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Old 03 August 2012, 18:55   #81
lordofchaos
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Yeah `ill give that a go and seem what happens, shame really because STS is the only CD32 game I'm interested in playing, well perhaps Jet Strike too.
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Old 03 August 2012, 21:14   #82
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Yeah its werid,Have you tried it with no ram card retrofan,yes it works with yoiur flooppy thats how I got it working on the video its uses the floppy but its slow.
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Old 03 August 2012, 22:35   #83
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Silly question.

What kickstart are you using and what os are you using.

My original setup was;

A1200
OS 3.9
Ram board 8mb
Kickstart 3.1
CF HDD SFS

My current setup is;

A1200
OS 3.9 BB4
Apollo 030, 32mb
Kickstart (custom 3.9)
CF HDD SFS

It runs perfect on both.
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Old 03 August 2012, 22:58   #84
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A1700
Amiga OS 3.1
Memory Master 1200 only has 1 mb at the moment (getting 4 mb in the next few days)with 68882 FPU
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Old 04 August 2012, 00:23   #85
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Just wondered Is there a good program that can sort out block errors on a CF card..?
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Old 04 August 2012, 01:00   #86
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Quote:
Originally Posted by spanner View Post
A1700
Amiga OS 3.1
Memory Master 1200 only has 1 mb at the moment (getting 4 mb in the next few days)with 68882 FPU
Take it, you mean an A1200 in an A500 case?

Quote:
Originally Posted by spanner View Post
Just wondered Is there a good program that can sort out block errors on a CF card..?
Dont know, never needed a use for them, as I have never come across a card or stick that has errors.
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Old 04 August 2012, 01:15   #87
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Quote:
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Take it, you mean an A1200 in an A500 case?
YEP

Quote:
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Dont know, never needed a use for them, as I have never come across a card or stick that has errors.
OK..ITS SORTED.
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Old 04 August 2012, 21:24   #88
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Has anyone tried it without the ram card in..?
Is there a way of coping the content of the cd to a folder and mounting that as CD0:..?
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Old 04 August 2012, 22:02   #89
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Quote:
Originally Posted by spanner View Post
Has anyone tried it without the ram card in.
I tried this morning. Without any ramboard or anything it gives a message with big letters of HARDWARE FAILURE. It doesn't run.

But as I told, with just a ramboard with 4mb it runs full speed.

Quote:
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Is there a way of coping the content of the cd to a folder and mounting that as CD0:..?
I don't understand. Do you say to copy the contents of the cd, not the ISO?
If you want you can rename in your PC the xxx.iso as xxx.rar and extract all the content, but later I don't know if you can run it in the miggy being made for the CD32, I don't know a way.
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Old 04 August 2012, 22:04   #90
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It boots on mine with no ram board in(just A1200 stock)..??
Just got Pinball Illusions AGA version to work on a 2mb A1200...would you like to know how..?
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Old 04 August 2012, 22:48   #91
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Also tried your floppy Retrofan. With Simon The Sorceror. ACA 56mhz card. It boots fine, but also the stuttering during the intro. This happens while it's reading the content on the iso (loading). When it doesn't load, everything runs at full speed.

In the game itself everything seems fine. And I also get the message I can't save.

I better use my real CD32
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Old 04 August 2012, 23:08   #92
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Yes, Spanner

Riempie I'm going to try with Simon. I've only tried Microcosm.

EDIT: TRIED. What can I tell? I've just watched the intro, as you say it was stuttering.... Full speed with my ACA1231/42. Then I've installed my shit of Amitek Hawk ramboard with 4mb and .... Full speed of the intro.

That with Simon the Sorcerer. ... I have to say that it played right with the ACA and when installing the Hawk it gave an error in the CF. The partition I was using has around 20Gb, so I suposse that as the Floppy doesn't use any Scsi.device prepared for large partitions that was the problem. Dunno if copying in Devs an updated Scsi.device it won't give that problem. I've copied the iso to an smaller partition and the Hawk was playing perfect.

If you need it I can make a video, I can use an ACA1230/56 even .

What can I say?
-Are you while booting pressing both buttons of the mice and disabling the bootable partition/s? I suposse so, as if I don't do so it boots DH0 in mine.
-What File System are you using and with how much buffers? I'm using PFS3DS (the best install guide here ) with 300 Buffers where I've got now the Isos (a 4Gb partition). I think that could be the problem.
-About that you can't save it, I can't do anything. I'm sure in mine will be the same.
-And the last thing, just curiosity, why do you want to play STS? It seems exactly the same than the WHDLoad AGA version for the miggy .
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Last edited by Retrofan; 05 August 2012 at 00:37.
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Old 05 August 2012, 00:48   #93
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Its deffo not a buffers or filesystem problem.

