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Old 09 August 2012, 00:27   #281
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Quote:
Originally Posted by FrodeSolheim View Post
Neither are bugs The options are not supported, but "uae_show_leds" accidentally works if the entire Amiga frame is shown because the leds are drawn onto the (bottom right of the) Amiga frame buffer by UAE core code. If I implement something similar for FS-UAE, the leds will be drawn independently by OpenGL on top of the display so they'll work properly in all scaling modes. (Though it is already possible to make blinking floppy leds through themes).
ok cool
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Last edited by prowler; 09 August 2012 at 00:29. Reason: Added quote.
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Old 09 August 2012, 00:45   #282
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Quote:
Originally Posted by OlafSch View Post
I tested a lot of games with the Kickstart Replacement ROMs. I estimate that about 40-50 % of the games work at the moment. I will publish my tests in future.
The internal kickstart in FS-UAE is of course from AROS, but a modified (older) version with some code removed due to licensing issues I think (it's the one built into WinUAE). For running games, it could be useful to have a function in FS-UAE Launcher to download a more recent AROS kickstart replacement. So if you have tested this quite extensively, perhaps you can recommend a specific AROS kickstart version with high compatbility for games (and other classic software)?
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Old 09 August 2012, 23:22   #283
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Originally Posted by krutknut View Post
... I can share them if anyone want them.
I'd like to see your config file for Amiga Forever 2012. I tried writing a config for it this morning, but it never boots... it just sits there at the initial CLI. Thanks!
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Old 09 August 2012, 23:44   #284
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Quote:
Originally Posted by FrodeSolheim View Post
The internal kickstart in FS-UAE is of course from AROS, but a modified (older) version with some code removed due to licensing issues I think (it's the one built into WinUAE). For running games, it could be useful to have a function in FS-UAE Launcher to download a more recent AROS kickstart replacement. So if you have tested this quite extensively, perhaps you can recommend a specific AROS kickstart version with high compatbility for games (and other classic software)?
For the latest tests (for running games from ADFs) I use the newest Roms (at the moment the Rom from 4.8.). For the distribution I sometimes use older versions (depends on the results of the tests)
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Old 10 August 2012, 00:21   #285
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Hooooo

Quote:
Originally Posted by LeftyFPB View Post
I'd like to see your config file for Amiga Forever 2012. I tried writing a config for it this morning, but it never boots... it just sits there at the initial CLI. Thanks!
That's strange. My config for Amiga Forever is quite basic. It works for me though. Does it work for you?

[config]
amiga_model = A4000/040
base_dir = /Volumes/FsUAE

kickstart_file = /Volumes/FsUAE/Roms/Kickstart v3.1 rev 40.68 (1993)(Commodore)(A4000).rom
uae_gfxcard_size = 16


hard_drive_0 = /Volumes/FsUAE/System/Aforever2012/dir/System
hard_drive_1 = /Volumes/FsUAE/System/Aforever2012/dir/Work

bsdsocket_library = 1

window_height = 568
window_width = 720

Last edited by krutknut; 10 August 2012 at 00:50.
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Old 10 August 2012, 17:15   #286
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Quote:
Originally Posted by LeftyFPB View Post
I tried writing a config for it this morning, but it never boots... it just sits there at the initial CLI. Thanks!
Initial CLI is I think a term from AROS, so you are then probably running with the internal kickstart. You can should copy all *.rom files (and rom.key) from the Amiga Forever CD and put them in Documents/FS-UAE/Kickstarts.

If you use a recent development version of FS-UAE, you won't need to specify the "kickstart_file" option, it will automatically use the correct kickstart from Amiga Forever.

I can make a step-by-step guide on how to get started with Amiga Forever and FS-UAE later.
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Old 10 August 2012, 20:38   #287
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Quote:
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That's strange. My config for Amiga Forever is quite basic. It works for me though. Does it work for you?
Krutnut: It worked perfectly. And now mine is working too. Hmm... Maybe I had a typo and didn't notice it before I edited it. Anyway, it works now. Also got AmiKit working. I guess I'll try AROS next. Been meaning to...

Frode: Thanks for FS-UAE. I never had any luck getting PUAE to run and limited success with E-UAE running under Lion.

Last edited by LeftyFPB; 10 August 2012 at 20:48.
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Old 11 August 2012, 19:16   #288
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Hi Frode,

I've seen, that the screenshot option will shot the entire frame, not only the visible area (selected zoom).

Please can you change this to save only the visible area with screenshot option?

