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#1 | |
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Linux snob
Join Date: Sep 2008
Location: Monkey Island
Posts: 965
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Who were the best developers and where did they come from?
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#2 |
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TinkerTailorContentMaker
Join Date: Nov 2009
Location: England
Posts: 444
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I would say there is some evidence for this, around the early 80's Britain did dominate alot of the 8-bit market in terms of output, but like all things that go up eventually they must come down, after the Micro market burst in the UK other countries soon caught up and refined their buisness models.
A good source for this period is "Micro Men" from the BBC. http://www.youtube.com/watch?v=2y8IkcUGV9w Some British 80's/90's game developers that deserve an honorable mention: David Braben/Ian Bell - Elite. Codemasters - Lots, most famous for Dizzy Series. Thalamus - Creatures games, Hawkeye, Delta etc. Psygnosis - Beast Games, Lemmings, Armour Geddon(s).... Sensible Software - Wizball, Cannon Fodder, Sensi Soccer... Team 17 - Worms, Alien Breed, Project X etc Core Design - Chuck Rock games, Banshee, Darkmere... Bitmap Brothers - Chaos Engine, Speedball(s), Gods... Gremlin Graphics - Zool(s), Lotus Series, Disposable Hero.. Last edited by lordofchaos; 10 September 2012 at 01:06. |
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#3 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,275
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Codemasters made one bad game - Championship Jet Ski Simulator for Amstrad CPC: http://cpcrulez.fr/GamesTest/champio..._simulator.htm There are invisible single pixel size barriers and you can stuck with other player under bridge forever.
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#4 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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Also Graftgold, Bullfrog, Tony Crowther, Archer MacLean, Mike Singleton...
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#5 |
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Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 345
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Not British, but I've never seen a bad Factor 5 game.
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#6 |
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Registered User
Join Date: May 2003
Location: mercury
Posts: 471
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Thats what I was going to tell..
British scene were the best,.. but all of them got astonished with Factor 5,.. and specially with Turrican 2. Andrew Braybrook got really impressed, and Braybrook was someone. Infact Im really surprised that with all the dozens of British companies no one came with something like Apydia. Marketing made Amiga games unfocused.
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insert disk 2,. mwahahahah |
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#7 |
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Banned
Join Date: Aug 2011
Location: Saturn
Age: 41
Posts: 279
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#8 |
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Puttymoon inhabitant
Join Date: Mar 2007
Location: Prague, CZ
Age: 35
Posts: 2,416
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I say Bitmap Brothers. And so the flamewar was born...
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Download Downfall AGA for free for your Amiga! |
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#9 |
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Registered User
Join Date: Mar 2011
Location: UK
Age: 29
Posts: 142
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My favourites were: Factor 5, Psygnosis, Core Design, Gremlin Graphics and Team 17... in no special order!
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#10 |
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Into the Wonderful
Join Date: Mar 2002
Location: Gods Country
Age: 38
Posts: 2,009
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Of course it depends on how you define "best", but I have to agree
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#11 |
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Registered User
Join Date: May 2010
Location: Grimstad, Norway
Posts: 257
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While I think the UK scene were pretty much the major one in europe, how did it fare in other markets - like USA and Japan?
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#12 |
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Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 345
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Was there much of an Amiga market in Japan? Most of the European games still seemed designed for NTSC screen sizes, so I guess there was an intention to export across the Atlantic.
The Bitmap Brothers were a good cross-platform developer, but they never really pushed the Amiga to its limits for the sake of the Atari ST version, which is a shame. Still, Xenon II is one of my all-time favourite games. Xenon I on the other hand... I think we can see their output gradually improve in quality over the years. Psygnosis's output was very inconsistent, however. Some games were technically excellent (if a tad on the difficult/frustrating side), others were a little of an embarrassment. I mentioned Blood Money elsewhere, a way over-hyped game in my opinion, especially cringeworthy in the presentation (the bit of the intro with the spaceship flying through the asteroids was the best bit, they should have made the whole game like that, but the opening credits with the sampled speech sounded like it was done in someone amateur's back bedroom for a PD game, and the "cram loads of vocal samples in" style of the music). Although I must admit I have something of a soft spot for Menace, maybe because it was one of the first games my Dad bought for the Amiga. |
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#13 |
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Oldskool Demo Coder
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I would say Germany, Denmark and Sweden reached the highest technical quality among the developers active during the Amiga game boom. However, a good developer can also be one that makes a fun and well play-tested game. In that department I would say the UK rules supreme by the sheer number of decent technical quality developers who actually had it as a profession, many of them coming from 8-bit. USA was sadly absent from 1989 onwards, already having moved on to PC and consoles, or I should say moved on from home computers. I think I have two games made in the USA that I play, Zany Golf and F/A-18 Interceptor, and ... that's it.