As I have had these games running perfect before on my old config.
Using just 3.1 FFS and 30 buffers.

Need more investigating. Just havent got my A1200 here at the moment.
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Old 05 August 2012, 01:04   #94
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Retrofan: I don't want to play STS. I was just curious to see if it would work The talkie-version is nice though.

I use FFS. I bought the cf-hd from Amigakit.
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Old 05 August 2012, 01:30   #95
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Kickstarts 3.1?

Edit:

http://wiki.classicamiga.com/Kickstart_Roms_Explained

Why upgrade from Kickstart 3.0 to Kickstart 3.1?

If you own an A1200 or A4000 with Kickstart 3.0 Roms installed, then you might wonder what the advantages are, and why it is worth upgrading to the newer 3.1 roms. Here are some of the main changes 3.1 offers over 3.0.

3.0 cannot run AmigaOS later than 3.1 (it doesn't support loading in modules from AmigaOS updates like 3.1 does)
3.1 contains many bug fixes to the libraries both internally and on the disk
3.1 is more up-to-date
3.1 supports the Akiko chip when used on a CD32
3.1 supports the extra CD32 libraries that are built into ROM (namely lowlevel.library and nonvolatile.library)
3.1 contains minor improvements to RTG handling
3.1 contains the additional datatypes: ANIM and CDXL
3.1 introduces a small delay whilst checking for hard drives. This gets around the old 3.0 bug whereby a hard drive is not always recognised from cold boot.
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Old 05 August 2012, 10:55   #96
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Yep, I got kickstart 3.1 and just ordered 3.1 roms for my other A1200 machine.
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Old 05 August 2012, 11:42   #97
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Quote:
Originally Posted by Retrofan View Post
Kickstarts 3.1?

Edit:

http://wiki.classicamiga.com/Kickstart_Roms_Explained

Why upgrade from Kickstart 3.0 to Kickstart 3.1?

If you own an A1200 or A4000 with Kickstart 3.0 Roms installed, then you might wonder what the advantages are, and why it is worth upgrading to the newer 3.1 roms. Here are some of the main changes 3.1 offers over 3.0.

3.0 cannot run AmigaOS later than 3.1 (it doesn't support loading in modules from AmigaOS updates like 3.1 does)
3.1 contains many bug fixes to the libraries both internally and on the disk
3.1 is more up-to-date
3.1 supports the Akiko chip when used on a CD32
3.1 supports the extra CD32 libraries that are built into ROM (namely lowlevel.library and nonvolatile.library)
3.1 contains minor improvements to RTG handling
3.1 contains the additional datatypes: ANIM and CDXL
3.1 introduces a small delay whilst checking for hard drives. This gets around the old 3.0 bug whereby a hard drive is not always recognised from cold boot.
Not sure what this has to do with anything. Akiko doesnt exist in an A1200.
Im have also used 3.0 in the past without issue.

@riempie
If you got the drive from us it should be setup correctly as sfs with correct maxtransfer etc etc.
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Old 05 August 2012, 12:40   #98
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I just put a link to the differences between using 3.0 and 3.1 and in what affects the last to the CD32. Why? Because it's a case of spot the differences.

- We are using the same floppy,
- I've just tried with an ACA1230/56 that works right too.
So? The only differences could be the kickstarts (now it can't) and the Compact Flash Hardrive. Do you say Fol that you are trying my floppy (not yours)* and running Simon The Sorcerer with a Cf HD with FFS?

Then I don't have an idea what the problem is.

*In my floppy I copied a couple of files from a place to another (copied, not moved), like SimCD32Env as in Fol's s-s it was pointing C:, and it was in another place.
Also I added execute in C, as when running the last part of the s-s it gave an error of unknown command.
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Old 05 August 2012, 14:00   #99
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FOL: sfs? Your website says it will be pre-formatted with FFS unless I want it otherwise. I haven't asked for SFS so I assumed it's FFS.
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Old 05 August 2012, 15:39   #100
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I've just tried it in WinUAE. a1200+8mb_31 configuration. I've added two directories in Hardrives. One with my Floppy named SimCD in which I've changed first the s-s to point to ISOS:Simon_The_Sorcerer.iso and another one named ISOS with the STS iso.

It works perfect.

Edit: My Iso is from Emuparadise, but I don't think I can post a link here.
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Old 05 August 2012, 17:20   #101
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Quote:
Originally Posted by Riempie View Post
Also tried your floppy Retrofan. With Simon The Sorceror. ACA 56mhz card. It boots fine, but also the stuttering during the intro. This happens while it's reading the content on the iso (loading). When it doesn't load, everything runs at full speed.

