008, 20:49 | #233 | ||
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26 March 2008, 21:46 | #234 |
Moon 1969 = amiga 1985
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not faster toni, i think you can keep the previous one
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27 March 2008, 02:23 | #235 |
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I'm late getting to the party so this may not be useful, but thought I'd check it out to see what kind of improvement my system might see. If I should run additional benchmarks or something though, just say so and I'd be happy to. All in all, a very noticeable improvement with my system.
XP SP2 3.2 ghz P4 with HT GeForce 7800 GS (latest drivers, 169.21) Using a rather standard AmigaSYS install, OS3.9, only odd thing that may figure in (though I doubt) is that I just installed some math .libraries supposedly optimized for WinUAE. 040, JIT. CPU Idle full to the left. 1024 window in a 32-bit 1280 Windows desktop. Basically -ddforcemode 1 was faster in most everything. BitMapScaling() bounced around a bit, may be nothing though. Without a commandline option, the results were some better, some worse than -ddforcemode 1, but BitMapScaling() was highest of all tests (except fullscreen). (To hazard a guess, just normal anomalies with the testing...) Out of curiosity, I tried it with defaults (no -ddforcemode) and switched it to fullscreen and 1280x1024 (as opposed to a 1024x768 window). It was a bit slower here and there, never faster -- with one (broken) exception: the raster lines were blazing fast (but weren't scrolling, always in just one row/column). I enclosed the txt files and a copy of the Machine.dat as well. ETA: Sorry if some of this has been addressed (like perhaps "don't run this in fullscreen").. If so, just ignore it all.. I did read most of the article, got to testing, and after a couple goofs on my part, it's been a few hours and just wanted to post what I'd done. Still a sweet improvement, regardless. |
27 March 2008, 19:12 | #236 |
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It is a bug and it happens in 1.5.0, so yes, IMHO it is related.
Here is another one: I tried to delete a config together with its corresponding HDF file from within WinUAE, but it crashed. I went to Configurations, selected the config and clicked on delete, it was deleted successfully. Then I went to Hard drives, clicked on "add harddrive", on "...", right-clicked on the HDF and selected Delete. It was successfully deleted. Then I tried to return to Configurations, but it detected a crash. |
27 March 2008, 19:22 | #237 | ||
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27 March 2008, 19:26 | #238 | ||
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30 March 2008, 12:45 | #239 |
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winuae.net working again.
http://www.winuae.net/files/b/winuae_1500b11.zip Beta 11: Picasso96 rewrite finished, bug fixes remaining.. - uaegfx.card is now WinUAE built-in, libsicasso96/uaegfx.card is not needed anymore (and is ignored if it exists) - resolution names in display preferences are now named "UAE:<w>x<h>" instead of "uaegfx:<w>x<h>" - added new Picasso96 options to GUI - 24-bit display depth Picasso96 blitter routines implemented/updated - added all Picasso96 supported color depth modes, defaults are old standard PC modes (palette mode, R5G6B5PC and B8G8R8A8) * only one 8-bit,15/16-bit, 24-bit and 32-bit mode supported simultaneously * All "new" modes require color space conversion = slower. * Not all mode color space conversions yet supported (black screen) * Can be useful with old RTG compatible demos or games that require specific "non-pc" display color modes - added "Display buffer" option to misc-panel (stored to registry) - "FS" scale setting is now the default - refresh whole screen using very optimized routine if >80% of Picasso96 screen needs refreshing (faster than partial update) - Marvin's Marvellous Adventure clouds/score interference fixed (It was really stupid bug, can only happen with AGA sprites) - Skid Marks hires mode car sprite problem fixed (b10) |
30 March 2008, 13:26 | #240 |
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just a question: the problems with Picasso mode full screen + filters reported a page ago, are still there, right?
everything is fine in full screen (UAE 800 x 600 16BIT) until i enable filters (any filter, even null filter, > error is "createdevice failed") or whenever inside the emulation i try to change the resolution through prefs. It is prolly something i do wrong, but i'm not sure what. Last edited by Marcuz; 30 March 2008 at 15:03. |
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