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#1 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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FS-UAE Development Series
This is the main discussion thread for the FS-UAE development series, which is kicked off with the new 2.1.0dev version. I will *probably* attach "dev" to all version numbers in the development series just to clarify that it is a development version.
FS-UAE 2.1.0dev http://fengestad.no/fs-uae/download-devel - Merged updated emulation core from WinUAE 2.5.0beta21. - FS-UAE mman updated to work more like the WinUAE implementation. - Ejecting CD images works now, enabled menu option. - Added auto-fire toggle mechanism to F12 menu. - Auto-fire support, new boolean options joystick_port_x_autofire. - Added support for Amiga mouse wheel and middle mouse button. - (Launcher) Added button to configure auto-fire per joystick port. This version implements some nice and requested features Emulation core is updated from the latest available code from Toni Wilen, with some nice emulation accuracy improvements!Because of the code merge, and because the mman module has been rewritten, there is a greater chance than usual that something does not work. -But it looks good in my tests. To get a mman behavior which mirrors the WinUAE code more closely, malloc is used to "reserve" memory on non-Windows platforms, and this relies on over-commit features in the Linux/Mac kernels where the memory is not actually allocated before the pages are accessed (not tested on FreeBSD yet). This is a bit experimental, so let me know if it crashes ![]() EDIT: Well, it was the latest WinUAE code available for a few minutes... ![]() Last edited by FrodeSolheim; 17 March 2013 at 22:55. |
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#2 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Hi Frode,
this works to 50 % If I insert the image of the AmigaOS 3.9 CDROM and eject this Disc, the backdroped folder "Emergency-Boot" stay on top of Workbench...
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#3 |
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Registered User
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- Added support for Amiga mouse wheel and middle mouse button.
yes !! ![]()
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#4 | ||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
Quote:
-Is using the middle mouse button useful? if so, an option to disable middle mouse grab/ungrab behavior is also needed. |
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#5 |
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Registered User
Join Date: Aug 2011
Location: Koalaland
Posts: 28
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Thanks for releasing this emulator, and making it Mac compatible. I will be switching to Mac, and if I can't get WinUAE to work (through VMWare Fusion), it would be my main program I'll use.
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Dell XPS-630i Desktop Dell SP2208WFP 22" LCD Monitor Intel Core 2 Quad Q6600 CPU @ 2.4 GHZ 3GB RAM NVIDIA GTX460 Sound Blaster X-Fi XTreme Gamer 500GB SATA Samsung Hard Drive (x2) Windows Vista Ultimate (32-bit) Service Pack 2 |
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#6 | |
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Registered User
Join Date: Jul 2012
Location: Chicago, USA
Posts: 32
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Quote:
WinUAE (actually, I ran Amiga Forever 2012) runs better under Wine. However, I still had to mess with it a bit and run it in a virtual desktop to get rid of some screen redraw problems. It was usable though. I just find FS-UAE to be the best way to run Amiga software on your Mac. It can take full advantage of the Mac's video card (like Wine does) and it acts like a real Mac application. Frode has also done a nice job of documenting FS-UAE. Bob C Last edited by bcripon; 30 October 2012 at 02:44. |
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#7 |
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Registered User
Join Date: Aug 2011
Location: Australia
Posts: 37
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Thanks Frode,
have joined the thread, and will continue to use the dev version ![]() |
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#8 |
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Old fart
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Frode : Android version please! :-)
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Owned computers .: PMD-85 -> Sharp MZ821 -> Didaktik M -> Commodore Amiga 500 -> alot of PC Registered WHDLOAD user / FS-UAE Translator (czech) |
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#9 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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FS-UAE 2.1.1dev http://fengestad.no/fs-uae/download-devel
-Here is the FAQ entry:I have received several questions regarding whether I will port FS-UAE to other systems, such as:
But because I have Android devices myself, and will likely continue to use Android in years to come, a future Android port is not unlikely ![]() I am not interested in developing FS-UAE for closed systems such as iOS and Windows RT, where the only way to install software is via the official application store, and where Apple and Microsoft, respectively, unilaterally decides whether to allow software distribution or not. EDIT: Sorry, forgot to update download links on http://fengestad.no/fs-uae/download-devel -is fixed now. Last edited by FrodeSolheim; 31 October 2012 at 23:41. Reason: Fixed download links |
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#10 |
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Old fart
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Thanks Frode, good to know that Android have the chance to be released soon or later :-)
__________________
Owned computers .: PMD-85 -> Sharp MZ821 -> Didaktik M -> Commodore Amiga 500 -> alot of PC Registered WHDLOAD user / FS-UAE Translator (czech) |
