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Old 23 November 2011, 15:19   #1
TrainerFreak
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Flashtro Trainers Christmas wish list....

Dear Flashtro Members,

Here my little Christmas (trainer) wish list.....


Necronom [Legend trainer is not running 100% ,
Aquaventura (2 Disk version + trainer) [In 1 disk version missing a piece from the end]
Saint Dragon (with a Cool Trainer) [Collision Off],
R-Type (With Collision Off) ,
Blood Money (2 Disk Version, With The Cool Intro and the little Outro, so I can play it on my Amiga) ,
Atomic Robokid (Complete New with trainer or with a new Disk 2, Disk 2 from Angels-Genesis works not 100% ,
Cool Spot (Complete New with trainer, or with new Disk 3, Disk 3 has a Error,
Fright Night (Subway trainer works not 100%,
Predator 2 (Legend trainer works not 100%,
Rise of the Robots (only available in HD (Anthrox),
Jurassic Park (with trainer) ,
Running Man (with trainer) ,
The Plague (with trainer) .
Alcatraz (with a 100% working trainer)
Cedric and the Lost Sceptre (with a 100% working trainer)


so, thats it...

Perhaps each is one or the other wishes come true.....

Last edited by TrainerFreak; 23 November 2011 at 17:09.
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Old 23 November 2011, 16:29   #2
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This was very interesting post! Some points:

Necronom trainer is fully working but the trained version itself is bad, the game crashes before the second stage.

Jurassic Park is those famous Amiga games that never have been trained! Worth training I think because the inbuilt cheat engine contains only passwords to the different levels.

The Plague trainer was actually my wish some years ago and if I remeber right StingRay worked with this game...

Well here is my wishlist:

!!! APANO SIN !!!
!!! OVERDRIVE (Infacto) !!!

Yes I think that these SHUMPS have potential but they are a bit too hard. And I'm not completely wuss: I have completed Silk Worm without any trainer (well in two player mode but nevertheless).
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Old 23 November 2011, 16:46   #3
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Quote:
Originally Posted by TrainerFreak View Post
Atomic Robokid (Complete New with trainer or with a new Disk 2, Disk 2 from Angels-Genesis works not 100% ,
Cool Spot (Complete New with trainer, or with new Disk 3, Disk 3 has a Error,
The Plague (with trainer) .
These will definitely be done/finished, sooner or later.


Quote:
Originally Posted by Old Fool View Post
The Plague trainer was actually my wish some years ago and if I remeber right StingRay worked with this game...
That's correct.


Quote:
Originally Posted by Old Fool View Post
Yes I think that these SHUMPS have potential but they are a bit too hard.
Apano Sin is quite easy IMHO, when I cracked it years ago (time flies...) I playtested it and completed it without any problems.
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Old 23 November 2011, 17:24   #4
TrainerFreak
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Yeahh StingRay "i'm glad to hear"

@ Old Fool "i meant with Necronom" (Bad Work from Legend)

Ohh yes i forgot "Apano Sin" with a Nice Trainer from the N° 1 Trainer Makers in the New Millenium.
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Old 23 November 2011, 17:34   #5
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Cool Spot is almost finished (crack, trainers, 680x0 fixes), I just need to code a new trainer menu/crack intro for it. Same for Atomic Robokid.

The Plague still has gfx bugs and I still need to find a way to make it run on 512k machines, it's been quite a while that I last had a look at it.
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So much crap coming out, it must take you all day
There's a space kept in hell with your name on the seat
With a spike in the chair just to make it complete
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Old 24 November 2011, 21:10   #6
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Useless to mention that who will be your guest to test "the plague" my friend he he .
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Old 04 December 2011, 12:08   #7
mai
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I have never seen a trainer for "Soccer Kid" AGA-version!
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Old 06 December 2011, 22:47   #8
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Right mai and the AGA version is really good so it would worth to have one .

I add "the killing game show". A trained AT LAST fixed version (correct intro music AND doll speed) would be great for christmas !

Last edited by prowler; 06 December 2011 at 22:56. Reason: Back-to-back posts merged; please use the Edit button.
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Old 11 December 2011, 14:36   #9
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Moonstone
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Old 23 September 2012, 18:06   #10
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Quote:
Originally Posted by TrainerFreak View Post

Here my little Christmas (trainer) wish list.....



