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Old 27 November 2008, 15:38   #1
Retroplay
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Space Hulk problem

Can anybody with real hardware check this.
When I select Space Hulk Originals -> Cleanse and Burn I always get this error message:
Exception "Illegal Instruction" ($10) at $69B2 occured.
I'm using WHD16.9 (Sept. 7) and it keeps crashing no matter what I do.
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Old 27 November 2008, 15:49   #2
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Confirmed, i get the same error message on my real miggy.
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Old 27 November 2008, 19:04   #3
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My original version of Space Hulk does not work with WHDLoad slave at all...
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Old 27 November 2008, 21:05   #4
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I'll check into this, and Mailman, if you could send me your version as ADF's to galahadfairlight(at)yahoo.co.uk
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Old 27 November 2008, 21:14   #5
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Thanks, because playing this game from floppy disks is a pain in the butt.
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Old 28 November 2008, 08:56   #6
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BTW. Is this game saving games to HD? About month ago I've played a little but once I've finished mission I realized that I'm playing mission 1 all over again. Specific my problem (I may doing something wrong) or unsuported version?

Mailman, is this polish IPS version ?

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Old 28 November 2008, 09:04   #7
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i have installed the game with my original and it works BUT some miggy fellows reported me that they can't go past the first level, it loops on level 1.

It needs to be reworked i think...
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Old 28 November 2008, 09:42   #8
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With this looping of first mission game cannot be ended. It's probably saving games bug. I've installed this game from IPFs images.
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Old 28 November 2008, 14:13   #9
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@Galahad/FLT

OK, I will. Maybe even today

@haynor

Yes.
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Old 29 November 2008, 20:49   #10
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I'll check into this, and Mailman, if you could send me your version as ADF's
Already sent
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Old 02 January 2010, 10:53   #11
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@Galahad

Is there any progress with the slave?
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Old 12 January 2010, 19:17   #12
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Galahad, could you respond, please?
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Old 12 January 2010, 20:47   #13
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With this looping of first mission game cannot be ended. It's probably saving games bug. I've installed this game from IPFs images.
This is being worked on, but theres a bug in either the game or KickEMU which crashes WHDLoad when trying to load files.
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Old 13 January 2010, 13:15   #14
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Originally Posted by Galahad/FLT View Post
This is being worked on, but theres a bug in either the game or KickEMU which crashes WHDLoad when trying to load files.
I think the jst version can save games - but I think there are other issues, perhaps there would be some time-saving source code?

Cheers.
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Old 13 January 2010, 14:06   #15
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I think the jst version can save games - but I think there are other issues, perhaps there would be some time-saving source code?

Cheers.
No, its a specific KickEMU or game problem.

I know why my original release didn't progress beyond level 1, because I didn't know the game saved progress as it went.

But originally I used KickDOS to install Space Hulk and that is no longer in use, but using KickEMU to install it as files, i'm having issues where as soon as the game goes to load a game file, the whole thing just hangs.

i've got a feeling its a CIA interrupt problem, either the game isn't coded correctly, or KickEMU has a bug, and i'm leaning more toward the former at the moment.
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Old 13 January 2010, 16:34   #16
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well when loaded from ADF, the guys that love this game told me they pass to the next level, but not possible under whdload install.
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Old 03 May 2010, 20:34   #17
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I did some more tests with Space Hulk today and I managed to run it without problems. So my version is supported. What I did? I used tooltypes: NOCACHE and CHIPNOCACHE. The game does not quit with Illegal instruction error but still saving is not possible.
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Old 04 May 2010, 11:57   #18
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I tried your settings and other. In most case I get only the access fault mentioned on whdload mantis.
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Old 02 September 2012, 23:46   #19
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JST version is in the zone.

It works as it should on my vanilla A1200 + 8mb fast.

I know it's not exactly a solution to the whd problem but at least you can play from hd now without the horrible slow disk loading.
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Old 03 September 2012, 21:29   #20
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JST version is in the zone.

It works as it should on my vanilla A1200 + 8mb fast.

I know it's not exactly a solution to the whd problem but at least you can play from hd now without the horrible slow disk loading.
Thank you
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Old 10 September 2012, 00:46   #21
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Space Hulk WHDLoad now saves correctly, and it is now possible to continue past Mission 1 in the Deathwing missions.

KickDOS has also been removed and all DOS calls bypassed saving memory requirements.

Just the bugged "Cleanse and Burn" mission to fix, I suspect its a file problem as there is no specific other reason why it should fail.
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Old 10 September 2012, 00:51   #22
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i'll try it with my original sealed copy as soon as you release it
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Old 10 September 2012, 01:05   #23
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i'll try it with my original sealed copy as soon as you release it
Can't release it knowing it doesn't work with one of the missions mate, that would be daft!

Happy to release a BETA playtest version though
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Old 10 September 2012, 02:04   #24
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Just the bugged "Cleanse and Burn" mission to fix, I suspect its a file problem as there is no specific other reason why it should fail.
But that mission works fine with the JST install.

I installed both JST and WHD versions with the same ipf images (SPS ID: 1279).
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Old 10 September 2012, 02:11   #25
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But that mission works fine with the JST install.

I installed both JST and WHD versions with the same ipf images (SPS ID: 1279).
Yeah, just figured that out, copied over the files from an IPF and it still bugs out, weird, its the only mission that does it!

Will continue to have a looksee


EDIT: Just fixed it! Memory problem, now solved!
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Old 10 September 2012, 02:23   #26
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Well done Sir, well done indeed.
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Old 10 September 2012, 16:18   #27
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I would like to test a BETA version. At least I could test my mantis issue #2288 ("Purify" mission).
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Old 11 September 2012, 22:58   #28
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Well done Sir, well done indeed.


Cool
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Old 11 September 2012, 23:51   #29
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I would like to test a BETA version. At least I could test my mantis issue #2288 ("Purify" mission).
Whats the issue with that?
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Old 12 September 2012, 20:43   #30
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Whats the issue with that?
I just tried and it does indeed crash.
Code:
************************* 12-Sep-12 20:39:15 ************************17.1.5191***
Slave='SpaceHulk.slave' (7908 bytes)
ShadowMem   5AF5E0 -   6005E0 ( 331776) AbsolutMem    51000 -   100000 ( 716800)
Resload     9A9E60 -   9AFEF4 (  24724) at 9A9E60  GL=$9F0F60
Slave       9F8E70 -   9FAD30 (   7872) at 9F8E70  BaseMemSize=$100000
ExpMem      9B0000 -   9F0000 ( 262144) at 9B0000
attn=213(UAE,20,81) fc=-1 kn=20630 cs=5F9B rw=0 zpt=-1 ep=0 ei=0
setcpu=33D(DC,IC,SCB,ECB,BNC)

Exception "Illegal Instruction" ($10) at $69B2 occured.
Full error dump in the zone (Purify.lha).
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