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#41 |
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Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 26
Posts: 9,675
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But I already have disk two in my external disk drive SO WHY WON'T IT RECOGNISE IT? EH?
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The EAB/Lemon Amiga Super League | Round 6 - Arcade Pool | Round 7 voting Lemon Amiga is now on YouTube and Facebook! |
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#42 |
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Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,145
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Dual Crew Shining proove in Sonic Attack that Sonic could have been done on amiga
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#43 | |
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Oh noes!
Join Date: Mar 2003
Location: Neverland
Posts: 621
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Quote:
http://eab.abime.net/showthread.php?t=41747&page=2 I take Mr Nuts as an example of a conversion where the style is similar http://www.youtube.com/watch?v=7GHoqRscnOk or kid chaos http://www.youtube.com/watch?v=u_1fME0wPzw Both "suffer" from the limited playfield/enemies palette limitations. The Zool "engine" approach would probably be a more playable Amigafied version but less faithful to the original. Last edited by spiff; 22 December 2011 at 15:19. |
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#44 | |
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EAB veteran... Honest!
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Quote:
What about the tons and tons of processor cycles required to draw enemies, move them, spin the rings, animate flowers, work out speed on hills, work out which sprite animations to use on loops? And that's just the start. I mean, come on, that probably has < 2% of the tiles needed to make a single act of sonic, for a start. All that shows is about 5% or maybe less of the code required to make the game. |
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#45 |
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Old Skool
Join Date: Nov 2011
Location: London
Age: 31
Posts: 19
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I am glad US Gold never managed to release a conversion for this on the Amiga.
I remember reading that they were in talks about acquiring the license from Sega but when they saw just how big Sonic was going to be be they decided to keep it exclusive to sell Megadrive systems. US Gold made some pretty poor conversions back in the day, I'll never forget the disappointment when I loaded Street fighter II on the Amiga for the first time. |
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#46 | |
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Registered User
Join Date: Apr 2006
Location: France
Age: 38
Posts: 826
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s2325 loooooooooooool !!! Omg during a jump hahahaha !!
Magnetic Field with South Soutern were with no doubt the better to do a perfect conversition. The only differences would have been maybe the size of the screen (same size than Kid Chaos) and the sound (farrly better on amiga of course). Kid Chaos is really incredible, i don't think that a port of Sonic would have run under 50 fps. It would have been 50 fps with all the parallaxes, Kid Chaos handles this VERY well : see the first world with the incredible number of multidirectional parallaxes .Quote:
. I like also the gradients and the colors used in background in the Magnetic Field game.Last edited by Vollldo; 28 December 2011 at 07:00. |
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#47 |
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Amiga will never die!
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Sonic uses two 16 colour playfields and a 16 colour set of sprites on top. It runs in 320x224. Mr. Beanbag also runs in 320x224 and has two 16 colour playfields with 16 colour sprites, and when you gain some speed from rolling down some slopes it moves around about as fast as Sonic too. It's AGA-only of course, but I think it's the closest anyone has come to proving the Amiga hardware could handle a fairly accurate port of Sonic.
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#48 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,273
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#49 |
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Amiga will never die!
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s2325, can I get a copy of this disk? I'd love to get that mod out and use it in my own Sonic fangame.
Does anyone else know of any mod versions of Sonic music? I started on this years ago but moved on to other things, although anyone is welcome to pick up the development files I used and continue the game. It's made in Backbone so you don't need to know how to code. http://sonicamiga.blogspot.com/ Last edited by Rebel-CD32; 28 December 2011 at 09:09. Reason: Attached game demo. |
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#50 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,273
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ADF in the Zone or you can download music from http://modarchive.org/index.php?requ...id&query=87833
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#51 |
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AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 33
Posts: 927
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Hmmm... that's funny as I believe the original Spring Yard is a cover/remix of another song. Unless it's me (I have heard the tune so many times I may be going loopy!
