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#1 |
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Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 1,147
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High-resolution games
I was just idly wondering if there is a list anywhere of high-resolution (640*200 or more) games? I can think of Citadel of Vras, Balance of Power, and Infocom and Magnetic Scrolls adventures, but that is about it.
I was surprised and annoyed at the time, and now, that 99% of games used 320*256 or less when the miggy is capable of considerably higher resolutions. The reasons against are: (a) The details would be difficult to see on a TV, (b) the game would use more memory, (c) it would run more slowly, and (d) be limited to 16 colours (in the case of OCS/ECS). But there are a lot of games where it would still have been worthwhile, eg. most strategy, adventure, and RPG games. Probably (e) lazy ports from other machines was also a large factor, but use of low-res is common in Amiga-only games too.
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Programmer, Amigan Software |
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#2 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,239
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Brataccas: http://hol.abime.net/199
ArmyMiner: http://imageshack.us/scaled/landing/...yminergame.png Mega Bomber: http://imageshack.us/scaled/landing/...xbartraman.png |
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#3 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,439
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Games like Sim Life and Sim Earth have high resolution versions. Also, Sim City 2000.
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#4 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,446
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#5 |
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Puttymoon inhabitant
Join Date: Mar 2007
Location: Prague, CZ
Age: 35
Posts: 2,396
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Harpoon series. Also a lot of text-based games (many from Rainbird for example). I personally don't like 640x256 in games. Suitable for workbench & programs, but i prefer 320x256 for games.
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Download Downfall AGA for free for your Amiga! Last edited by Predseda; 10 October 2012 at 10:40. |
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#6 |
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Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 748
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A Train (I Think) http://hol.abime.net/3339
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#7 |
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Banned
Join Date: Aug 2011
Location: Saturn
Age: 41
Posts: 279
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there are tons of games that runs in high res...generally 640x512
in most cases you can't notice it some examples simon the sorcerer dark seed penthouse hot numbers cover girls strip poker six sense investigations |
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#8 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,446
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I don't really get you mean. That the game sets up a screen with a doubled resolution and then doubles every pixel? Both examples are 320x256...
Edit: Both examples are even 320x200. Last edited by TheCyberDruid; 10 October 2012 at 13:02. |
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#9 |
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Zone Friend
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__________________
Do you like classic adventure games? Check out Diamonds in the Rough! |
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#10 | |
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Banned
Join Date: Aug 2011
Location: Saturn
Age: 41
Posts: 279
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Quote:
dont know very well which one it can be 320x480 or 320x512 or 640x512 I know it because I used on my A1200 for a long time a 29' TV very sensitive to interlaced screens...those games flickers a lot |
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#11 |
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Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 31
Posts: 7,888
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The title screen for uridium 2 is hires.
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I'm totally gratified that people find Interceptor worthy of being downloaded and played after so many years especially in light of its rather rudimentary visual content by standards constantly increasing over time. |
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#12 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,446
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I know that Darkseed uses interlace, but I can't see anything special about Simon. Just ran it within WinUAE with the LoRes display setting, non-doubled in a 320x256 window and here's the result:
![]() The game is LoRes. |
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#13 |
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Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 344
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Sim City 2000
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#14 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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#15 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,446
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I came to the same conclusion
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#16 |
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Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 31
Posts: 7,888
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Simon the Sorcerer isn't interlaced.
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I'm totally gratified that people find Interceptor worthy of being downloaded and played after so many years especially in light of its rather rudimentary visual content by standards constantly increasing over time. |
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#17 |
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Lemon Curry ?
Join Date: Sep 2004
Location: Frederikshavn, Denmark
Age: 38
Posts: 1,937
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Pinball Illusions has a hires mode.
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RIP mom (1953-2008) |
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#18 |
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Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 31
Posts: 7,888
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It does, as does Slam Tilt.
__________________
I'm totally gratified that people find Interceptor worthy of being downloaded and played after so many years especially in light of its rather rudimentary visual content by standards constantly increasing over time. |
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#19 |
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Registered User
Join Date: Jul 2007
Location: Poland
Posts: 193
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"Pinball Brain Damage" uses 640x256 and 1280x512 for multiball.