Running Man (with trainer) ,


found a trained version by "AFL".
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Old 23 September 2012, 21:24   #11
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verry nice
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Old 24 September 2012, 16:23   #12
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Quote:
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found a trained version by "AFL".
Is that 1988 trainer style?
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Old 24 September 2012, 18:18   #13
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Quote:
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Is that 1988 trainer style?
trainer was created in 1989.
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Old 25 September 2012, 11:30   #14
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Quote:
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trainer was created in 1989.
My mistake, those seemed all the rage in the late 80s, small code too.
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Old 25 September 2012, 21:29   #15
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Mmmm christmas is soon, this list has to be updated guys !!!
Come on, let's remove some dust and post your wish list here .

I start with... "the killing game show". Ooops, what a surprise looool .
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Old 26 September 2012, 12:41   #16
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mai: I can't find your version in tosec on planet-emu. Was it on a compilation disk?
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Old 26 September 2012, 18:24   #17
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mai: I can't find your version in tosec on planet-emu. Was it on a compilation disk?
will be included in next TOSEC release.
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Old 27 September 2012, 17:15   #18
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cheers.
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Old 09 October 2012, 22:21   #19
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Quote:
Originally Posted by mai View Post
Moonstone
I've been having a look at Moonstone over the last few days (one player mode only) and I've managed to find a few things... thing is, I'm going to be having some work done on my house over the next week and I'm not going to be able to look at it further for quite some time. Also, I've never properly trained a game before, so I thought I'd post my findings on the game here to see if any experienced trainermakers want to take a look at it and see if they can get anything out of it. I'm aware that this game hasn't had a trainer yet, so I hope someone finds this useful!

So here goes...

Lives are held at $8D825, daggers are held at $8D828, gold (max value 96 = 150 gold) is held at $8D827.

Energy during battles is held at $8D82C, each 'enemy' is treated as its own 'sub-game' (has its own decrement for in-battle energy, sometimes due to different enemies having several different moves etc.)

Decrements I've found for in-battle energy I've found as follows:

Enemy knights: $857A0 = NOPping makes player invincible.
Bulls: $856F4 = NOPping makes player invincible.
Enemy with jousting stick: $8559A = NOPping makes player invincible.
Enemy with axe: $85544 = NOpping makes player invincible.

Stupid raccoon things: there are four decrements during this battle because of the various different moves (biting your leg, clawing your eyes etc.) and they're found at $854EA, $854C0, $86206 and $86310. Three of these can be NOPped in order to make player invincible to attacks, however ONE of these (where stupid raccoon thing lifts you up into the tree and auto-kills you) can't be simply NOPped as it drains the energy gradually to zero and auto-kills you. NOPping this just sticks the game in a loop where nothing happens, and if the auto-kill is left in, you will lose a life.

Blue dude with stick: $8561C = NOPping makes player invincible.

Skull plant thing: $80400 = NOPping this out patches auto-kill so when enemy auto-kills you, it classes the enemy as being defeated.

Tango-tanned orange lion/dog thing that shakes you up: $845A6 = NOPping this out makes player invincible to attacks, plus if enemy jumps on you and auto-kills you it classes the enemy as being defeated.

Dragon: $8567A = NOPping this out makes the player resistant to fire attacks and patches auto-kill when player is eaten by the dragon to class the dragon as 'defeated', however, if you go near the dragons feet and he kicks you, he will kill you.

HAVE not managed to get to the final boss yet (I've been playing this game over and over to see if there's anything I've missed).

Note: Before NOPping out the instructions for the 'blue dude with stick', 'skull-plant thing' and 'orange lion/dog thing', I had no problems with patching stuff at the beginning of the game and it playing as normal. However, ONE of these enemies if the patch is installed at the beginning of the game, dumps you in a routine at $80AA4 which loops in on itself. I don't know why this happens, but I found if the routine was NOPped out the game played as normal anyway.

Hope someone finds all of this useful!

-S83.
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Old 10 October 2012, 01:01   #20
s2325
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Any chance for Rooster II trainer? http://hol.abime.net/4652/screenshot I'm really curious about this game but can't go anywhere.
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Old 10 October 2012, 02:32   #21
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Having a look at Rooster II now... every time you load the game afresh the values in memory seem to be located in a different place every time. Energy is a max value of 64 though and is ALWAYS located right next to the value for the bullets. It's fair to say I don't really like this game
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