13 October 2013, 19:36 | #1 |
Puttymoon inhabitant
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New Amiga game WIP - workname 'Chaos Guns'
Fellow Amigans, I am proud to announce that we have been working on a new Amiga party game. It is a mixture of Alien Breed (top view), Chaos Engine 2 (unique cooperative/competitive gameplay) and Hired guns (four independent views) so it is why we call it Chaos guns.
It will be a story based game for four players, playing with 4 joysticks through an adaptor (or two on keyboard), where each player has his own goal of the game (depending on character chosen out of 12), but all the players also have one goal together, which will force them to collaborate in some parts. There will be seven really LARGE levels, each player has his own independent window with full scrolling. Game will offer various weapons, enemies, boss fights, puzzles and additional quests. Each character has his own starting position and characteristics (strengh, weight, ability to survive in gas/water, speed and a lot of others) and they can walk through all the maps freely and meet each other. At present we have an alpha version, work started a month ago and our game was first time presented at Bytefest party two days ago. We are at the beginning, we have been working on it for one month, but we already have results. Now players can walk freely, shoot, die, drawn in water, enter buildings, reload ammo, use stairs. I hope we will release a public demo soon, after some optimalisation and graphics enhancements. It is a party game, so all four players are needed. We have a lot of ideas, I hope it will evolve quickly. Expected release date is June next year. Minimum hardware requirement is Amiga 1200 with MC68030 processor and 8MB fast RAM. Our project leader is Dave DeSade, he also make a lot of graphics and draw maps. I am now responsible for sprite animations. Our programmer is MarK, and musician is Nooly. I think these names are probably unknown to most of you, but I hope they will surprise you in the positive way. All team was formed recently, so we do not use a group name yet. I will keep you informed, if you are interested. Dave DeSade presenting Chaos guns at Bytefest 2013
Keep your fingers crossed. Thank you for your patience. |
13 October 2013, 20:01 | #2 |
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Very nice!
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13 October 2013, 20:04 | #3 |
Zone Friend
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I can see lurking Amiga power brick, good luck.
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13 October 2013, 21:20 | #4 |
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Looks very interesting indeed. Really hope we see this one finished, looks like it could be really good.
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13 October 2013, 21:26 | #5 |
Puttymoon inhabitant
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And now back to Gordon Zola
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14 October 2013, 00:29 | #6 |
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Looks funky! Do you have wee video clip you can show of it in action?
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14 October 2013, 03:49 | #7 |
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Looks very different, nice work
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14 October 2013, 04:17 | #8 |
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If it requires 4 players, network play would be great..
In any case, great looking game... desiv |
14 October 2013, 08:02 | #9 | |
Puttymoon inhabitant
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Quote:
[ Show youtube player ] Game evolves every day, but it is not easy to get at least two players in front of one Amiga to make a video Which brings me to another quote: after we created the engine and if the game is well accepted, we will maybe make a spin off for two players only (with new puzzles etc), each playing two characters, as we think TWO players in front of one Amiga is easier to get than four But at this moment we are developing primarily a party game. |
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14 October 2013, 09:38 | #10 |
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This over network will be fun. Possibility of shooting other eab members is indeed very exciting.
Glad to see new game in development. Last 2 years is all happening for C64. On Amiga we got new hardware and nice workbenches but not so much new games or demos. |
14 October 2013, 09:46 | #11 | |
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Quote:
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14 October 2013, 11:21 | #12 |
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Or "Breed Engine Hired" ?
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15 October 2013, 22:04 | #13 |
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Very nice. Good to see more Amiga games in development.
If you need any help with SFX (I can see you've got a musician) just shout. Happy to help out again. |
16 October 2013, 11:04 | #14 |
Puttymoon inhabitant
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Just for your imagination: custom mapper.
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16 October 2013, 22:08 | #15 |
Puttymoon inhabitant
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BTW graphic work almost stopped, we are just unable to find correct palette
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21 October 2013, 17:04 | #16 |
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Try variants of http://www.pixeljoint.com/forum/foru....asp?TID=12795 or http://www.pixeljoint.com/forum/foru....asp?TID=16247 perhaps?
You can see how he picked the palette at any rate, which could give you hints for yours. |
21 October 2013, 17:24 | #17 | |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Quote:
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21 October 2013, 17:41 | #18 |
Puttymoon inhabitant
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Palette is now ready. Work continues.
We now started to implement inventory system. |
21 October 2013, 18:49 | #19 |
Glastonbridge Software
Join Date: Jan 2012
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Actually now I think of it that 16 colour palette is remarkably similar to the C64 palette. Interesting.
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21 October 2013, 19:09 | #20 |
Puttymoon inhabitant
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Okay, you have been chosen to port the game to C64
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