20 November 2012, 23:11 | #21 |
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The story
closed
Last edited by Amiten; 08 July 2013 at 19:50. |
20 November 2012, 23:13 | #22 | |
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Quote:
I appreciate your efforts, always nice to see new software created for our favorite Retro machine. Keep up the good work |
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20 November 2012, 23:14 | #23 |
Glastonbridge Software
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are you doing like five games at once now?
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20 November 2012, 23:17 | #24 |
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I guess people here need to learn about the back story on your activities. I am glad you have stopped doing this though, it was only shameful to do so.
Yes, I got plenty good things to do, one of those things is telling things like they are, that means saying you used to pretend you made demos and when you were asked about downloads you told people to buy them from you. And they were animations, not even a demo. Suffice to say no one ever saw any of your "productions" for proof. So sorry for not "buying" into anything you do. Looking forward to you proving me wrong and posting an executable that runs on an Amiga and is playable Last edited by Amiga1992; 20 November 2012 at 23:33. |
20 November 2012, 23:22 | #25 | |
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ok,i'll wait theres no rush. just let us know how you get on. just one more question,an 060 for an amos game? it is in amos am i right? ah 030 hmm,ok no problem. actually,thats well...quite a wide range of systems for one game,i'll wait and see what happens. Last edited by roy bates; 20 November 2012 at 23:37. |
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20 November 2012, 23:35 | #26 | |
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Quote:
I think a little problem made games in Basic allways is the speed so when more quick Amiga have I think more fluid the game goes, but this is another story |
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20 November 2012, 23:41 | #27 | |
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@Mrs Beanbag let me see, Spacer,Fish,Amivania and now X-Wars they are 4 Games Thanks man |
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20 November 2012, 23:50 | #28 | |
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Akira I dont know you for nothing, and the past past are you cant always followme when I post something tell every body you do not like my stuff, be nice and about your opinion about my Demos you only see one animation I made call it Espichate un platano who now I have it remake use mixing code and animations like all DEMOS in the world Do, so please stop with this and dont make me angry I dont do noting bad to you ok? be nice every one make mistakes and I not be nice asking money for this Demos but this was only a probe long time ago and I never asking nothing about this, so please stop with this nasty play. I tell again sorry for my english I not native english (a lot I take from Google translate and I sure not the same if i can express my self in Español) |
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21 November 2012, 00:08 | #29 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
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Amos doesn't take advantage of 060's extra features but it will benefit from the extra speed.
What version of Amos are you using? And are you using the compiler? Nothing I can see in the video should need much CPU time, but a 64 colour screen will make more work for the Blitter. Just a tip though, pick one game to make first and stick to it until you finish it. I know too well how tempting it is to start a new project when you get another idea, and I also know too well that finishing only one game is difficult enough. |
22 November 2012, 18:19 | #30 |
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A new improvements
closed
Last edited by Amiten; 08 July 2013 at 19:49. |
22 November 2012, 18:33 | #31 |
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22 November 2012, 18:38 | #32 |
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Thanks and you are rigth I will check the Size of the Laser Box probability its bigger than the laser is thats why collision like the laser impacts
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22 November 2012, 19:23 | #33 | |
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I use Amos Profesional 2.0 Without any extension and Amos Compiler 2.0 too Totally agree with you in thats appreciations but finish a game is a task of pharaohs and not always possible for the time and inclination or possibilities. Regards |
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25 December 2012, 11:33 | #34 |
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Nice concept!
Merry Xmas! |
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