)I have the official 10th anniversary sonic CD (released 10 years ago) which has a bunch of tunes on in red book format, but I'm not aware of any other sonic tunes in mod format. Edit: Urgh... having listened to the mod I was thinking of Casino Night Zone (Sonic 2). Spring Yard Zone has one of the most boring Sonic tunes ever... there are a number of others that should have been converted which are much more entertaining. Yup, I'm a Sonic fan. I have played the originals loads, but admittedly haven't played any recent ones since Sonic Adventure 2. Regards, Lonewolf10 Last edited by Lonewolf10; 28 December 2011 at 13:08. |
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#52 | |
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AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 33
Posts: 927
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Quote:
![]() Regards, Lonewolf10 |
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#53 |
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Amiga will never die!
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Thanks s2325, this might inspire me to add a few more levels to the game. It was pretty fun putting the levels together once I had fine-tuned the player controls.
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#54 |
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Registered User
Join Date: Aug 2007
Location: Gold Coast, Australia
Age: 28
Posts: 1,098
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Here's the first half of Green Hill Zone Act 1 recreated in Backbone with Rebel's Sonic pack and using Tricky's music. Just extract it and double-click the icon to play, but remember this was made with Backbone, not coded properly and suffers from all of Backbone's limitations.
http://home.exetel.com.au/~amiga/Sonic.lha Would anyone who has WinUAE be able to make a video of the game being played? I don't have Windows but I'd like to be able to show some other Sonic fangamers how it looks.
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A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/S-Video/PCMCIA NIC A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/IndivisionAGA CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB A600 000@7Mhz/2MB+2MB/RTC/ROM Switcher/KS3.1+1.3/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video Get AmigaOS for your PC, it's FREE and comes in two flavours! www.icarosdesktop.org www.aros-broadway.de |
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#55 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,273
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Thank you. I can see intro and title screen but after seeing level there is lowlevel.library missing.
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#56 | |
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Registered User
Join Date: Feb 2009
Location: london/england
Posts: 310
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Quote:
Tried to but can't get the actual game to run so missing some files for WinUAE. |
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#57 |
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Leffmann with two n's
Join Date: Jul 2008
Location: Sweden
Posts: 1,190
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lowlevel.library is part of Workbench 3, game runs fine from a clean install, nothing else needed. I would've recorded it but I'm running WinUAE via VirtualBox and a recording would just be too choppy.
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#58 |
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Registered User
Join Date: Feb 2009
Location: london/england
Posts: 310
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Ooooh it's AGA right.
Would it boot from a 2 Fd setup of WB3.0 and Extras 3.0? I have the files as a hard drive directory on my SATA unit. |
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#59 |
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Registered User
Join Date: Aug 2007
Location: Gold Coast, Australia
Age: 28
Posts: 1,098
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Hey guys, I'm sorry but it needs to be run from Workbench and you need to have Kickstart 3.0 or 3.1. Backbone was made with Amos and is limited to OCS games only, but since it supports CD32 control pads it still requires Kickstart 3.0 or above if your game has CD32 pad support. I will recompile the game disabling all CD32 buttons and reupload it, sorry about that!
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A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/S-Video/PCMCIA NIC A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/IndivisionAGA CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB A600 000@7Mhz/2MB+2MB/RTC/ROM Switcher/KS3.1+1.3/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video Get AmigaOS for your PC, it's FREE and comes in two flavours! www.icarosdesktop.org www.aros-broadway.de |
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#60 |
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AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 33
Posts: 927
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That's interesting. I had CD32 pad support for a game I was making on my real A600's (before they released the magic smoke), which was written in AMOS on Workbench 2. Not sure how they coded Backbone if they used AMOS (assuming I am thinking of the same AMOS).
Edit: I dug up my CD32 AMOS sourcecode, it indeed uses lowlevel.library. However, as long as lowlevel.library is in the correct place Cammy's Sonic game does work on Workbench 2. On my A600 WinUAE setup it runs really slowly. Not sure if that's because of my laptop's lack of emulation power, or whether it requires a faster CPU to run smoothly on an Amiga. Great work Cammy. I haven't played Sonic in years. Regards, Lonewolf10 Last edited by Lonewolf10; 10 January 2012 at 22:25. |
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#61 | |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,273
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Quote:
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#63 |
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Registered User
Join Date: Aug 2007
Location: Gold Coast, Australia
Age: 28
Posts: 1,098
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Thanks for making the video, s2325! I'm sorry I never got back with this in time.
