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#121 |
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Zone Friend
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4mb of source
med music ![]()
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KO-GATHERING.COM - KICK OFF 2, PLAYER MANAGER and others. http://www.ko-gathering.com |
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#122 |
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CaptainM68K-ExtADF
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excellent !!! well done folks
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Denis |
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#123 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,026
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I'll let Stainy respond to this thread as its his find, but needless to say, its not good news folks.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#124 |
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CaptainM68K-ExtADF
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Why ? if you can assemble the source, it's ok ? don't you think ?
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Denis |
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#125 |
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Zone Friend
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Yeah, not good news..
Lots of stuff missing.. only one track but it`s better than nothing..I`ve got an email into the guy.. see if he remembers if this is all he has.. etc. I read some reviews where they showed it off at some World of Amiga show. So this might be that preview ![]()
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KO-GATHERING.COM - KICK OFF 2, PLAYER MANAGER and others. http://www.ko-gathering.com |
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#126 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,026
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Quote:
There should be 16 tracks, and theres only one. There should be 16 different track music, and theres only one. Hopefully Stainy can prod those guys to dig out more stuff, otherwise its a barely playable one level demo.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#127 |
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Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 8,694
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It could be worse. Look on the bright side. At least there's no virus damage.
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#128 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,026
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And the disks didn't get lost.... ahem, i'll get my coat!
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#129 |
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Moderator
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Even a 1 level demo would be awesome, and I'm sure others here would help make new tracks if it's possible to incorporate them!
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#130 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,026
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Theres no included tools for making anything. But i'll endeavour to get something running, so far its a bit messy.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#131 |
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Registered User
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Shame. Looks like it IS the demo I saw running at a show years ago.
I'm with Codetapper though, anything is better than nothing. |
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#132 |
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Moderator
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Galahad: What's happening with the game? Surely by now you can at least tell us what you have. Is it a mess of source code? If so, what's the problem assembling it? Are there any executable demos of the level that does exist? I think lots of people are dying to see anything of it other than the screenshots Dr Bong uploaded as part of the HOL entry ages ago!
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#133 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,026
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Quote:
I can upload the assembled preview for people if its required, but as for a game, its not even that.
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#134 |
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Registered User
Join Date: Aug 2005
Location: Karlsborg, Sweden
Age: 33
Posts: 464
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Please upload it anyway.
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#135 |
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Moderator
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I agree with Fryguy, we want to see the graphics at least for the demo level even if there's no game as such!
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#136 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,026
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Ok, will endeavour to release it today, warts n all!
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#137 |
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Moderator
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Either Supervision have a far more advanced version somewhere, or someone really exaggerated what had been done. The big previews in The One stated that accurate laptimes within a split second of the real tracks were achieved!
If it was to hype the game up, it just feels wrong to blatantly make stuff like this up. I hope there's more but I've read enough "Games that Weren't" entries to know sometimes all you get is a few screenshots and an unplayable game! Can't wait for the demo! |
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#138 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,026
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Now in the Zone.
Ensure you look at 'readmefirst' before trying to play ![]()
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#139 |
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Moderator
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It's a real shame the developers fell into the usual trap of developing the title screen, menu system, credits, options, music and forgetting to get the main game engine going first and a few tracks working properly.
After all, they could always have simplified all the excess fluff like picking drivers, teams, wing settings and just had a Super Sprint style racing game. BTW a nicer startup script for the game is simply: assign cd0: dismount >NIL: assign cd0: "" TheBigEnd |
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#140 |
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Registered User
Join Date: Aug 2005
Location: Karlsborg, Sweden
Age: 33
Posts: 464
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I only tried it under WinUAE but are you supposed to be able to drive on the track?
When i press "start race" it shows the track and then hangs. Perhaps it works better on real hardware. |
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#141 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,026
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Quote:
Make sure you are using an AGA configuration.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#142 | |
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Zone Friend
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Yes
Quote:
Oh so it is AGA? remember you said you couldn`t see it being AGA ![]()
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KO-GATHERING.COM - KICK OFF 2, PLAYER MANAGER and others. http://www.ko-gathering.com |
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#143 |
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Registered User
Join Date: Aug 2005
Location: Karlsborg, Sweden
Age: 33
Posts: 464
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I'm pretty sure i had enabled full AGA emulation but it's probably some other setting which was wrong.
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#144 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,026
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Its AGA in the sense that thats the way its been coded, though with decent programming it shouldn't need to be AGA.
its AGA for the overlay sprites, it only uses an extra bitplane, but for that extra bitplane, i've frankly seen better looking OCS/ECS games than this. The other reason for insisting on AGA is the ridiculous memory requirements for the maps and blocks and stuff.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#145 |
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Alien Breeder
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interesting stuff. It reminds me to Warm Up, although this one has more diversity in the track tileset and gives me the feel to look more far than in WU.
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#146 |
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Moderator
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The Hidden must have some more stuff somewhere as the Amiga Power preview of The Big End has what appears to be the Monaco track with tunnel showing.
I still can't believe that what we have here was shown as a demo at the World of Commodore 94 show, as the track doesn't even have all the blocks let alone any collision. And the car graphics look better in the magazines than on-screen. Also those huge status panels are far too distracting. A much smaller panel without all the fluff would have been far better and not required AGA sprites! |
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#147 |
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Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 8,694
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Let's hope there is more coming Stainy's way soon.
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#148 |
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Zone Friend
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Emails are already in to the guy
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KO-GATHERING.COM - KICK OFF 2, PLAYER MANAGER and others. http://www.ko-gathering.com |
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#149 |
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Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 8,694
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#150 |
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Registered User
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I'm getting the attached error after trying to assign both ways, file is not executable.
Running on E-UAE, A4000 hard drive setup into Workbench. Any thoughts, other than it's E-UAE but I don't believe that's the issue. |
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#151 |
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Registered User
Join Date: Aug 2005
Location: Karlsborg, Sweden
Age: 33
Posts: 464
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You could try protect +e TheBigEnd or if it is protect TheBigEnd +e
Can't remember |
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#152 |
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Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 8,694
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