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#11 |
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Registered User
Join Date: Oct 2012
Location: Berlin
Posts: 10
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Hey Frode,
i get an FS-UAE Launcher error request after 2.1.1dev install when starting up the launcher - find the log attached. Best, Thomas |
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#12 |
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Registered User
Join Date: Nov 2012
Location: France
Posts: 5
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Hi,
I remember there were a wanted feature thread but i can't find it so i post my wish list here :* when one load a HD file i think it would be nice to have the WHDLoad argument field automatically fill with the *.slave file. * The launcher is perfect to configure things but i think it would be great if all those configurations can be access in the in-ui menu (something like wiiflow would be awsome, using your data base). Thanks again for FS-UAE |
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#13 | |||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
. I put out a 2.1.1dev2 update on the download-devel page, as soon as I was aware of the problem!Quote:
![]() Quote:
I usually refer to this picture. It's not vaporware, but it's not ready for public distribution either. |
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#14 |
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Registered User
Join Date: Nov 2012
Location: France
Posts: 5
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Just Great!!! Winuae is one of the best emulator out there but i always though that the interface was not user friendly enough when you just want to play games.
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#15 | |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Quote:
If I use Code:
hard_drive_0_controller = ide RDB harddisks works now perfectly! ![]()
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#16 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
Code:
hard_drive_0_controller = ide0 ![]() RDB hard drive images work automatically out of the box, no special configuration needed. (An exception is when the RDB image isn't partitioned yet. It is not yet an RDB image, missing the RDSK header, and FS-UAE will assume it is an partition image instead. It is in this case that the option hard_drive_0_type = rdb is useful). To repeat Toni's warning for other readers here, don't use hard_drive_0_controller = ide0 unless you know what you're doing! You normally won't need to use it. |
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#17 | |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Quote:
. This I had tested :P
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#18 |
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Registered User
Join Date: Dec 2008
Location: Paris / France
Age: 38
Posts: 126
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#19 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
Code:
dd if=/dev/zero of=test.hdf bs=1024 count=32768 |
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#20 | |
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Registered User
Join Date: Feb 2012
Location: Sicily/Palermo/Italy
Age: 35
Posts: 62
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frode this is the error message for me in fs-uae last dev on linux mint
Quote:
__________________
My project at SourceForge Last edited by FrodeSolheim; 02 November 2012 at 23:45. Reason: removed some log lines |
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#21 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
Do you run the i386 version on a 64-bit OS? |
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#22 | |
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Registered User
Join Date: Feb 2012
Location: Sicily/Palermo/Italy
Age: 35
Posts: 62
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Quote:
This problem appear from first 2.1.x devel release
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My project at SourceForge |
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#23 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
http://fengestad.no/fs-uae/devel/2.1...ev3-0_i386.deb |
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#24 | |
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Registered User
Join Date: Feb 2012
Location: Sicily/Palermo/Italy
Age: 35
Posts: 62
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Quote:
![]()
__________________
My project at SourceForge |
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#25 |
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Registered User
Join Date: Nov 2012
Location: France
Posts: 5
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Hi,
I try to follow the compilation instructions (http://fengestad.no/fs-uae/compiling) for windows (win7 64 in my case) and it was not so easy ![]() Here the way i succeeded :
My next moves : * try compiling with the last libpng lib and understand why i didn't have the "libpng.dll.a". * run the launcher and learn python ![]() * try to help with the dev (if i find the time )ok i get the last libpng version (http://prdownloads.sourceforge.net/l...ar.gz?download), i unpack it into my msys directory and i launch the following commands : ./configure --prefix=/c/users/onaryc/travail/MingW ./make check ./make install After that i "remake" FS-UAE and no more problem relative to libpng... Last edited by FrodeSolheim; 04 November 2012 at 15:05. Reason: merged posts |
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#26 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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FS-UAE 2.1.2dev
A new development version has been released. Changes in FS-UAE 2.1.2dev:
Quote:
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#27 | |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Quote:
For OS X I mean the "Disk Utility" found in "/Applications/Utilities" @Frode Does FS-UAE support images that grows with stored data?
