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Old 08 May 2024, 17:33   #221
Amigajay
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Coming along very nicely!
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Old 08 May 2024, 17:46   #222
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impressive! I can't wait to play it on my 1200!
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Old 08 May 2024, 18:55   #223
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Very good and very cool !
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Old 10 May 2024, 17:11   #224
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can't forget the big boss.

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Old 10 May 2024, 17:24   #225
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It looks really cool Can't wait to play the version
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Old 10 May 2024, 20:38   #226
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This will probably beat the mediocre PC-Engine CD port (released in december 1988 as the first video game on CD-ROM) too. Good work so far.
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Old 10 May 2024, 21:55   #227
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This is looking amazing. The arcade board is a 3 stack monster so what you've done here is superb
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Old 11 May 2024, 00:06   #228
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It looks really cool Can't wait to play the version

A special thanks as well, even if not working under Win7 , to earok who is making an amazing game engine .
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Old 11 May 2024, 03:20   #229
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Of course. What Earok did for Amiga Gaming is just as important as WHDLoad from Wepl/WinUAE from Toni. Exciting times for old and new Amiga user.
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Old 11 May 2024, 09:38   #230
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This is looking amazing. The arcade board is a 3 stack monster so what you've done here is superb
This is unrelated. The Arcade board running Street Fighter is quite weak..... So it's not really a surprise that such a good version can happen on the amiga.
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Old 11 May 2024, 17:49   #231
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This is unrelated. The Arcade board running Street Fighter is quite weak..... So it's not really a surprise that such a good version can happen on the amiga.
You're right, it's got below-average specs for a 1987 arcade board and it even has very little animation frames. But Tiertex still managed to fuck up...I wonder why
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Old 12 May 2024, 07:23   #232
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You're right, it's got below-average specs for a 1987 arcade board and it even has very little animation frames. But Tiertex still managed to fuck up...I wonder why
Because they had to do the ST version first, why do you ask ?

The game originally has a parallax, this only aspect, the a500 could not do it correctly :/

The proof, it is currently fixed and mixed with the front layer of graphics.
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Old 12 May 2024, 10:32   #233
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Because they had to do the ST version first, why do you ask ?

The game originally has a parallax, this only aspect, the a500 could not do it correctly :/

The proof, it is currently fixed and mixed with the front layer of graphics.
The funny thing is that the ST version has parallax scrolling...well, the scrolling backgrounds at least. But it runs at 5fps
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Old 12 May 2024, 22:52   #234
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If you re-instate parallax you have to go 8+8 colors which would be awful for this game, or scroll with blitter, which would crawl, or use AGA (which would be nice if an AGA version 16+16 parallax existed)
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Old 12 May 2024, 22:59   #235
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The funny thing is that the ST version has parallax scrolling...well, the scrolling backgrounds at least. But it runs at 5fps
I had to check this on YT! Yes! the Amiga version isn’t a straight ST port! It’s even worse
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Old 17 May 2024, 14:47   #236
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Player blocking fully implemented, now to move onto geki so I can see how well the enemy AI works with other enemies. geki is a perfect enemy to test with as he has multiple ranged special attacks as well as the only enemy with a teleport.
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Old 19 May 2024, 09:13   #237
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keep going!
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