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#241 |
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Wurk???
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Neither the easier ones: I don't like Dungeon Master gameplay, but yes I like to pen large maps on paper
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#242 | ||||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Definitively. Always amazed me that they didn't put this in the original game. Quote:
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Another idea would be to allow attacking with the keyboard as well, would be great if the mouse was only needed to pick up things and click on buttons, etc. Absolutely.
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#243 | |||||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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He pretended he could finish my hard dungeon, even that it was easy. ROFL.
Sometimes he bugs me asking me to write an Amiga web browser, which i clearly don't want to do. So this bet (if he finishes the dungeon, i write a browser) was the best way to make him STFU. Quote:
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6. No time to read all that, same as 5. A much better idea is a spell showing actual monster HP. Quote:
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Anyway I plan using the 4th disk menu button for calling the utility disk, and there cannot be 5. Me explaining why i don't want a feature or another, will do no good i'm afraid : you have to discover by yourselves the problems some feature requests would cause. So please go to dmweb.free.fr and grab the relevant infos from there (if you don't have them already) - then do a mock-up with your fave paint program (from grabbed DM screen). If no gfx is involved, a more detailed explanation would help, huh ? More important changes for me are : - add automap support (even though it doesn't integrate very well) - get rid of that random leveling system (as we discussed earlier) - final version of nightmare dungeon And this is what you will have to test in next release ;-)
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He who insults the other in a discussion is the one who's wrong. |
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#244 | ||||||||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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![]() A different layout, or a simple bitmap overlay would do quite nicely. Quote:
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Or a simple health bar that hovers over the monster. I don't think the game is arcade at all In my opinion arcade games are fast an short action games, which DM is not. Actually, the whole pace of DM could be increased if it were up to me.Good point. Quote:
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Sounds good.
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#245 | |||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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He's been playing for one month now (!) and has just gone further than other players.
![]() I will ask him. I don't "hope". I "know". Quote:
Yes. As a matter of fact, it's already there in the release you have. You just have to find this scroll and understand its purpose ![]() Quote:
Strangely enough, i prefer the spell. Quote:
![]() Well, if you like quick fights, play Captive my friend. There are things i can change, and things i can't. This is why i want to know what it must look like, before trying anything. Hence the mock-up idea. This is how i made it (yes it's done) ; another screen with a keypress to call it. Not well integrated, as i said.
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He who insults the other in a discussion is the one who's wrong. |
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#246 |
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Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 44
Posts: 592
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Small infos about my progress, all quests (Butchery and Long But Fast too) from snakes level are started, some quests are finished. All visible knights (in Butchery and Dead Road) are killed. No visible enemies to kill. I found Corbomite, but I don't know where I can use this. Seems that this map has ~30 levels. I told you Phil, your only chances are your puzzle, not easy enemies to kill.Time to learn how write good Amiga browser
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#247 | |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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Quote:
Perhaps my only chances are my puzzles, but you will see that they are GOOD chances. Btw. i suspect you may be cheating in some way. Monsters shouldn't have been that easy.
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He who insults the other in a discussion is the one who's wrong. |
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#248 | |||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Quote:
We'll see ![]() Item infos can be placed in the same spot they're now, just extended. All that needs to be added is armor ratio or weapon strength, number of charges on charged items and resistances on armor. Actually, after checking, the current speed isn't so bad ![]() Good enough. Cast spell, see hit points for a few seconds. Quote:
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If this works properly, then it's all good.
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#249 | ||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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I wouldn't bet on this
![]() Previously you were the best player in there. Wanna defend your rank ? Quote:
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It does (at least for me).
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He who insults the other in a discussion is the one who's wrong. |
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#250 | |
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Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 44
Posts: 592
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Quote:
Yes, puzzles are good, map is good, perhaps the best from all DM maps, but this is only question of time to solving your puzzles ![]() Next report, passed Vitality tests, passed Wizard test, cleared Hall of Champions, started Corbum quest, killed Blue Dream dragon, cleaned Fireballs and Poisons quests. BTW. Scroll name is one of the most stupid thing in this game, without enemy hit, you can't see enemy name. |
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#251 | |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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Quote:
Of course this is wrong. Monster must be in front of you, that's all.
