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Old 01 August 2008, 17:59   #201
Toni Wilen
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Maybe this fixes d3d fullscreen issues..

Last edited by Toni Wilen; 05 August 2008 at 16:06.
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Old 01 August 2008, 18:37   #202
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Quote:
Originally Posted by Toni Wilen View Post
Or do you mean ONLY direct3d, including .fx-filters ONLY in fullscreen, are broken. Others work exactly like in 1.5.0? (you never said this directly..)
but i have! i said that in windowed mode everything is fine (first post today) ...

(actually, i misunderstood one thing, that there ARE NON-D3D filters: between yesterday crashes and new fx stuff, i did not separated them. my bad)

Quote:
Direct3D windowed: whats wrong? (note that D3D scaling is now same as non-D3D scaling in old versions. Old scaling was inconsistent)
Direct3D fullscreen: whats wrong? Fullscreen may not be exact same as windowed yet.

Note that I ALWAYS use windowed except if report says "<blahblah> only happens in fullscreen". This is very important part, never forget it

EDIT: do you get better results if you use "full-window" mode?
the only problem, as i said is that of the gui, and only full screen, everything else i pointed are just odd stuff that i thought could help you in deciding which way to do things: the fact that the resizing of D3D is not the same in windowed mode is not a problem when the gui works fine

and yes, full window works fine too.

whatever, it's just a too hot day, i'm sorry if i poorly phrased myself.

last revision DO fix the D3D!
thanks!
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Old 01 August 2008, 19:29   #203
Toni Wilen
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Originally Posted by marco pedrana View Post
last revision DO fix the D3D!
thanks!
Great. Better always repeat the "only in fullscreen"-phrase because I have habit of missing it if it is in another post

btw, d3d can still break if switching to other fullscreen resolution and then back. Another fix later..
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Old 03 August 2008, 09:37   #204
Toni Wilen
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Originally Posted by Toni Wilen View Post
// MessageId: ERROR_NOT_ENOUGH_MEMORY
//
// MessageText:
//
// Not enough storage is available to process this command.
//
#define ERROR_NOT_ENOUGH_MEMORY 8L // dderror

For some reason Windows refuses to reserve that much memory. Not a WinUAE problem.
Increasing paging file size may help. (even if you have more than enough physical RAM!)
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Old 03 August 2008, 13:18   #205
Toni Wilen
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Attached because back2roots ftp server isn't responding.. (which also means no official release until it is fixed)

RC2:

- PAL filter was not selectable
- direct3d fullscreen mode switching really works now (non-flashing fullscreen d3d->other mode switching coming after 1.5.1)
- new autoswitching input handling got confused if multiple USB game controller had same product GUID
- fixed some harmless and ancient thread handle leaks

Last edited by Toni Wilen; 16 August 2008 at 21:07.
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Old 03 August 2008, 13:34   #206
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Seems pretty good to me. The only thing that doesn't work for me is the Direct3D filter. Though this is due to me not having a modern graphics card or the latest DirectX drivers installed on my machine. Still, does it have to crash WinUAE when I try to run the emulator using Direct3D filters? Why can't WinUAE generate an error message letting me know I don't have the required dll files or graphics hardware instead of just crashing?
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Old 03 August 2008, 13:40   #207
Toni Wilen
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Originally Posted by Steve View Post
Seems pretty good to me. The only thing that doesn't work for me is the Direct3D filter. Though this is due to me not having a modern graphics card or the latest DirectX drivers installed on my machine. Still, does it have to crash WinUAE when I try to run the emulator using Direct3D filters? Why can't WinUAE generate an error message letting me know I don't have the required dll files or graphics hardware instead of just crashing?
Maybe because I can't test it myself? Where are the logs and crash dumps..
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Old 03 August 2008, 14:15   #208
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Originally Posted by Toni Wilen View Post
Maybe because I can't test it myself? Where are the logs and crash dumps..
Ok, here are the log files from the crash. Not sure where the crash dumps are located.
Attached Files
File Type: txt winuaebootlog.txt (7.5 KB, 290 views)
File Type: txt winuaelog.txt (3.1 KB, 310 views)
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Old 03 August 2008, 14:36   #209
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works fine here. D3D and PAL are ok in fullscreen too and resizing is visible behinf the GUI all right.
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Old 03 August 2008, 14:45   #210
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Originally Posted by Steve View Post
Ok, here are the log files from the crash. Not sure where the crash dumps are located.
What display card?