If you want namedropping from the UK developers I would say the already famous names: David Braben, Andrew Braybrook, Archer Maclean, John M. Phillips, Geoff Crammond (off the top of my head). Of these, Braybrook made the most quality Amiga games, with Braben and Crammond following, with Braben and Braybrook staying loyal to the Amiga after 1992 unlike basically all other UK developers. Remember that the buzz we enjoy from the good old times can be present-day buzz. No Amiga magazines and no hype campaigns from wealthy game companies today, but if you really want to you can be an internet detective and find out who's working on what. If the interest in the developers is there, it can yet become enjoyable and intriguing "buzz".
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Henrik. Programs Amiga demos, iPhone apps, websites, etc. A1000/512k - A500 2.0/040@28/4M/.5M slowmem/8M/SCSI/CF - A600 portable II 3.1/ACA630/WiFi/CF - 'A1700' 3.1/68060@80/64M/IDE-Fix Express/CF - etc."The difference between PC and Amiga is that 10yo PCs are worth $0. 20yo Amigas are worth a lot, and Amigas that are only 15yo cost a fortune!" If you like Portal 2, try my >> single player and cooperation maps << Last edited by Photon; 11 October 2012 at 15:39. |
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#14 |
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Puttymoon inhabitant
Join Date: Mar 2007
Location: Prague, CZ
Age: 35
Posts: 2,416
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In fact I adored Graftgold most for their programming perfection. I dont like Fire and Ice or Virocop much, but they still are programmed brillantly. Paradroid 90and Rainbow Islands are excellent and Uridium 2 is just a masterpiece. So shame there were so few games from Graftgold for Amiga
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Download Downfall AGA for free for your Amiga! |
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#15 |
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Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 849
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Where was Discovery Software from?
Hybris and Battle Squadron were pretty great... IMHO desiv |
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#17 | |
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Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 849
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Quote:
I googled it quickly, but didn't go far enough.. Stopped at Discovery.. So, Denmark it is... I seem to remember (hazily) some other developers from Denmark... And those above games were top notch... So, the UK rocks, but you have some competition!! :-) desiv |
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#18 |
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Zone Friend
Join Date: May 2006
Location: France
Posts: 384
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No the French were the best
![]() Eric Chahi, Paul Cuisset, Pierre Adane, Fernando Velez, Frederic Raynal (maybe not on AMIGA), Yves Grolet, Francois Lionet... Kamelito |
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#19 |
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CaptainM68K-ExtADF
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Pierre Adane was a serious king coder. A very talented guy and a kind of amiga guru guy
![]() Thierry Levastre and Philippe Dessoly (in particular him) got diplomed of Beaux-Arts Academy ; Philippe is even a prom major from the said academy. He was by the way the only guy autorised by go nagai himself to draw Grendizer (Goldorak robot in french) character and even moldering die cast figurines, as well as Leiji's matsumoto's Captain Harlock character. Paul cuisset and all the guys at delphine were some of the most awesome guys of the industry, heh flashback was amiga first, and it sold to so many copies ![]()
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Denis Last edited by dlfrsilver; 13 October 2012 at 00:55. |
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#20 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,486
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#21 |
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CaptainM68K-ExtADF
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indeed, Pierre was one of coding god back in the day.
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Denis |
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#22 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,486
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Must have missed something there then
From the list of games on HOL I can't really tell if he's a coding god tbh. |
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#23 |
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Moderator
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Pierre Adane made 2 pretty much arcade perfect conversions in Pang and Snow Bros, and that elevates him to a coding god in my mind!