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He who insults the other in a discussion is the one who's wrong. |
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#252 | |
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Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 44
Posts: 592
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Quote:
Here are examples IFF's. Then adding f.e.: Damage 49 (16/48/60) for Axe is very easy or Armor 160/4 for Dragon Plate Also number of charges is very easy to add. Last edited by Don_Adan; 30 September 2012 at 15:54. |
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#253 | |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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Quote:
EDIT: In addition, i do not know the exact meaning of the values in the weapon descriptor, so until i'll have this info, i can add nothing at all as information.
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He who insults the other in a discussion is the one who's wrong. Last edited by meynaf; 01 October 2012 at 10:21. |
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#254 | |
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Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 44
Posts: 592
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BTW. I finished Cursed Island quest, received Blue Gem, later I go to Blue Dream (Nightmare ?) quest, this is perhaps main game quest, only puzzles and puzzles, no enemies to kill for now, I reached Cave place and go to Door puzzles. |
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#255 |
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Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 44
Posts: 592
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Latest news: Blue Dream quest stopped on "My kingdom for a stick" puzzle/question.
Go to Sacrfice puzzle, golems killed via Punch, passed Extermination Center (4 dragons exterminated via Poison Clouds), found Thorham bones (see attached screen, if you want). |
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#256 | |||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Finally got the reply out
![]() Hmm, maybe ![]() Quote:
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Can't wait to see that. Oh no ![]()
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#257 | |||||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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Quote:
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Remember, YOUR bones will end up in the dungeon as well. It took enough time ![]() Actual code isn't ready for a release. But i guess you could use the same version our friend Don Adan has. This version includes experimental automapper. Quote:
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That's doable. You can get something there : http://meynaf.free.fr/tmp/dm.lzx IIRC it's the exact same thing Don Adan has : code with automapper and latest (final) version of hard dungeon.
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He who insults the other in a discussion is the one who's wrong. |
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#258 | ||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Sure is, but it's only to show how much can be fitted in that space, and that's way more than needed for item infos.
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Downloading it now.At long last the dungeon's final version ![]()
__________________
Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#259 |
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Just checked the new version, and that automap is great. Wouldv'e been nice if you said that it's activated using the keypad's asterisk key, though
![]() Great addition, and I don't think it needs any changing at all. The combination of neat graphics and good fading effect makes it look like a proper feature, rather than something that was just slapped on. Good job ![]() Now all we need is WASD for ergonomic reasons. Really, WASD is easier on the hand than keypad, except for left handed people. A command line option to specify key codes for movement and map would be a welcome addition, or is it hard to do? UPDATE: Just started a serious game with reincarnated Halk. Got him some quick levels in all classes in the safe area, and took a break. More to come.
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins Last edited by Thorham; 08 October 2012 at 08:18. |
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#260 |
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Solved a puzzle in the first safe area, which got me some more equipment and food. After that it took me way to many tries to get out of the hall of champions, until I realized I keept going the wrong way
Jumped down a hole to end up on the flying snake level where I found the rope and another safe area (did this twice now and I've never noticed this safe area, new?).Trained some wizard levels here to clear up some room in the inventory (by eating food) and to not let the water bottle go to waste (wanted the flask badly). Haven't played any further yet. More to come later.
__________________
Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#261 | ||||||||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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About the map, CSB's magic map already appears here, and only shows a 7x7 area. Quote:
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Seems to be a good start you're making.
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He who insults the other in a discussion is the one who's wrong. |
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#262 | ||||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Quote:
1. My grab only shows that a lot can be fitted in this space. 2. Item infos are context sensitive. Another thing: How many of those item status components, such as cursed, are there in the game? Tell me, and I'll do another mock up. Quote:
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Thanks, my hand will be very happy ![]() Indeed. This time I'm going to try not to miss anything.