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#28 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Good question! Not officially, but WinUAE seems to support growable VHD files (and the VHD code is included in FS-UAE as well), and the WinUAE lets you create "dynamic HDF". So the answer is: yes, probably.
(A quick glimpse at the code, it seems "dynamic HDF" in WinUAE creates a dynamic VHD file). |
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#29 |
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Registered User
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is it normal 2 screens are saved with "print screen" key ? i got one "normal" and one cropped...
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#30 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
The cropped version could in theory be overcropped (loss of data), but if FS-UAE already automatically zooms nicely, why should you have to crop it manually? The cropped version corresponds to what part of the Amiga display you see. There could have been different keyboard shortcuts etc, but this way is simple and quite foolproof.The screenshot types have different prefixes so it easy to delete either group if you take many screenshots and want to keep either just the full or the crop versions. |
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#31 |
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Registered User
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oki
![]()
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#32 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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The cropped image could also be used for in-game-screenshots for the database ;-)
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#33 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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A new development version has been released. Changes in FS-UAE 2.1.3dev:
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#34 | |
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Registered User
Join Date: Jun 2012
Location: madrid / spain
Posts: 15
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Quote:
i was considering adding FS-UAE to my lightweight linux distro, but many dependencies will make that hard or unpractical. do you have a list of all required compile-time/runtime deps ? |
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#35 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
FS-UAE Launcher is pure Python code and depends on Python itself and the following Python extensions to be able to run: setuptools, wxPython, pygame. |
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#36 |
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Registered User
Join Date: Jun 2012
Location: madrid / spain
Posts: 15
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hmm my distro doesnt have MESA, because it has a lot of dependencies and binary 3D drivers are only shipped linked against glibc ( my distro uses musl libc http://www.musl-libc.org/ ).
so currently it uses only framebuffer, which works well for other (2D) games (gnuboy, openBOR...). it there a way to make the GL code fallback to SDL when GL is not available ? |
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#37 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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#38 | |
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FS-UAE Translator
Join Date: Mar 2012
Location: Serbia
Age: 35
Posts: 18
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Quote:
Do you plan to implement FS-UAE version for Raspberry Pi?
__________________
Better to live hundred years as a millionaire, than one week in poverty! |
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#39 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
I will implement support for OpenGL ES when/if it is needed, for example if I later port FS-UAE to a device/platform with OpenGL ES. |
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#40 |
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Registered User
Join Date: May 2012
Location: germany
Posts: 63
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Hi Frode,
about the joystick configuration. I learned how to setup a controller file, with the joystick config tool inside the launcher. (unfortunately in osx mountain lion, it doesn't launch anymore, because Apple has deinstalled the default X11 system since this version, but it asks you whether you want to reinstall it at least) But I have another approach. I assume the most joysticks more or less comply to the default mapping, right? (at least for simple 4 directions and fire). Why not first detect the controller files for the joysticks plugged in and use that for them (as FSUAE does already today), and additionally for plugged in joystick controllers which do not have a controller mapping file, FSUAE can just automatically map them to the most generic default mapping. That way at the end, almost every simple joystick might work out of the box, without having to bother about to specify a controller file. I saw this for example for the "virtual c64" emulator for osx, which just understands every simple controller you plugged in. what do you think ? |
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