Example 1 is what it is now
Example 2 is what it should be
Attached Thumbnails
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Name:	2012-08-11_19-11-42_1.png
Views:	32
Size:	13.9 KB
ID:	32333  Click image for larger version

Name:	Ohne Titel.png
Views:	30
Size:	25.0 KB
ID:	32334  
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Old 11 August 2012, 20:18   #289
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run Gimp / Crop
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Old 11 August 2012, 21:20   #290
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I know, this is a way, but what's easier?! :-P
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Old 12 August 2012, 23:03   #291
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Quote:
Originally Posted by nexusle View Post
Hi Frode,

I've seen, that the screenshot option will shot the entire frame, not only the visible area (selected zoom).

Please can you change this to save only the visible area with screenshot option?
The entire frame is saved by design, because autoscale algorithm is not always correct and it is nice to be able to get all screen data in case the algorithm cropped too much.

But I can make FS-UAE save a cropped screenshot in addition to the full-frame screenshot!

(Also, I will probably implement an alternative shortcut to save a screenshot containing the content of the FS-UAE window, including menus/whatever).
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Old 12 August 2012, 23:16   #292
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Another one wish :

Please can you make the Launcher a little more portable?

I test FS-UAE on different machines and have all files on a external hard disk. Please can you implement, that I can setup the FS-UAE base directory in FS-UAE Launcher? The config option "base_dir" only works for FS-UAE, but FS-UAE Launcher still creates folders in "My Documents"\FS-UAE...
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Last edited by prowler; 12 August 2012 at 23:54. Reason: Back-to-back posts merged.
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Old 13 August 2012, 01:27   #293
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Quote:
Originally Posted by nexusle View Post
Please can you make the Launcher a little more portable?

I test FS-UAE on different machines and have all files on a external hard disk. Please can you implement, that I can setup the FS-UAE base directory in FS-UAE Launcher? The config option "base_dir" only works for FS-UAE, but FS-UAE Launcher still creates folders in "My Documents"\FS-UAE...
There are many possible levels of portability... -just implementing support for a base_dir option would let you specify the location of the FS-UAE folder (which is useful on its own, of course), but this would not make FS-UAE Launcher very "portable".

If you also use the database to index content, portability of the database becomes an issue (unless the database is stored outside the FS-UAE directory and you then have a separate database for indexed files per computer). Storing paths relative to the base_dir (whenever possible) would let the database become portable if you only index content from base_dir.

One might also want to have the FS-UAE and FS-UAE Launcher installed on the external drive, and have the launcher automatically use (a folder on) the external drive as base_dir, without having to create a configuration file on a new computer. The launcher could detect that it is run from beneath a "FS-UAE folder" and automatically use this as base_dir.

So I don't know what kind of portability level you were thinking of...
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Old 15 August 2012, 15:50   #294
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i think it's already discussed in WinUAE section, but some games/demos display full copperlist screen and it doesn't, a little exemple with this non official Sonic game :



All in red normally is black on a real Amiga...
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Old 16 August 2012, 11:55   #295
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Where can I find Sonic for Amiga?!
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Old 16 August 2012, 13:14   #296
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http://eab.abime.net/showthread.php?...ighlight=sonic

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Old 16 August 2012, 22:38   #297
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Quote:
Originally Posted by Foul View Post
i think it's already discussed in WinUAE section, but some games/demos display full copperlist screen and it doesn't, a little exemple with this non official Sonic game
The latest WinUAE beta has a fix regarding screen border blanking (http://eab.abime.net/showpost.php?p=...&postcount=129), so it is possible it's already fixed. We'll know either by testing this beta version or wait until I merge in updated code from WinUAE
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Old 17 August 2012, 10:45   #298
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maybe for 1.4 series
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Old 20 August 2012, 20:34   #299
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Version 1.3.24:
* New option cdrom_drive_count -can be used to specify an empty drive.
* Empty options are now treated as unspecified options. This can break a couple of configurations since you cannot use e.g. cdrom_drive_0= to specify that you want a CD drive without any CD inserted. Use cdrom_drive_count=1 instead (or floppy_drive_count for floppy drives).
* Reverted F11 key to zoom setting when used alone (on key depress).
* Both full-frame and cropped images are saved when taking a screenshot.

Download from: http://fengestad.no/fs-uae/files/1.3.24/

Quote:
Originally Posted by nexusle View Post
Please can you make the Launcher a little more portable?
(The launcher is also updated - and it has support for "portable" setups - see http://eab.abime.net/showthread.php?p=832489)
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Old 20 August 2012, 22:39   #300
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Very great news!!

