10 October 2012, 09:54 | #1 |
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High-resolution games
I was just idly wondering if there is a list anywhere of high-resolution (640*200 or more) games? I can think of Citadel of Vras, Balance of Power, and Infocom and Magnetic Scrolls adventures, but that is about it.
I was surprised and annoyed at the time, and now, that 99% of games used 320*256 or less when the miggy is capable of considerably higher resolutions. The reasons against are: (a) The details would be difficult to see on a TV, (b) the game would use more memory, (c) it would run more slowly, and (d) be limited to 16 colours (in the case of OCS/ECS). But there are a lot of games where it would still have been worthwhile, eg. most strategy, adventure, and RPG games. Probably (e) lazy ports from other machines was also a large factor, but use of low-res is common in Amiga-only games too. |
10 October 2012, 10:08 | #2 |
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10 October 2012, 10:27 | #3 |
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Games like Sim Life and Sim Earth have high resolution versions. Also, Sim City 2000.
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10 October 2012, 10:31 | #4 |
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10 October 2012, 10:37 | #6 |
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A Train (I Think) http://hol.abime.net/3339
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10 October 2012, 12:19 | #7 |
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there are tons of games that runs in high res...generally 640x512
in most cases you can't notice it some examples simon the sorcerer dark seed penthouse hot numbers cover girls strip poker six sense investigations |
10 October 2012, 12:32 | #8 |
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I don't really get you mean. That the game sets up a screen with a doubled resolution and then doubles every pixel? Both examples are 320x256...
Edit: Both examples are even 320x200. Last edited by TCD; 10 October 2012 at 13:02. |
10 October 2012, 12:42 | #9 |
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10 October 2012, 13:33 | #10 | |
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Quote:
dont know very well which one it can be 320x480 or 320x512 or 640x512 I know it because I used on my A1200 for a long time a 29' TV very sensitive to interlaced screens...those games flickers a lot |
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10 October 2012, 13:42 | #11 |
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The title screen for uridium 2 is hires.
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10 October 2012, 13:46 | #12 |
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I know that Darkseed uses interlace, but I can't see anything special about Simon. Just ran it within WinUAE with the LoRes display setting, non-doubled in a 320x256 window and here's the result:
The game is LoRes. |
10 October 2012, 13:50 | #13 |
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Sim City 2000
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10 October 2012, 14:05 | #14 |
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10 October 2012, 14:09 | #15 |
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10 October 2012, 14:11 | #16 |
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Simon the Sorcerer isn't interlaced.
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10 October 2012, 14:17 | #17 |
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Pinball Illusions has a hires mode.
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10 October 2012, 14:30 | #18 |
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It does, as does Slam Tilt.
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10 October 2012, 16:55 | #19 |
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"Pinball Brain Damage" uses 640x256 and 1280x512 for multiball.
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10 October 2012, 17:07 | #20 |
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IIRC Burnout and Evil's Doom run at 640x512.
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