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Old 15 September 2012, 00:27   #121
stainy
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4mb of source med music
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Old 15 September 2012, 00:42   #122
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excellent !!! well done folks
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Old 15 September 2012, 00:43   #123
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I'll let Stainy respond to this thread as its his find, but needless to say, its not good news folks.
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Old 15 September 2012, 01:00   #124
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Why ? if you can assemble the source, it's ok ? don't you think ?
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Old 15 September 2012, 01:01   #125
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Yeah, not good news..
Lots of stuff missing.. only one track but it`s better than nothing..
I`ve got an email into the guy.. see if he remembers if this is all he has.. etc.
I read some reviews where they showed it off at some World of Amiga show. So this might be that preview
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Old 15 September 2012, 01:11   #126
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Quote:
Originally Posted by dlfrsilver View Post
Why ? if you can assemble the source, it's ok ? don't you think ?
All the code is there for a one level CD32 preview. Theres megabytes and megabytes of data missing.

There should be 16 tracks, and theres only one.

There should be 16 different track music, and theres only one.

Hopefully Stainy can prod those guys to dig out more stuff, otherwise its a barely playable one level demo.
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Old 15 September 2012, 01:18   #127
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It could be worse. Look on the bright side. At least there's no virus damage.
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Old 15 September 2012, 01:52   #128
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It could be worse. Look on the bright side. At least there's no virus damage.
And the disks didn't get lost.... ahem, i'll get my coat!
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Old 15 September 2012, 02:58   #129
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Even a 1 level demo would be awesome, and I'm sure others here would help make new tracks if it's possible to incorporate them!
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Old 15 September 2012, 03:01   #130
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Even a 1 level demo would be awesome, and I'm sure others here would help make new tracks if it's possible to incorporate them!
Theres no included tools for making anything. But i'll endeavour to get something running, so far its a bit messy.
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Old 21 September 2012, 09:33   #131
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Shame. Looks like it IS the demo I saw running at a show years ago.

I'm with Codetapper though, anything is better than nothing.
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Old 22 September 2012, 02:27   #132
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Galahad: What's happening with the game? Surely by now you can at least tell us what you have. Is it a mess of source code? If so, what's the problem assembling it? Are there any executable demos of the level that does exist? I think lots of people are dying to see anything of it other than the screenshots Dr Bong uploaded as part of the HOL entry ages ago!
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Old 22 September 2012, 10:58   #133
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Quote:
Originally Posted by Codetapper View Post
Galahad: What's happening with the game? Surely by now you can at least tell us what you have. Is it a mess of source code? If so, what's the problem assembling it? Are there any executable demos of the level that does exist? I think lots of people are dying to see anything of it other than the screenshots Dr Bong uploaded as part of the HOL entry ages ago!
I thought I made it clear, its just a one level preview of the cd32 version, its not playable, you can move the car, but theres no collision detection whatsoever.

I can upload the assembled preview for people if its required, but as for a game, its not even that.
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Old 22 September 2012, 12:05   #134
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Please upload it anyway.
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Old 22 September 2012, 12:14   #135
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I agree with Fryguy, we want to see the graphics at least for the demo level even if there's no game as such!
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Old 22 September 2012, 16:21   #136
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Ok, will endeavour to release it today, warts n all!
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Old 22 September 2012, 20:32   #137
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Either Supervision have a far more advanced version somewhere, or someone really exaggerated what had been done. The big previews in The One stated that accurate laptimes within a split second of the real tracks were achieved!

If it was to hype the game up, it just feels wrong to blatantly make stuff like this up. I hope there's more but I've read enough "Games that Weren't" entries to know sometimes all you get is a few screenshots and an unplayable game!

Can't wait for the demo!
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Old 22 September 2012, 21:25   #138
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Now in the Zone.

Ensure you look at 'readmefirst' before trying to play
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Old 23 September 2012, 11:17   #139
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It's a real shame the developers fell into the usual trap of developing the title screen, menu system, credits, options, music and forgetting to get the main game engine going first and a few tracks working properly.

After all, they could always have simplified all the excess fluff like picking drivers, teams, wing settings and just had a Super Sprint style racing game.

BTW a nicer startup script for the game is simply:

assign cd0: dismount >NIL:
assign cd0: ""
TheBigEnd
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Old 23 September 2012, 17:13   #140
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I only tried it under WinUAE but are you supposed to be able to drive on the track?
When i press "start race" it shows the track and then hangs.

Perhaps it works better on real hardware.
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Old 23 September 2012, 18:29   #141
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Quote:
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I only tried it under WinUAE but are you supposed to be able to drive on the track?
When i press "start race" it shows the track and then hangs.

Perhaps it works better on real hardware.
I did it all under Winuae.

Make sure you are using an AGA configuration.
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Old 23 September 2012, 20:43   #142
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Yes

Quote:
Originally Posted by Galahad/FLT View Post
I did it all under Winuae.

Make sure you are using an AGA configuration.

Oh so it is AGA? remember you said you couldn`t see it being AGA
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Old 23 September 2012, 20:43   #143
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I'm pretty sure i had enabled full AGA emulation but it's probably some other setting which was wrong.
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Old 23 September 2012, 22:05   #144
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Oh so it is AGA? remember you said you couldn`t see it being AGA
Its AGA in the sense that thats the way its been coded, though with decent programming it shouldn't need to be AGA.

its AGA for the overlay sprites, it only uses an extra bitplane, but for that extra bitplane, i've frankly seen better looking OCS/ECS games than this.

The other reason for insisting on AGA is the ridiculous memory requirements for the maps and blocks and stuff.
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Old 23 September 2012, 23:28   #145
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interesting stuff. It reminds me to Warm Up, although this one has more diversity in the track tileset and gives me the feel to look more far than in WU.
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Old 24 September 2012, 01:07   #146
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The Hidden must have some more stuff somewhere as the Amiga Power preview of The Big End has what appears to be the Monaco track with tunnel showing.

I still can't believe that what we have here was shown as a demo at the World of Commodore 94 show, as the track doesn't even have all the blocks let alone any collision. And the car graphics look better in the magazines than on-screen. Also those huge status panels are far too distracting. A much smaller panel without all the fluff would have been far better and not required AGA sprites!
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Old 24 September 2012, 01:22   #147
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Let's hope there is more coming Stainy's way soon.
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Old 24 September 2012, 14:51   #148
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Quote:
Originally Posted by prowler View Post
Let's hope there is more coming Stainy's way soon.
Emails are already in to the guy
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Old 24 September 2012, 22:12   #149
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Emails are already in to the guy
A big thanks for all your effort and good luck mate.
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Old 07 October 2012, 12:34   #150
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I'm getting the attached error after trying to assign both ways, file is not executable.

Running on E-UAE, A4000 hard drive setup into Workbench.

Any thoughts, other than it's E-UAE but I don't believe that's the issue.
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Old 07 October 2012, 13:21   #151
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You could try protect +e TheBigEnd or if it is protect TheBigEnd +e
Can't remember
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Old 07 October 2012, 21:27   #152
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You could try protect +e TheBigEnd or if it is protect TheBigEnd +e
Can't remember
It's the latter: protect TheBigEnd +e
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