He also co-wrote Ilyad and did a little (hard to know exactly what) on Plotting. Clearly he was incredibly good at duplicating a game presented to him with Amiga specifics in mind. No ST-port-itis here! |
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#24 |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,380
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Probably true, but they were weak in game design. You can see it in their later console games which weren't ports. And of course a question of genres, e.g. Ambermoon by Thalion is unmatched in the RPG genre.
Last edited by Retro-Nerd; 13 October 2012 at 02:45. |
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#25 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,486
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Cheers for clearing that bit for me Codetapper
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#26 |
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Registered User
Join Date: Jul 2010
Location: Australia
Posts: 445
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Katakis wasnt very good on the Amiga. Presentation was okay, and it moved smoothly enough, but the game itself was vaaaastly inferior to the c64 game of the same name. Graphics were also pretty ugly (looks pretty st-ish).
Thankfully (for my tastes) they did a pretty decent job on R-Type itself. Bitmap Brothers were quite good, albiet mostly multiformat as mentioned, but they released Ruff 'n Tumble, so I cant help but like them ![]() |
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#27 | |
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Registered User
Join Date: May 2003
Location: mercury
Posts: 471
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Quote:
Ruff'n'Tumble were released by Renegade.. but developers instead of BitmapB were JasonPerkins and RobinLevy ( teamed up as Wunderkid if I recall correctly. ) Renegade was cool for last commercial gaming years of Amiga.
__________________
insert disk 2,. mwahahahah |
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#28 |
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Oldskool Demo Coder
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That explains that. *ducks*
__________________
Henrik. Programs Amiga demos, iPhone apps, websites, etc. A1000/512k - A500 2.0/040@28/4M/.5M slowmem/8M/SCSI/CF - A600 portable II 3.1/ACA630/WiFi/CF - 'A1700' 3.1/68060@80/64M/IDE-Fix Express/CF - etc."The difference between PC and Amiga is that 10yo PCs are worth $0. 20yo Amigas are worth a lot, and Amigas that are only 15yo cost a fortune!" If you like Portal 2, try my >> single player and cooperation maps << |
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#29 |
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Registered User
Join Date: Jan 2010
Location: Watford UK
Posts: 266
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1: Factor Five
2: Ocean France 3: Bitmap Brothers 4: Gremlin Ocean UK = Bad Team 17 = Glossy but overated Psygnosis - nearly on the top list next to gremlin. The worst offender: Tiertex Even though they had less output I have to mention Housemarque, Thalion Software and Digital Illusions. I can't remember if Probe we're any good. They made Golden Axe and Outrun Europa which I really liked but I think they created the abomination that was Turtles the Arcade game. Possibly the worst conversion in gaming history. Gotta be careful here and not confuse Game publishers with Game developers. Even that tower of Sh!t US Gold released one good game (Shadow Dancer!) The worst offender: Teirtex (That needed saying twice ) ![]() |
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#30 |
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Puttymoon inhabitant
Join Date: Mar 2007
Location: Prague, CZ
Age: 35
Posts: 2,416
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I am surprised nobody mentioned DMA Design yet, who brought us Lemmings madness and also Hired guns. On the other hand, their other games weren't so brilliant.
Not to forget Reflectios and Silmarils. They created some real gems. Beast trilogy and Ishar quadralogy is something that is just awesome. And somebody could also bring up Bullfrog. DMA design is british, as well as Reflections and Bullfrog. Silmarils were french.
__________________
Download Downfall AGA for free for your Amiga! Last edited by Predseda; 28 February 2013 at 12:51. |
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#31 |
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Registered User
Join Date: Oct 2012
Location: The Netherlands
Age: 31
Posts: 31
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System 3 anyone?
![]() The best games came out of Britain, Germany and France as far as I'm concerned... |
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#32 |
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Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 345
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Novagen. I thought Damocles and Mercenary III were excellent. Here's still hoping for Mercenary IV...
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#33 |
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Registered User
Join Date: Nov 2012
Location: Spain
Posts: 133
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In the 8 bits the Spanish were the best and most productive with the British-(Dinamic Software, Opera soft, Ziggurat, Topo Soft etc) in the 8-16 bits I want to remind Hewson call after 21st Century Entertainment.