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#263 | |||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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Quote:
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Apparently ![]() I'm happy it satisfies you. I guess an automap in DM was dramatically missing ; in my young days i didn't care about making paper maps, but now... You're left-handed ? Heheh ![]()
__________________
He who insults the other in a discussion is the one who's wrong. |
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#264 | ||
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Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 44
Posts: 592
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Quote:
Yes, my friend. In my test attempt Linflas joined to party (one puzzle needs two heroes, but I must check other option too) and my grizzly passed None Shall Pass puzzle. Quote:
He/You was wrong in some cases. I passed Death Road, Butchery and 4 Dragons Puzzle, if I remember I can't pass these parts. But of course can exit part too hard for me to pass. No, due nothing can kill my Grizzly, then no bones available. He is ready to Hall of Fame ![]() |
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#265 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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@Don_Adan: What's the point on cheating ? Just to brag you won the game ?
You are cheating yourself like that..
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#266 |
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Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 44
Posts: 592
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Some infos about my progress.
No. Due this is very large map and I can miss something and can't finish this game. This is possible. |
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#267 | ||||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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No i am not. You're already blocked. Quote:
Saving after each successful blow that makes "enough damage" and after every missed enemy blow, isn't "passing", it's "cheating". No wonder why you asked me to add the "load" option in disk opts ! Quote:
No this is just bragging, as you sent these infos to me by mail already. This is exactly what will happen. Now you're starting to accept it.
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He who insults the other in a discussion is the one who's wrong. |
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#268 | ||||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Quote:
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Without small icons for the cursed, poisoned, etc stuff it's not going to happen, because of the different actions the weapons have. There can be three actions, and each of these has different attack power and/or charges assigned to them, and perhaps other things. I'll give it one more shot, though.Is it possible to have multiple pages for this? The idea would be to click the eye icon with an item and then have the first page appear. Click again to show the second page. If it's possible, then the problem would be solved. Quote:
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Nope, right handed here. For left handed people the keypad is fine, because they usually have the mouse at the left side of the keyboard. For right handed people however, WASD is much more conveniently placed than the keypad. Actually, a lot of peecee games from the last ten years use WASD instead of cursor keys by default, and games that don't, usually allow redefining keys anyway. Amiga games could use this. Anyway, I need to start playing more often. I've been playing to much Oblivion and Espgaluda lately ![]()
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#269 | |||||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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But torches can be used as ordinary weapons too.
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And another big problem is that many objects have properties that are hardwired in the code. Even though i move these in the object descriptor when i find some - which triggers graphics.dat incompatibilities -, i don't really know how many are still hidden. For example, diamond edge has extra ability to pierce armor. Or, elven boots give a few percent bonus in maximum load. Things are even worse when several weapon abilities are used simultaneously : e.g. for thrown weapons, damage also depends on weight. So a good but light weapon isn't necessarily better than a heavy one. Add to all this the fact that weapons have different options that reveal during the game, which makes some of them not so useful for beginners (e.g. hardcleave) and you will maybe see that giving weapon values not only can't replace player experience, but also can be misleading. DM rules are more complex than they look ; it's not about simple "damage value" like in many other games. Quote:
May be quite difficult to find in the nightmare dungeon... But if you get it, you'll have an edge over our friend Don Adan here, who didn't find it. Quote:
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He who insults the other in a discussion is the one who's wrong. |
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#270 | ||||||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Indeed, I forgot
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Really not going to happen, then, eh?Quote:
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I've got a better idea for showing item infos: Just show increased stats for armor. That will fit without any problems. Alternatively, this stuff can be looked up easily on the DM encyclopedia, especially with two monitors.
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#271 | ||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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Right, it's not as easy as most people think it is...
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Not an easy task ![]() Not really. A hand drawn map doesn't show changes. No, not left-handed. I just fail to see the comfort gain here. Quote:
Sure, and once you know the game and the objects, you just no longer need this kind of information...
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He who insults the other in a discussion is the one who's wrong. |
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#272 | ||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Would it be difficult?
So it seems. That's true, and it's a bit of a pity the auto map does, but it's unavoidable. I think I'll just use the auto map for basic orientation and nothing else (I detest spoilers). It's more ergonomic, because your hand would be in an easier position. The keypad is really in the wrong place for the left hand. Quote:
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Any news on how Dan is coming along?
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#273 | |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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Yes, because the game doesn't stop while showing info.