![]() If anyone would like to try the latest half-level demo of Sonic the Hedgehog on their Amiga I have just uploaded a new archive http://amigachristmastree.ultimateam...ckboneDemo.lha Here's a screenshot of my Workbench showing the cool new GlowIcon Rebel pixelled for our Sonic games: ![]()
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A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/S-Video/PCMCIA NIC A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/IndivisionAGA CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB A600 000@7Mhz/2MB+2MB/RTC/ROM Switcher/KS3.1+1.3/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video Get AmigaOS for your PC, it's FREE and comes in two flavours! www.icarosdesktop.org www.aros-broadway.de |
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#64 |
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Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 26
Posts: 9,675
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Loving the background!
__________________
The EAB/Lemon Amiga Super League | Round 6 - Arcade Pool | Round 7 voting Lemon Amiga is now on YouTube and Facebook! |
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#65 |
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Registered User
Join Date: Apr 2008
Location: Milwaukee, WI USA
Posts: 132
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Cammy! Wow, very nice! I am downloading that demo now! I only just heard of and installed Backbone....
Eager to try this! Hey, can you upload your WB backdrop to the Zone?
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- - - - - - - - - - - - - - - - - Main Amiga: A1200 PowerTower, '060/50, OS3.9,256MB, CD-R,Zip,scanner, and tons of hacks/patches! >NIL: |
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#66 |
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Global Caturator
Join Date: Aug 2004
Location: Porando
Posts: 5,844
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Yes, WOW, what they said, just WOW.
Shows what you can really achieve if you're skilled enough, well done Cammy!
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"I used to be an Amiga user, then I took an arrow in the knee." |
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#67 |
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Registered User
Join Date: Aug 2007
Location: Gold Coast, Australia
Age: 28
Posts: 1,098
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Hey guys. I'll resize and remap some wallpaper images for anyone who wants to use it on their Workbench, but if you would like the original image it's here: http://farm8.staticflickr.com/7030/6...2587a321_o.png
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A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/S-Video/PCMCIA NIC A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/IndivisionAGA CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB A600 000@7Mhz/2MB+2MB/RTC/ROM Switcher/KS3.1+1.3/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video Get AmigaOS for your PC, it's FREE and comes in two flavours! www.icarosdesktop.org www.aros-broadway.de |
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#68 |
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Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 26
Posts: 9,675
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That's tremendous, thanks!
__________________
The EAB/Lemon Amiga Super League | Round 6 - Arcade Pool | Round 7 voting Lemon Amiga is now on YouTube and Facebook! |
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#69 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,273
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http://www.youtube.com/watch?v=jU_34AUBCwI There is also A500 version in archive with smaller playfield.
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#70 |
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AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 33
Posts: 927
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I love the new version. A glitch allowed me to go through a wall I shouldn't have (I was jumping at the time) and fell to the bottom of the level where I was able to walk along the bottom of the level instead of dying! (FYI, I was playing the Turbo version when this happened on my A600 setup in WinUAE)
I know it's still a work-in-progress, so perhaps you could add it to your "to-do" list ![]() Regards, Lonewolf10 |
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#71 |
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Registered User
Join Date: Aug 2007
Location: Gold Coast, Australia
Age: 28
Posts: 1,098
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Thanks for pointing out the bug, I'm sure there are a few places through the level where this might happen thanks to Backbone's crappy tiling engine. Can you remember exactly where you fell through so I can have a look at the blocks and add some more solid ones below?