But: Can we eject CDROMs at now?!
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Old 22 August 2012, 22:39   #301
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Hello Frode,

the public git repository doesn't have anything > 1.3.23. Would be great if you could fix that. :-)

Best regards, Wulf
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Old 23 August 2012, 00:24   #302
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Quote:
Originally Posted by nexusle View Post
Very great news!!

But: Can we eject CDROMs at now?!
No, not yet

Quote:
Originally Posted by Philantrop View Post
Hello Frode,

the public git repository doesn't have anything > 1.3.23. Would be great if you could fix that. :-)

Best regards, Wulf
I have updated it
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Old 24 August 2012, 16:24   #303
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Thanks, Frode, but the tags are missing.
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Old 24 August 2012, 19:49   #304
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Thanks, Frode, but the tags are missing.
OK, I have pushed release tags as well (the commit log already clearly notes the release versions).
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Old 25 August 2012, 17:34   #305
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I have made some video performance improvements which are available from the git repository (http://code.google.com/p/fs-uae/source).

FS-UAE now supports 16-bit native video buffers (and textures). By using 16-bit buffers (instead of 32-bit), there's less data to copy around, and also less data to upload to the GPU. Especially for slower computers, this should give a nice performance boost.

Enable with:
video_format = rgb565
texture_format = rgb5

(you should set both options -if not, performance may be worse rather than better )

On a crappy Acer Aspire one, the increase in max frame rate was quite substantial.

Picasso / RTG row data is now copied without conversion (when possible) also for 16-bit. If you combine the above options to enable 16-bit internal buffers and 16-bit texture format - and set your RTG mode to one with "16bit PC", you should also be able to enjoy better performance with RTG than with 32-bit (and better than with 16-bit RTG modes in earlier versions).

Last edited by FrodeSolheim; 25 August 2012 at 18:34.
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Old 28 August 2012, 08:52   #306
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Hey Frode,

may be, it's only a bug at me, but if I double click a .fs-uae file, FS-UAE tells me, that no configuration was found
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Old 29 August 2012, 21:32   #307
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Hey Frode,

may be, it's only a bug at me, but if I double click a .fs-uae file, FS-UAE tells me, that no configuration was found
Hi, I am not aware of such a bug. But you really need to provide more information, at least what operating system. FS-UAE.log is a must as well!
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Old 29 August 2012, 21:57   #308
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You know, I use Mac OS X

I'll provide the log soon.
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Old 30 August 2012, 12:32   #309
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Hi Frode,

in attachement you'll find 2 log files. One created by starting FS-UAE by doble clicking the config file and another file created by starting FS-UAE from terminal with the "-f" option to load the same config file.

If I use Terminal with the -f option, FS-UAE will load the config file properly!
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File Type: zip LOGs.zip (18.1 KB, 13 views)
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Old 30 August 2012, 20:22   #310
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In attachement you'll find 2 log files. One created by starting FS-UAE by doble clicking the config file and another file created by starting FS-UAE from terminal with the "-f" option to load the same config file.
Nothing strange to be seen. One possibility, since you upgraded to 10.8 (didn't you?) is that this is a new problem which only occurs on 10.8.

When launched as an app, SDL uses a workaround to present the opened file as argv[1] to the programs main function, and something may have changed in the app launch process in 10.8 which breaks this workaround. I may need to hack SDL, add some debug logging and create some special debug versions of FS-UAE to see what's going on when the app is started on your system.

Can anyone else with FS-UAE on OS X 10.8 see if you can open .fs-uae files (successfully) by double-clicking on them?

Quote:
Originally Posted by nexusle View Post
If I use Terminal with the -f option, FS-UAE will load the config file properly!
This is consistent with the above, Here (when starting as .../Contents/MacOS/fs-uae), main is used as normal and the SDL workaround is not used. Btw, the "-f" option is unknown to and ignored by FS-UAE, you only need to specify the path to the config as a standalone argument.
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Old 30 August 2012, 20:43   #311
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I'm sometimes in old UAE-times

If you need a test machine for the debug version, I can give you TeamViewer access to my iMac . Only give me a sign!
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Old 30 August 2012, 23:09   #312
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@nexusle regarding the open file in OS X problem, I have added some logging statements to the SDL code to (hopefully) shed some more light on the problem.

* Download http://fengestad.no/fs-uae/files/deb...-macosx.tar.gz and extract FS-UAE.app
* from the Dock, open Programme/Dienstprogramme/Konsole
* drag a .fs-uae file onto the test version of FS-UAE.app (I suggest dragging it over instead of doubleclicking to make sure it is opened in the newly downloaded app, and not an old one). When it has started, you can just close FS-UAE.

