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Old 08 March 2021, 13:05   #201
DamienD
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Originally Posted by NovaCoder View Post
Cool, I'll upload fixed versions to Aminet
Awesome, many thanks
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Old 08 March 2021, 18:56   #202
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Short question: is Amiga ZDoom supposed to work with Strife?
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Old 08 March 2021, 20:54   #203
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Hi Nova,

I just tried to get "Back to Saturn X E1 - Get Out of My Stations" working but got this error upon launch:
Any ideas?

Noticed there's also a .DEH file for this game; it seems to be updated text... so I guess I should point to that also?

Finally, the "Readme" for this game it says that there are 3 episodes, but could only find "Episode 2: Tower in the Fountain of Sparks"...

Do you plan to add this also or will it just run (haven't tested)?

Last edited by DamienD; 08 March 2021 at 21:10.
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Old 08 March 2021, 23:40   #204
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Originally Posted by twitek View Post
Short question: is Amiga ZDoom supposed to work with Strife?
Not this version of ZDOOM unfortunately.
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Old 08 March 2021, 23:44   #205
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Quote:
Originally Posted by DamienD View Post
Hi Nova,

I just tried to get "Back to Saturn X E1 - Get Out of My Stations" working but got this error upon launch:


Any ideas?

Noticed there's also a .DEH file for this game; it seems to be updated text... so I guess I should point to that also?

Finally, the "Readme" for this game it says that there are 3 episodes, but could only find "Episode 2: Tower in the Fountain of Sparks"...

Do you plan to add this also or will it just run (haven't tested)?
Are you using the version of Back to Saturn that I included with the release? If so it should be a simple case of copying the mod files to the ZDOOM root folder and then uncommenting the relevant ToolTypes including the deh and wad (must be DOOM2.WAD).
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Old 09 March 2021, 00:02   #206
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Quote:
Originally Posted by NovaCoder View Post
Are you using the version of Back to Saturn that I included with the release? If so it should be a simple case of copying the mod files to the ZDOOM root folder and then uncommenting the relevant ToolTypes including the deh and wad (must be DOOM2.WAD).
100%

I moved "bstx_e1.wad" from "Mods/Back to Saturn" --> my "ZDoom" folder.
must be DOOM2.WAD
Maybe it's this, I changed "iwad=bstx_e1.wad"...
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Old 09 March 2021, 00:13   #207
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Hmmm, same issue


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Old 09 March 2021, 00:28   #208
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I just managed to get it going by setting the following...

iwad=doom2.wad
file1=btsx_e1.wad
deh=btsx_e1.deh
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Old 09 March 2021, 00:45   #209
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I just managed to get it going by setting the following...

iwad=doom2.wad
file1=btsx_e1.wad
deh=btsx_e1.deh
Thanks
Just did that but now I get:
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Old 09 March 2021, 01:12   #210
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Strange it works fine for me, maybe there's something wrong with your version of DOOM 2, the readme has a link to check your WAD version.
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Old 09 March 2021, 01:26   #211
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Originally Posted by NovaCoder View Post
Strange it works fine for me, maybe there's something wrong with your version of DOOM 2, the readme has a link to check your WAD version.
"Doom II - Hell on Earth" work absolutely fine for me Nova

I think I need some clarity here; I'm going to list the exact steps I took after intergretting what you've said, and you can hopefully see where I've gone wrong:
  • Move "btsx_e1.wad" and "btsx_e1.deh" out of "ZDoom/Mods/Back to Saturn" --> "ZDoom".
  • Edit the "ZDoom.info" file, add the line "iwad1=Doom2.wad" and "deh=btsx_e1.deh".
  • Make sure you also have the "DOOM2.WAD" file in "ZDoom".

Last edited by DamienD; 09 March 2021 at 01:32.
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Old 09 March 2021, 02:31   #212
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Originally Posted by DamienD View Post
"Doom II - Hell on Earth" work absolutely fine for me Nova

I think I need some clarity here; I'm going to list the exact steps I took after intergretting what you've said, and you can hopefully see where I've gone wrong:
  • Move "btsx_e1.wad" and "btsx_e1.deh" out of "ZDoom/Mods/Back to Saturn" --> "ZDoom".
  • Edit the "ZDoom.info" file, add the line "iwad1=Doom2.wad" and "deh=btsx_e1.deh".
  • Make sure you also have the "DOOM2.WAD" file in "ZDoom".
Your tooltypes should look like mine shown below..

Last edited by NovaCoder; 14 November 2021 at 04:31.
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Old 09 March 2021, 08:24   #213
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This is my Doom folder (N.B. I have both Doom & Doom 2 in the same folder)
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Old 09 March 2021, 10:31   #214
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Originally Posted by NovaCoder View Post
Your tooltypes should look like mine shown below..
Finally


Maybe it was due to me leaving the old lines "rem'd out" and adding in new ones?

It still should have worked though as the old lines had a "[B];[B]" in front of them... anyway.
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Old 09 March 2021, 10:48   #215
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NovaCoder and Damien bringing the Amiga game arsenal closer to the "PC Master Race"!
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Old 09 March 2021, 11:54   #216
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NovaCoder and Damien bringing the Amiga game arsenal closer to the "PC Master Race"!
Nova yes

Me, no... I just setup his awesome ports
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Old 09 March 2021, 12:34   #217
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Are -deh files and multiple wads working? Using Boom till yet.
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Old 09 March 2021, 13:03   #218
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Are -deh files and multiple wads working? Using Boom till yet.
Yep should work fine. You just need to specify them as file1, file2, file3 etc as ToolTypes or just open a Shell and use the command line (as per ZDOOM readme)

Last edited by NovaCoder; 10 March 2021 at 00:26.
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Old 29 December 2021, 01:24   #219
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Hey I'm looking for some help here. I'm a pretty new Amiga user. Just gonna throw that out front haha. I just got an Apollo v4 SA and wanted to see it flex a little. I've been having a hard time getting doom to run. I got chocolate doom to run pretty easy, but was disappointed with the performance. So I've been working on the zdoom port. I can get the rtg version to run. But the colors are all skewed. Red is cyan, etc.. I couldn't get the aga version to run. If I'm correct, the v4 uses their SAGA tech like a graphics card. So using rtg is how I have to use aga graphics? Seems confusing in the context of this source port. But my install process was: extract zdoom lha in desired location, extract doom sound libs in zdoom root folder, add doom wad, run zdoom. Any help would be appreciated! (I recently updated my core).
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Old 29 December 2021, 09:49   #220
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Sorry, can't help you with your vampire issues because I don't know much about them but your installation sounded mostly right apart from that the sound library should really go in your System/Libs folder with your other libraries.

Are you trying to run the RTG version in a window or full screen? If you are trying to use a window then your desktop colour depth will need to be more than 8 bit to avoid strange colours.
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