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Old 10 October 2012, 09:54   #1
Minuous
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High-resolution games

I was just idly wondering if there is a list anywhere of high-resolution (640*200 or more) games? I can think of Citadel of Vras, Balance of Power, and Infocom and Magnetic Scrolls adventures, but that is about it.

I was surprised and annoyed at the time, and now, that 99% of games used 320*256 or less when the miggy is capable of considerably higher resolutions.

The reasons against are: (a) The details would be difficult to see on a TV, (b) the game would use more memory, (c) it would run more slowly, and (d) be limited to 16 colours (in the case of OCS/ECS). But there are a lot of games where it would still have been worthwhile, eg. most strategy, adventure, and RPG games. Probably (e) lazy ports from other machines was also a large factor, but use of low-res is common in Amiga-only games too.
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Old 10 October 2012, 10:08   #2
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Old 10 October 2012, 10:27   #3
CodyJarrett
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Games like Sim Life and Sim Earth have high resolution versions. Also, Sim City 2000.
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Old 10 October 2012, 10:31   #4
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Old 10 October 2012, 10:34   #5
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Harpoon series. Also a lot of text-based games (many from Rainbird for example). I personally don't like 640x256 in games. Suitable for workbench & programs, but i prefer 320x256 for games.
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Old 10 October 2012, 10:37   #6
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Old 10 October 2012, 12:19   #7
clauddio
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there are tons of games that runs in high res...generally 640x512
in most cases you can't notice it
some examples

simon the sorcerer
dark seed
penthouse hot numbers
cover girls strip poker
six sense investigations
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Old 10 October 2012, 12:32   #8
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Quote:
Originally Posted by clauddio View Post
simon the sorcerer
six sense investigations
I don't really get you mean. That the game sets up a screen with a doubled resolution and then doubles every pixel? Both examples are 320x256...

Edit: Both examples are even 320x200.
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Old 10 October 2012, 12:42   #9
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Wonderland: Dream The Dream...

High resolution is one of the options.
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Old 10 October 2012, 13:33   #10
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Quote:
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I don't really get you mean. That the game sets up a screen with a doubled resolution and then doubles every pixel? Both examples are 320x256...

Edit: Both examples are even 320x200.
those games uses interlaced screens
dont know very well which one it can be 320x480 or 320x512 or 640x512
I know it because I used on my A1200 for a long time a 29' TV very sensitive to interlaced screens...those games flickers a lot
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Old 10 October 2012, 13:42   #11
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The title screen for uridium 2 is hires.
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Old 10 October 2012, 13:46   #12
TheCyberDruid
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I know that Darkseed uses interlace, but I can't see anything special about Simon. Just ran it within WinUAE with the LoRes display setting, non-doubled in a 320x256 window and here's the result:



The game is LoRes.
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Old 10 October 2012, 13:50   #13
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Sim City 2000
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Old 10 October 2012, 14:05   #14
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Quote:
Originally Posted by TheCyberDruid View Post
I know that Darkseed uses interlace, but I can't see anything special about Simon. .
Simon the Sorcerer isn't high res.
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Old 10 October 2012, 14:09   #15
TheCyberDruid
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Quote:
Originally Posted by Akira View Post
Simon the Sorcerer isn't high res.
Quote:
Originally Posted by TheCyberDruid View Post
The game is LoRes.
I came to the same conclusion
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Old 10 October 2012, 14:11   #16
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Simon the Sorcerer isn't interlaced.
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Old 10 October 2012, 14:17   #17
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Pinball Illusions has a hires mode.
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Old 10 October 2012, 14:30   #18
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It does, as does Slam Tilt.
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Old 10 October 2012, 16:55   #19
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"Pinball Brain Damage" uses 640x256 and 1280x512 for multiball.
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Old 10 October 2012, 17:07   #20
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IIRC Burnout and Evil's Doom run at 640x512.
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Old 11 October 2012, 12:37   #21
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"Napalm",
"Exodus: The Last War",
"Nemac IV",
"Gloom Deluxe",
"Pinball Prelude",
"Virtual Ball Fighters",
"Foundation",
"Virtual GP".
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Old 11 October 2012, 13:23   #22
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Quote:
Originally Posted by TheCyberDruid View Post
I know that Darkseed uses interlace, but I can't see anything special about Simon. Just ran it within WinUAE with the LoRes display setting, non-doubled in a 320x256 window and here's the result:



The game is LoRes.
simon is a rare game...I know it now
works in low res if you run it from whdload or if you run it directly from floppy
but if you install it on hardisk on the normal way (not whdload) and if you run the game from a workbench in laced mode example 640x512 ....the game will run in a laced screen

seems the command runit opens the game in a WB background or something like that
also it seems the game can run in DBL pal or VGA mode....you do not need a 15hz monitor to run the game...will confirm later...tested only in winuae...will make more tests on my A1200 later
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Old 11 October 2012, 13:41   #23
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I still don't think that Minuous was thinking about the screenmode, but rather the used resolution of the game.
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Old 11 October 2012, 19:02   #24
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When Total Chaos made the jump to AGA, it also made the jump to high-res laced as well.
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Old 11 October 2012, 19:27   #25
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Old 12 October 2012, 03:28   #26
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Super Stardust AGA uses some weird hi-res overlay for the shield and energy counters... at least
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Old 12 October 2012, 11:54   #27
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Quote:
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Super Stardust AGA uses some weird hi-res overlay for the shield and energy counters... at least
AGA can put hi-res and super-hi-res sprites on top of low-res screens. It can also hardware scroll a low-res screen by one super-hi-res pixel's worth. So Mr Beanbag features "quarter pixel scrolling" and "quarter pixel sprite placement" as well (the sprites aren't hi-res, but their screen co-ordinates are!).
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Old 12 October 2012, 12:59   #28
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Originally Posted by TheCyberDruid View Post
I still don't think that Minuous was thinking about the screenmode, but rather the used resolution of the game.
True, even if Simon can open in a 640x512 laced screen, it's still a blown up 320x256 game.


Ms. Beanbag: Such a fantastic machine. So that's what sub-pixel scrolling is. I didn't know exactly what it was until now. Thanks for that clarification.
Any other game that uses these super high res/high res sprites over lowres backgrounds?
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Old 12 October 2012, 22:41   #29
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Simon the Sorcerer II
Biing AGA
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Old 12 October 2012, 22:52   #30
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Simon the Sorcerer II
Biing AGA
do you know if there is a PC version of Biing in english language and where I can download it?
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Old 12 October 2012, 22:57   #31
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http://coreduo.me.uk/biing-sex-intri...scalpels-1995/
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Old 12 October 2012, 23:19   #32
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thanks master
you know I was googling for Biing before and even I can't found anything related to this this game...seems the game was forgotten by all
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Old 12 October 2012, 23:34   #33
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Skidmarks
I think the original skidmarks is a low res game but all the follow ups (super skidmarks etc) were hi res.
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Old 13 October 2012, 00:42   #34
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I'll have to try it again, but I'm pretty sure Fighter Duel is hi-res.
Then again, Flight Sims might not count.. ;-)

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Old 13 October 2012, 00:52   #35
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How about 1280x200 in AGA -> http://www.youtube.com/watch?v=EWYnd...ature=youtu.be

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Old 13 October 2012, 01:31   #36
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What a weird resolution
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Old 13 October 2012, 13:19   #37
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Old 14 October 2012, 05:22   #38
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Fourmaze, a Pacman clone available on aminet:game/actio/fourmaze.lha, uses a 640x263 ingame resolution.
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