Quote:
46-662: D3D: PS=0.0 VS=0.0 Square=0, Pow2=1, Tex Size=1024*1024
Reports no pixel shader or vertex shader version which means it must be extremely old..
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Old 03 August 2008, 15:13   #211
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Originally Posted by Toni Wilen View Post
What display card?
Reports no pixel shader or vertex shader version which means it must be extremely old..
Yes I've already explained that its not a modern graphics card. Its a heap of shit!

I think its an onboard graphics chip as its made by Intel and has only 4MB of video memory. No I don't expect Direct3D filters to work on it. All I'm saying is that it would be nice if an error message would pop up instead of WinUAE crashing when it can't find the right hardware.
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Old 03 August 2008, 16:04   #212
Toni Wilen
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Yes I've already explained that its not a modern graphics card. Its a heap of shit!

I think its an onboard graphics chip as its made by Intel and has only 4MB of video memory. No I don't expect Direct3D filters to work on it. All I'm saying is that it would be nice if an error message would pop up instead of WinUAE crashing when it can't find the right hardware.
Ok, just wanted to confirm the log was correct
Crash will be fixed before final release.
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Old 03 August 2008, 21:35   #213
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Quote:
Originally Posted by Toni Wilen View Post
"In future.." It isn't easy in "fastest possible" modes because windows vsync is stupid.
OK, thanks for confirming.
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Old 04 August 2008, 00:37   #214
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No hope to see Apidya introduced bug (?... at least with WUAE 1.4.6 didn't happen for sure) fixed?

Ciao!
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Old 04 August 2008, 07:53   #215
Toni Wilen
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Originally Posted by hexaae View Post
No hope to see Apidya introduced bug (?... at least with WUAE 1.4.6 didn't happen for sure) fixed?

Ciao!
No. can't duplicate easily enough = no fix. ("easy enough" would be for example statefile 1-2s before the problem happens)

Last edited by Toni Wilen; 04 August 2008 at 08:19.
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Old 04 August 2008, 16:07   #216
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bsdsocket (and most likely uaenet) are broken in rc2 (handle leak fix also closed handles that weren't supposed to be closed..)
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Old 04 August 2008, 20:33   #217
Toni Wilen
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RC3:

- bsdsocket broke in rc2
- D3D filter does not crash if texture creation fails (=non D3D9 compatible display card/driver)
- shader filters renamed to "D3D: <name of filter>" in GUI

Official release date: soon after winuae.net works again

Last edited by Toni Wilen; 16 August 2008 at 21:07.
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Old 04 August 2008, 21:26   #218
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cursory test, everything seems ok
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Old 04 August 2008, 22:25   #219
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I didn't follow much what was happening the past 2 weeks but it seems I am losing ¨some¨ hardware acceleration in fullscreen with DirectX. When I go to the control panel the window refreshes very slowly and the back screen doesn't refresh. Hardware acceleration comes back when I quit or leave DirectX during emulation.
Other problem this time with OpenGL in Fullscreen and Vsync simply doesn't refresh very well. The display jumps or miss some frames... looks worse than not Vsync.
Both DirectX and OpenGLseems to work fine in window mode.

Direct X issue only tested with RC1 and RC3 and I don't think I experienced it with beta 5 or 6.
Open GL seems to be like this since 1.5.0.
Hope it makes sense
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Old 04 August 2008, 23:02   #220
Toni Wilen
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Originally Posted by Tony Landais View Post
I didn't follow much what was happening the past 2 weeks but it seems I am losing ¨some¨ hardware acceleration in fullscreen with DirectX. When I go to the control panel the window refreshes very slowly and the back screen doesn't refresh. Hardware acceleration comes back when I quit or leave DirectX during emulation.
Other problem this time with OpenGL in Fullscreen and Vsync simply doesn't refresh very well. The display jumps or miss some frames... looks worse than not Vsync.
Both DirectX and OpenGLseems to work fine in window mode.

Direct X issue only tested with RC1 and RC3 and I don't think I experienced it with beta 5 or 6.
Open GL seems to be like this since 1.5.0.
Hope it makes sense

DirectX? I guess you mean Direct3D? (DirectX = everything, DirectDraw,DirectSound,Direct3D etc..)

Too late and probably display driver problem if opening GUI causes the problem. I knew that using more "advanced" D3D routine causes all kinds of driver weirdness issues..

btw, "I don't think" and "seems" does not really help either. And not mentioning display card
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