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In Dm2, yes. Indeed. You mean Don ?
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He who insults the other in a discussion is the one who's wrong. |
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#274 | |
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Got a question: How many non-essential items can the dungeon hold?
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Great, thanks ![]() DM has the Cloak of Night which gives your character +8 dexterity, and there are some others, too (not many, though). Eh, yes ![]() Anyway, I finally got in some good four to five hours of game play (had to tear myself away to make some food ).Killed all of the monsters that come in the part after the Hall of Champions. Wondered around for too long and killed some of the big, yellow monsters (not the scorpions). Killed the Vexirk (spelling?) Brothers. Killed a bunch of worms. Killed a few rock piles, and killed a horde of mummies, after which I finally reached the water area. Phew! Current levels (Halk, solo): Fighter: Adapt Ninja: Adapt Priest: Journeyman Wizard: Artisan Time to get back playing ![]()
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins Last edited by Thorham; 04 November 2012 at 16:48. |
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#275 |
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Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 44
Posts: 592
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Small infos about my progress, finished Death Road quest (received Lock Picks), finished 4 Dragons quest (next key to my collection), updated Butchery quest (next key is necessary to later journey). Started seven gold quest, go to depth levels (received Green Gem), collected full Darc armor for Daroou, collected full Dragon armor for Linflas.
Daroou is: Fighter 5th Master Ninja 4th Master Priest 4th Master Wizard 4th Master |
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#276 | |
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Quote:
But... I'm gonna catch up with you ![]() Meynaf, how far is he?
__________________
Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#277 |
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Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 44
Posts: 592
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Better try to find Magic Map, due perhaps I missed this item for now.
You can check: pit hole, fake wall and plate in one line combination. Also I don't checked all walls (for fake or buttons) exactly, due this map is very large (over 30 or more levels, mostly 34x34 cells). Perhaps this is secret, due bet with Phil. But I suspected that over 20%. For now I have ~30 keys, 2 gems. |
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#278 | ||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Quote:
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![]() 20 percent? How many hours did that take?
__________________
Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#279 | |||||||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 980
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Is that what you wanted to know ? Quote:
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Also other objects have effects more difficult to tell, like elven boots. He is cheating, so you can consider all his achievements as invalid. You are still the best player in my dungeon. Quote:
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I doubt you will, as you're playing fair and he does not. As far as a cheater can get. Quote:
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Would be a lot easier in another dungeon... +1 He's "playing" since 15th of August. That's many, many hours. But I could reach where he is in less than a single week. Anyway... Don't you find it a little strange that this guy, never having really played DM before (or any other similar RPG game, btw), can get this far ? Our friend Don Adan's fave fighting technique is : save - try a fight round - reload if not satisfying. Add to this he abuses of invisibility spell, has slowed down the game to solve a puzzle (!), asked a few people for help (you knew that already for yourself), repeatedly tried to worm information out of me (by mail), has looked in the data files for getting info (and lied when i asked him how he got all the game's key names), and is strongly suspected of cheating by other means (code and/or save alterations, simple dungeon mapper). Every time he appears to be close to blocked, he suddenly finds a solution and resumes playing without having really stopped. He was quite elusive in explaining me how he passed some puzzles. The ones he passes the easiest are either based on monster fights, or (more recently) the ones someone could find a lot easier if having a map beforehand. Ahem... Is all that playing it fair ?
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He who insults the other in a discussion is the one who's wrong. |
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#280 | ||||||||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Perhaps ![]() Yep, but it sure took me long enough. But he's been playing quite a long time now. Then perhaps I can catch up ![]() Of course, you made the dungeon ![]() Quote:
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That's actually quite smart (I've never used even used it ).Yep, that's outright cheating alright ![]() He only asked me for some general playing tips. As if that would get him anywhere ![]() Quote:
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![]() If it's all true, then yes, it's cheating. Very uncool ![]() I've noticed a problem in the dungeon at that test that has two parts (the one you access from the Hall of Champions safe area). There's a button in the poison area that doesn't seem to work (no button press sound). Bug? To Don: Come on man, play fair. Much more fun that way ![]()
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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