15 June 2014, 14:02 | #221 |
Zone Friend
Join Date: Mar 2005
Location: France
Age: 48
Posts: 96
|
Stryx is awful to play (it is possible to finish ?)
Interphase is a beautiful 3D game but i just succeed the first mission |
16 June 2014, 11:01 | #222 |
Beta 1.666
Join Date: Jun 2007
Location: in 1985
Posts: 384
|
Rick dangerous. Got sick of the WAAAAAAAHH! when one kept dying. Crazy, frustrating but fun game!
|
19 June 2014, 19:51 | #223 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,950
|
Quote:
Funny how RD was just frustratingly fun to us, if someone would play that today it would result in rage quit, harddrive formatting and a rant on both Facebook and Youtube. |
|
21 June 2014, 21:49 | #224 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
i had to keep telling Alex off for putting Rick Dangerous style traps in Mr Beanbag. There still are a few that were just too funny.
|
24 June 2014, 12:02 | #225 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
|
Quote:
I love Rick Dangerous, but I'm pretty sure I'd have thrown it out of the window after a while if it wasn't for the unlimited lives trainer! |
|
24 June 2014, 12:53 | #226 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
and checkpoints
|
24 June 2014, 16:16 | #227 |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
|
|
25 June 2014, 00:59 | #228 |
WinUAE end user
Join Date: Jan 2014
Location: Bremen
Age: 44
Posts: 649
|
MUIMine.... I never win.
|
25 June 2014, 09:48 | #229 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,950
|
Yeah some trainers simply fix a problem in the game; having a limited number of lives is one in especially RD2. To me personally there is no cheating behind giving yourself endless lives, it doesn't make the game any easier; just possible to finish.
|
25 June 2014, 22:58 | #230 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
|
Emerald Mine has some really frustrating levels, but it's always fun! What a great game.
|
25 June 2014, 23:35 | #231 |
Cheesy crust
Join Date: Nov 2008
Location: Hawk's Creek
Age: 48
Posts: 1,383
|
So true.
|
01 July 2014, 17:46 | #232 |
Posts: n/a
|
Used to get my hair off with Blood Money & the crap that was Chubby Gristle.
|
05 July 2014, 04:31 | #233 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,862
|
Rick dangerous 1&2 weren't that bad. I agree it was difficult. But back when it came out you'd spend hours and hours, days and days working out the trapa. Often dying to write it paper and pen and playing again until you got to the next puzzle. Lol
It was more exciting progressing through the game like this. I'm glad I finished both without cheats back in the day. But today's day and age there's no way id do that |
05 July 2014, 04:40 | #234 |
Into the Wonderful
Join Date: Jul 2001
Location: Earthrealm
Age: 42
Posts: 1,429
|
That's quite an achievement, Mr Ransom. While I loved RD 1 & 2, I could only play them with trainers.
|
10 July 2014, 10:27 | #235 |
Registered User
Join Date: May 2014
Location: Lisbon / Portugal
Posts: 61
|
Rick Dangerous, really?
That's probably the game I finished more often, along with Golden Axe... |
10 July 2014, 10:54 | #236 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
It's not playing, it's more like repetition with occasional waaaaah
|
11 July 2014, 12:16 | #237 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
Rick Dangerous is not so much a game of skill and reactions so much as trial and error, and memory. Just remember the sequence of moves that doesn't kill you. There is no way to avoid most of the deaths except by knowing about them in advance, or perhaps by getting to know how the game designers think.
I still had a lot of fun with this game, though. |
11 July 2014, 18:16 | #238 |
Registered User
Join Date: Jun 2012
Location: Southpark
Posts: 477
|
SQRXZ is really really hard and frustrating. So frustrating, I didn't even dare to play it on one of my Amigas since my GPH Caanoo had to suffer badly while I played the game (and its successors).
|
24 July 2014, 19:04 | #239 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
In Graveyard for Atari ST fast enemies constantly crashing into your slow-turning ship. Radar is just to show you - your unavoidable death is coming.
|
24 July 2014, 22:50 | #240 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,070
|
Sleepwalker
Never managed to finish first level |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Frustrating Issues With UAE Virtual HD | zunebuggy | support.WinUAE | 1 | 20 October 2012 10:27 |
[Found: Rhythm King] Amiga Game ID (Music Management Game) | Kickback | Looking for a game name ? | 8 | 27 June 2012 19:02 |
Your most frustrating bossfights | Fragger | Nostalgia & memories | 60 | 05 May 2010 05:07 |
Seriously frustrating, what to do next? | ORSM T | support.Hardware | 15 | 16 June 2007 12:05 |
Amiga game equivallent to old pc game: SCORCHED EARTH | keropi | Retrogaming General Discussion | 10 | 11 November 2004 18:43 |
|
|