Now, in the Console, you should see something like this (perhaps it is a bit of delay before it appears):
Code:
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	CustomApplicationMain
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	calling run
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	openFile gFinderLaunch 1 gCalledAppMainline 0
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	arg is >>>/Users/frode/git/fs-uae/macosx/fs-uae-1.3.24u3-macosx/example.fs-uae<<<
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	FS-UAE VERSION 9.8.7
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	Copyright 1995-2002 Bernd Schmidt
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	          1999-2012 Toni Wilen
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	          2003-2007 Richard Drummond
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	          2006-2011 Mustafa 'GnoStiC' Tufan
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	          2011-2012 Frode Solheim
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	See the source for a full list of contributors.
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	This is free software; see the file COPYING for copying conditions. There is NO
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	logging to /Users/frode/.local/share/fs-uae/fs-uae.log
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	libamiga (based on WinUAE 2.4.2beta1) initialized
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	failed to set current locale
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	/Users/frode/git/fs-uae/macosx/fs-uae-1.3.24u3-macosx/FS-UAE.app/Contents/MacOS/../Resources/fs-uae/share-dir
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	/Users/frode/git/fs-uae/macosx/fs-uae-1.3.24u3-macosx/FS-UAE.app/Contents/MacOS/../Resources/locale
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	logging to /Users/frode/Documents/FS-UAE/Logs/FS-UAE.log
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	>  74  36 640 480
Please report back to me with the output from your computer -make sure all the lines from fs-uae are included.
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Old 31 August 2012, 05:01   #313
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Can anyone else with FS-UAE on OS X 10.8 see if you can open .fs-uae files (successfully) by double-clicking on them?
I am running 1.3.24 on OS X 10.8.1. I am able to double click an .fs-uae file to start a game. I have been using the launcher most of the time, but I still have a few configuration files for games that I did not find in the database. I tried double-clicking two .fs-uae files and both games started successfully.


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Old 31 August 2012, 09:05   #314
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hmm

I only get these 4 lines if I start your debug version with dragging the config file on it:

Code:
31.08.12 09:03:13,693 Dock[282]: no information back from LS about running process
31.08.12 09:03:13,824 fs-uae[3577]: CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
31.08.12 09:03:13,825 fs-uae[3577]: CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.
31.08.12 09:03:14,486 fs-uae[3577]: Initializer-based scripting additions are no longer supported. "/Library/ScriptingAdditions/Adobe Unit Types.osax" not loaded.
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Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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Old 31 August 2012, 10:51   #315
nexusle
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Ok,

now I have tested with another user on my Mac...

For this new user it works! But now the question: What's the problem for my own account?!
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Old 01 September 2012, 16:56   #316
lallafa
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Hi,

First of all I'd like to point out that I really like FS-UAE and the fact that there is finally a decent Amiga emulator back on my Mac Thanks a lot!!

In latest versions I really appreciated the introduction of the F11+key combinations I am used to from using E-UAE years ago.

The only thing I am currently missing are key short cuts for some operations I am doing a lot (as a developer):

F11+R -> soft reset machine
F11+T -> hard reset
F11+A -> action replay button
F11+D -> start debugger on console

To give you an idea I already hacked in this function in the current Git source and attached a patch for it.

It would be really great if this feature or a similar one would be included in FS-UAE...
Attached Files
File Type: zip more_keys.patch.zip (1.4 KB, 15 views)
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Old 01 September 2012, 19:20   #317
FrodeSolheim
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Quote:
Originally Posted by bcripon View Post
I am running 1.3.24 on OS X 10.8.1. I am able to double click an .fs-uae file to start a game. I have been using the launcher most of the time, but I still have a few configuration files for games that I did not find in the database. I tried double-clicking two .fs-uae files and both games started successfully.
Thanks for testing!

Quote:
Originally Posted by nexusle View Post
Ok,

now I have tested with another user on my Mac... For this new user it works! But now the question: What's the problem for my own account?!
Does not sound like a FS-UAE bug then... Sorry, I don't know what the problem is.

Quote:
Originally Posted by lallafa View Post
Hi,

First of all I'd like to point out that I really like FS-UAE and the fact that there is finally a decent Amiga emulator back on my Mac Thanks a lot!!

In latest versions I really appreciated the introduction of the F11+key combinations I am used to from using E-UAE years ago.