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Amiga 1200, Apollo 1240/40 Mhz, OS 3.1, AGA, E/Box Tower, 32 MB Fast RAM |
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#20 |
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Registered User
Join Date: Mar 2009
Location: amigaland
Posts: 17
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IIRC Burnout and Evil's Doom run at 640x512.
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#21 |
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Registered User
Join Date: Jul 2007
Location: Poland
Posts: 193
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"Napalm",
"Exodus: The Last War", "Nemac IV", "Gloom Deluxe", "Pinball Prelude", "Virtual Ball Fighters", "Foundation", "Virtual GP".
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Amiga 1200, Apollo 1240/40 Mhz, OS 3.1, AGA, E/Box Tower, 32 MB Fast RAM |
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#22 | |
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Banned
Join Date: Aug 2011
Location: Saturn
Age: 41
Posts: 279
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Quote:
works in low res if you run it from whdload or if you run it directly from floppy but if you install it on hardisk on the normal way (not whdload) and if you run the game from a workbench in laced mode example 640x512 ....the game will run in a laced screen seems the command runit opens the game in a WB background or something like that also it seems the game can run in DBL pal or VGA mode....you do not need a 15hz monitor to run the game...will confirm later...tested only in winuae...will make more tests on my A1200 later |
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#23 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,446
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I still don't think that Minuous was thinking about the screenmode, but rather the used resolution of the game.
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#24 |
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Team Chaos Member
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When Total Chaos made the jump to AGA, it also made the jump to high-res laced as well.
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Member: Total Chaos team and AROS Development Team. |
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#25 |
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Puttymoon inhabitant
Join Date: Mar 2007
Location: Prague, CZ
Age: 35
Posts: 2,396
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Skidmarks
__________________
Download Downfall AGA for free for your Amiga! |
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#26 |
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Registered User
Join Date: Oct 2006
Location: Germantown, Maryland / USA, born in Hannover / Germany
Posts: 587
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Super Stardust AGA uses some weird hi-res overlay for the shield and energy counters... at least
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#27 |
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Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 344
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AGA can put hi-res and super-hi-res sprites on top of low-res screens. It can also hardware scroll a low-res screen by one super-hi-res pixel's worth. So Mr Beanbag features "quarter pixel scrolling" and "quarter pixel sprite placement" as well (the sprites aren't hi-res, but their screen co-ordinates are!).
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#28 | |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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Quote:
Ms. Beanbag: Such a fantastic machine. So that's what sub-pixel scrolling is. I didn't know exactly what it was until now. Thanks for that clarification. Any other game that uses these super high res/high res sprites over lowres backgrounds? |
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#29 |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,366
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Simon the Sorcerer II
Biing AGA |
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#30 |
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Banned
Join Date: Aug 2011
Location: Saturn
Age: 41
Posts: 279
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#31 |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,366
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#32 | |
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Banned
Join Date: Aug 2011
Location: Saturn
Age: 41
Posts: 279
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Quote:
![]() you know I was googling for Biing before and even I can't found anything related to this this game...seems the game was forgotten by all |
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#33 |
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Zone Friend
Join Date: Apr 2005
Location: London
Posts: 506
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I think the original skidmarks is a low res game but all the follow ups (super skidmarks etc) were hi res.
__________________
What is "elbow grease" and where can I buy it? :confused |
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#34 |
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Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 849
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I'll have to try it again, but I'm pretty sure Fighter Duel is hi-res.
Then again, Flight Sims might not count.. ;-) desiv |
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#35 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,328
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#36 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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What a weird resolution
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#37 |
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Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 33
Posts: 1,102
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__________________
A1200 Escom+Blizzard 1230 MK-IV+64mb fastram +CF 8GB->IDE+OS 3.1+ClassicWB Ful
A1200 Commodore+Elsat 8mb+4GB HD2.5"+OS 3.0+ClassicWB Full A500+512k and A600 |
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#38 |
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HD Installer
Join Date: May 2010
Location: Hamburg/Germany
Posts: 325
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Fourmaze, a Pacman clone available on aminet:game/actio/fourmaze.lha, uses a 640x263 ingame resolution.
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Interests: ASMA - Atari 8-bit music library (Top list), WHDLoad Fourmaze 1.01 out now! Get it on Aminet. |
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