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#34 | |
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Registered User
Join Date: Sep 2004
Location: Spain
Age: 38
Posts: 103
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Quote:
![]() Japan, Usa, France or Germany were much more productive during the 8 bits. And with respect to the quality, better don't say a word ![]() |
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#35 | |
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Registered User
Join Date: Nov 2012
Location: Spain
Posts: 133
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Quote:
I was referring mainly to the European market and the Spectrum, Amstrad, C64 Japan was mainly in the Japanese market with the MSX USA in the American with the Atari 8bits Had not quality? there were more good than bad quality. I remember a few: La Pulga, Sir Fred, Camelot Warriors, Game Over, Army Moves, The Abbey of Crime, Mad Mix ... Do you remember many German or French titles for 8 bits? Conversions to 8 bits of Infogrames made them a Spanish company- (New Frontier) So you are a "fellow countryman"? I think you are rather a reflection of what this country is centuries ago. I do not see that others throw stones on its roof. Last edited by vitux; 04 March 2013 at 22:29. |
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#36 |
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Amos Basic
Join Date: Feb 2013
Location: Orleans | France
Age: 38
Posts: 20
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Good 8bits titles made in France ? Oh oui
![]() MGT, Bactron, Get Dexter, Sapiens (5000 BC?), Infernal Runner (Eric Chahi), Crazy Cars, Macadam Bumper, Bubble Ghost, Captain Blood ... ![]() Besides, on the Amiga side, my favorites were probably DMA Design who really allowed Psygnosis to climb to a higher level ![]() Last edited by prowler; 04 March 2013 at 23:05. Reason: Back-to-back posts merged; please use the Edit button. |
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#37 |
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Registered User
Join Date: Jul 2010
Location: Australia
Posts: 445
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Sorry, but Ive never understood the obsession some people have with someone's nationality. Patriotism is an evil concept that only serves to promote separation. Peoples nationality is dictated by where their parents f@cked, nothing more. No harm in a person liking where they live, or having pride in their town, but beyond that its just a subtle form of (usually misguided) racism in my opinion. Excuse the slightly crude nature of the expression of this sentiment, but it works better this way.
Now that said, the basic idea Ive expressed above also carries across to this thread. There's good games and bad games made all over the world. Different machines were more prominent in different countries, and typically this is where the best games (and probably worst) for "machine X" are developed. Occasionally a particular group will be good developers for a certain machine, but this says nothing other than the fact theyre a good development team, who could be from anywhere. What they develop speaks only of the individuals abilities and nothing of their nationality. |
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#38 | ||||
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Registered User
Join Date: Sep 2004
Location: Spain
Age: 38
Posts: 103
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Japan was much more than MSX in 8 bit computers. USA was more C64 than Atari 8 bits. Quote:
Of course, Turrican I & II, Bactron, Billy I & II, Renaud, Spherical, Katakis, Zombi, Birdie, Captain Blood, Bobo, Bumpy, Infernal Runner, Skweek I & II, Crafton & Xunk I & II, BAT, ... we can follow during hours, if you like. Quote:
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It's the attitude that everything is great, what it's hurting our country since ever. PD: You can find me this weekend in Retro Madrid defending the spanish software and buying books and new software and we can have a nice talk. |
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#39 |
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TinkerTailorContentMaker
Join Date: Nov 2009
Location: England
Posts: 444
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I can see where your coming from with this Fishyfish, I'm not particularly interested which country produced so called superior or more succesful software but it I find the thread intresting all the same, I would be lying if I said I didn't feel some sense of pride from my country of birth but to paraphrase the great bill hicks when asked if he was proud to be American, "Well my parents fucked here, I did'nt have a whole lot to do with it!".
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#40 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,486
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It's sad that some German (text)adventures for the Amiga never got an English translation. For me (even if it's a niche) games like Jonathan, Stadt Der Löwen or Hexuma really gave a dying genre a nice farewell. All those games showed how much love for details you can put into a game. I'm not saying these are the best developers, but they should get an 'honourable mention' here at least
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