The only thing I am currently missing are key short cuts for some operations I am doing a lot (as a developer):

F11+R -> soft reset machine
F11+T -> hard reset
F11+A -> action replay button
F11+D -> start debugger on console

To give you an idea I already hacked in this function in the current Git source and attached a patch for it.

It would be really great if this feature or a similar one would be included in FS-UAE...
Hi, I have merged your patch and pushed an update to the official git repo. I did make some changes/additions:
* Fixed a dangerous use of printf, removed a couple of stub warnings, some changes related to consistency.
* The largest change is that the debugger shortcut does nothing now unless the boolean option "console_debugger" is set. The reason for this is to avoid having people accidentally hitting the debug shortcut when taking a screenshot and not being able to exit debug mode.

Thanks for the contribution
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Old 02 September 2012, 01:33   #318
FrodeSolheim
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Version 1.3.25:
  • Properly close OpenAL device on shutdown (avoids error on shutdown on Windows with OpenAL Soft implementation).
  • Bundle oal_soft.dll as OpenAL32.dll on Windows (no OpenAL installation needed, but will not use HW-specific drivers unless OpenAL32.dll is deleted from app dir).
  • New shortcuts (soft/hard reset, freeze, debugger) [lallafa].
  • Initial FreeBSD support (tested to compile and run on FreeBSD 8.2).
  • Automatically choose best texture format for new video_format rgb565.
  • Added config for Speed-Link Competition Pro Gold [Régis Patroix].
  • Added support for RTG modes with native 16-bit buffers.
  • Copy RTG video row data without pixel conversion when possible.
  • Added support for PPC / Mac OS 10.5 [Tobias Netzel].
  • Added support for 16-bit video and texture formats (new value video_format = rgb565).
  • Fixes to allow for compilation with clang.
  • Replaced deprecated valloc, getpagesize with posix equivalents.
  • (Launcher) Bundle local Microsoft.VC90.CRT on Windows.
  • (Launcher) Workaround to make translations work on Mac OS X.
  • (Launcher) Fixed bug when setting hard_drive_x folders options from config files.
  • (Launcher) Remove information panels when running on small resolutions.
  • (Launcher) Updated translations: fr [Foul], de [nexusle], it [Speedvicio].

Windows
OpenAL32.dll is bundled (OpenAL Soft), so OpenAL does no longer have to be installed for FS-UAE. But please let me know if audio is now worse (or better) on Windows. Also, the Microsoft C runtime is now bundled with FS-UAE (both zip and exe), so the runtime does not have to be installed separately for the launcher. This means that both FS-UAE and the Launcher is "self-contained", and you should be able to run them like portable apps without installing anything.

Mac OS X
Bundled libraries have been updated / package built with updated Macports installation. FS-UAE can now be built for OS X 10.5 (also PPC) thanks to Tobias Netzel, but the official packages I distribute still require 10.6+.

FreeBSD
Initial FreeBSD support. It now compiles and runs on FreeBSD. I have just barely tested it after implementing necessary changes to make it work on FreeBSD, so there may be undiscovered bugs.

Slow Computer?
Try to see if the following option helps with your performance (enables 16-bit internal buffers and GPU textures).
Code:
video_format = rgb565
(also works well with RTG graphics in 16-bit more for an additional performance boost there as well).

Download
http://fengestad.no/wp/fs-uae/download-beta
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Old 04 September 2012, 14:00   #319
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>with updated Macports installation
Hi frode,
nice some hope. I will try whether the nasty "mac on hdmi output and switch to fullscreen renders only in interpolation modes" bug hopefully will disappear. Will report it to here.

------
EDIT:
nope, fullscreen still goes interlaced when connected to hdmi cable, with this version.

if connected to dvi, no problem. really weird. But frode, this is only minor problem.

FS UAE is great stuff and fun, launcher looks so beautiful.

Last edited by yesplease; 04 September 2012 at 20:17.
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Old 05 September 2012, 00:32   #320
FrodeSolheim
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Quote:
Originally Posted by yesplease View Post
nope, fullscreen still goes interlaced when connected to hdmi cable, with this version.

if connected to dvi, no problem. really weird. But frode, this is only minor problem.
No, I did not expect anything to change in this regard, there hasn't been a new SDL release. I will sooner or later implement support for SDL 2 (under development, was 1.3). This should give FS-UAE some more control over display modes and may help solve the issue.

Quote:
Originally Posted by yesplease View Post
FS UAE is great stuff and fun, launcher looks so beautiful.
Thanks, nice to hear
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