__________________
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/S-Video/PCMCIA NIC A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/IndivisionAGA CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB A600 000@7Mhz/2MB+2MB/RTC/ROM Switcher/KS3.1+1.3/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video Get AmigaOS for your PC, it's FREE and comes in two flavours! www.icarosdesktop.org www.aros-broadway.de |
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#72 |
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Ruler of the Universe
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__________________
![]() AmiKit for Real Amigas Released, Click Here A1200 1D1, 8Gb SSD Hd, ACA 1231/42. A1200 2B, Lateral slot for Cf Hd's, Tray system Dvd. ACA1230/56, Fast Ata MKII, Indivision MkII with Hdmi. A1200 1D1, Lateral slot for Cf Hd's, Tray system Dvd, Clockport expander, Delfina, Subway, IDefix, BPPC, BVision, Acard with lateral slot for Scsi Cf HD... C=64 with ITX inside. Posting with it. |
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#73 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,273
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Aonic the Alien Hedgehog for Amiga: http://www.youtube.com/watch?v=orXTdHUdJW0
Code:
Anoic the alien hedgehog 2d platform that I very quickly put together to see what was possible with backbone when I first used the program. Graphics based on Sonic and where done in Personal Paint. Features:- One short level, 2 bad guys, collect the rings and free the birds Requirements: , Backbone libs. Made: very quickly thanks to backbone, I think at the start of 2000. Last edited by s2325; 18 January 2012 at 08:36. |
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#74 | |
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AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 33
Posts: 927
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Quote:
Sorry, it's been a while. I have taken a few snaps so it's easier for you to take a look at. 1 & 2 are from the top route and 3 is the bottom route. The 3rd one is easier to slip through than 1 & 2. I was playing the Turbo version in WinUAE (on my A600 setup) when I slipped through all of the marked parts. Hope this helps. Regards, Lonewolf10 |
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#75 |
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Registered User
Join Date: Jan 2008
Location: Tours/France
Age: 41
Posts: 1,041
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Just tried it and it's really good , would be cool to have a full game!! |
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#76 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,273
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Sonic demo for Atari ST: http://www.youtube.com/watch?v=6CrqloGpF10
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#77 |
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Vroom World Champion!
Join Date: Oct 2009
Location: Lancashire, UK
Age: 37
Posts: 318
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Just to update this thread; I tried several times to get a 'Sonic on the Amiga' experience, and this is what I came up with.
Ok, first of all I tried to track down a fan made sonic for the Amiga, these are the WinUAE savestates I made of the results: (All these savestates can be loaded by going to the Miscellaneous tab, click 'Load State...' ) Sonic Dual Playfield Demo Sonic Backbone Demo 1 Sonic Backbone 030 Demo I gave up on the original fanmade idea and tried the emulator approach. First I tried to find a Sega Mega Drive / Genesis emulator that workes on M68k, but they all seem to require PPC. I even tried the GENESIS option on MESS, but no joy. So that failed. Next I found a working Saga Master System emulators, these are the savestates: Sonic The Hedgehog SMS (Press ESC to see the options) Sonic The Hedgehog 2 SMS (Press ESC to see the options) So that was fun. Next I found there was a hack of Sonic on the SNES. Since I can get Snes9x working on the miggy, this is the result: Sonic The Hedgehog 4 SNES As we all know, this is a hack of the Speedy Gonzales game. It's keyboard only, press Enter to start, arrow keys, 'c' = jump. It runs very fast on my 040 configuration with JIT + setpatch. So that wasn't quite right. Next I found a version called 'Sonyc' for the MSX2 machine. I got the emulator running and finding the disk in the drive but it errored out with a V9958 (Yamaha video display chip error) - so I didn't get Sonyc working after all. And that's as far as I got with all this. Any thoughts? btw, I use Gens+ to play Sonic SMD on my PC. There is a version of Gens+ for the ami but it's OS4 (ELF files, not HUNK). I tried running it through AROS but it didn't run. Does Morph OS run ELF files? Last edited by lifeschool; 13 August 2012 at 18:48. |
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#78 | |
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Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 261
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Quote:
http://amigan.1emu.net/aw/emuspack.lzx |
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#79 |
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Computer Wizard
Join Date: Aug 2007
Location: Ramberg/Norway
Posts: 234
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Any news about this game?
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#80 |
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AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 33
Posts: 927
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Agreed. A status update would be most appreciated
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