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Old 19 July 2014, 02:13   #1
spud
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Goatlizard DX

Hi all

I've finished my slightly updated verison of Moebius Goatlizard. It adds some music and some extra nasties to the game, and fixes the two player game considerably.

You can find it at

http://blackjet.co.uk/amiga/Goatlizard-DX/

Please note, the game is broken on 010 processors. For best results I recommend an 020+ and a kickstart 2.0x equipped Amiga, but it can be played on a 1MB 68000 1.3 Amiga.

Instructions are on the disk in the readme file, but also reproduced here:
http://www.blackjet.co.uk/spud/goatdx/readme.txt

Hopefully it is a worth a download

Cheers!
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Old 26 July 2014, 19:14   #2
meckert
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Well on 3 of my Amigas i have garbage on screen, left after I've collected stuff. Looks the same on a500, a600, a1200. Looks like a bug to me.

Last edited by meckert; 26 July 2014 at 20:36.
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Old 26 July 2014, 20:32   #3
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I have play it under winuae, awesome game
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Old 28 July 2014, 20:57   #4
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Quote:
Originally Posted by Gzegzolka View Post
I have play it under winuae, awesome game
Glad you like it :-)

Quote:
Originally Posted by meckert View Post
Well on 3 of my Amigas i have garbage on screen, left after I've collected stuff. Looks the same on a500, a600, a1200. Looks like a bug to me.
I'll take a look. Did it present itself when launched from workbench, or from booting from the disk? Or both?

Cheers
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Old 29 July 2014, 01:24   #5
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Good fun this game, well done!!
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Old 29 July 2014, 23:37   #6
Graham Humphrey
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Quote:
Originally Posted by meckert View Post
Well on 3 of my Amigas i have garbage on screen, left after I've collected stuff. Looks the same on a500, a600, a1200. Looks like a bug to me.
Just got round to trying this and I have the same thing on my A1200, booting from disk. If I turn off the CPU caches it appears less often but still most notably when I collect a powerup.
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Old 29 July 2014, 23:44   #7
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OK excellent, I'll dig out my A1200 and see if I can work it out. I do have a revised version ready now that may sort it out if you fancy trying though?

Edit:

OK reproduced it on my A1200. Should be able to get a fix for it pronto I think.

Last edited by spud; 30 July 2014 at 20:17.
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Old 30 July 2014, 23:26   #8
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Should be fixed now. v1.1 is available for download now from http://blackjet.co.uk/download.php?d=GoatDXv1.1.adf

Thanks to Meckert and Graham Humphrey for the bug reports and testing.

Hopefully there aren't any other major bugs
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Old 31 July 2014, 19:21   #9
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Should be fixed now. v1.1 is available for download now from http://blackjet.co.uk/download.php?d=GoatDXv1.1.adf

Thanks to Meckert and Graham Humphrey for the bug reports and testing.

Hopefully there aren't any other major bugs
My A500 is running on a 68010 processor...
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Old 31 July 2014, 21:46   #10
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I can provide an 010 targetted build but it'll have the protracker modules disabled if you like?
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Old 31 July 2014, 22:46   #11
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What music player is it, and why shouldn't it work on a 68010?
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Old 31 July 2014, 22:52   #12
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It is phx's player. I've no idea why it doesn't work on 68010, probably something I've done wrong

I have other issues I'd have to address while I'm at it because that isn't the only problem I discovered late in development with that CPU.
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Old 31 July 2014, 22:54   #13
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Are you passing the correct vector base address to it when initializing? The vector base is relocatable on 68010 and up, so the player needs the correct address to set up its interrupts.
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Old 31 July 2014, 23:13   #14
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I can provide an 010 targetted build but it'll have the protracker modules disabled if you like?
Something is better than nothing I guess...
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Old 02 August 2014, 11:25   #15
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Hey Spud, tried the new version on A600, and it works great!
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Old 17 August 2014, 20:41   #16
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@spud:

Just to update you that I downloaded v1.1 and the game works perfectly on my setup. The music playback can also be heard. My setup is as follows:

Amiga A500 (PAL rev 6A)
* 1MB Chip RAM
* 8MB Fast RAM
* 68010 processor
* Workbench 3.1 (w/ BetterWB 3.6).

I was under the impression that music didn't work with 68010 processor but it runs on my setup. Is there any other info you need? How did you conclude that this game didn't playback music on a 68010 processor?
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Old 18 August 2014, 01:04   #17
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That's interesting to hear! I don't have an 010 on any of my systems and I was basing it on testing in WinUAE. Just discovered my installed version is about 2 years out of date and upgrading WinUAE to the latest version seems to have fixed the issue!

Would be interested to hear if it actually works then on any other 010 machines. I guess it probably does!

Thanks for testing ajack!
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Old 18 August 2014, 06:22   #18
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That's interesting to hear! I don't have an 010 on any of my systems and I was basing it on testing in WinUAE. Just discovered my installed version is about 2 years out of date and upgrading WinUAE to the latest version seems to have fixed the issue!

Would be interested to hear if it actually works then on any other 010 machines. I guess it probably does!

Thanks for testing ajack!
Tried playing the game this morning and the screen got garbled up... didn't get a chance to try it again as I had to rush off to work. Is there a quit key in the game, I need to restart when I am done. I copied the game into the CF card (aka hard disk).

Will try again later and see if I can reproduce the problem.
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