In the game itself everything seems fine. And I also get the message I can't save.

I better use my real CD32
Dose it shudder like this... http://www.youtube.com/watch?v=bdsCm...3&feature=plcp

This is a A1700(A1200 Board)with 2mb PCMICA card and thats it,no ram board.

I have tried Simon with cf card,real HD and it still shudders.I have 3.1 roms in my A1700.Iso is from Emuparadise like Retrofan.

Last edited by spanner; 05 August 2012 at 17:31.
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Old 05 August 2012, 17:56   #102
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Sts

Interesting problem as the game is desighned for 2mb chip only

If anything I would think 2mb SRam card might slow it down

Ive only ever run it from pcmcia CF on my A1200 030/040

Tried it with the CD32 install kit and other Cd.Device - Game doesnt seem to have any talkie running it this way

Seems like it might be a Cd.device or data transfer speed problem

Wonder what would happen if anything if the game was started on the CD32 without startup-sequence Run CD2xspeed / Runit2
2xSpeed on/off if this would causes any problems/change

Whats the Data Speed on the CD32 from CD?
Psycho Killer CDTV had weird sound problems

I lost track in this thread who has it runnung etc? I take it game runs from CD no problems on A1200 2mb/Nofast
Good luck guys

Last edited by Boo Boo; 05 August 2012 at 18:23.
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Old 05 August 2012, 18:37   #103
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Spanner: it shudders exactly the way you showed in your video. Exactly at the same points..

My iso is also from emuparadise....
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Old 05 August 2012, 20:35   #104
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What about using this..?
http://www.amigafuture.de/downloads....tail&df_id=724
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Old 05 August 2012, 20:40   #105
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Quote:
Originally Posted by Riempie View Post
Spanner: it shudders exactly the way you showed in your video. Exactly at the same points..

My iso is also from emuparadise....
If its for an A1200, I default to SFS. If A600 then I default to FFS.

Boo Boo, could have a point, Im using the CD.Device from OS3.9 as the one from hisoft emulator (got it right that time, ) causes incompatability.
With OS3.9 cd.device, my cd emulation via dvd-writer is perfect.

When I started testing again for the purpose of this thread, I just dragged cd.device from my A1200 system partition.

@retrofan
I have tried your floppy, it works perfect on that too.
I have never used a floppy, plan was to always boot with no startup (work on menu / mouse selection later).
Its always worked, when it didnt it was because of assign it didnt like.
Im sure that problem can be fixed by using IF EXISTS lines in the startup.

Im convinced we can use simcd32 to mount iso and then use HighSoft emulator. However that will have to wait until I get some more time to try.

Quote:
Originally Posted by spanner View Post
Wont work, as the discs are designed to be booted from. I have already tried that method. Some worked with alot of assigns.
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Old 05 August 2012, 21:03   #106
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But the floppy uses its own cd.device,the file it called Simcd32 in the SimCD32 folder so it don't use cd.device...?

TABLE OF CONTENTS

SimCD32

NAME
SimCD32 - A cd.device/CDROM simulator.

SYNOPSIS
SimCD32 ISOIMAGE:

FUNCTION
Simulate a cd.device/CDROM envirnoment.

INPUTS
ISOIMAGE - The complete path to the isoimage to be mounted
as a simulated CDROM.

RESULTS
The specified isoimage will be used as the CDROM isoimage.


NOTES
To kick the CDROM simulation to life, from the shell type:

> run SimCD32 work:isoimage
> mount cd0: FROM devs:SimCD32_Mountlist

Notice that after SimCD32 is run, cd0: must be manually mounted
with the mount command. You may need to use the FROM keyword to point
mount to the proper amiga mountlist. Here is a mountlist which can
be used to mount CD0:

CD0:
Device = cd.device
Unit = 0
Activate = 1
FileSystem = L:CDFileSystem_40.8
Flags = 0
Surfaces = 1
SectorsPerTrack = 1
SectorSize = 2048
Mask = 0x7ffffffe
MaxTransfer = 0x100000
Reserved = 0
Interleave = 0
LowCyl = 0
HighCyl = 0
Buffers = 5
BufMemType = 0
StackSize = 1000
Priority = 10
GlobVec = -1
DosType = 0x43443031
#

Note that this uses CDFileSystem_40.8. Which is a version of CDFileSystem
which does NOT use any 2.0 packets. This is better for emulation as the
ROM CD32 CDFileSystem does NOT use any 2.0 packets.

Once SimCD32 is run, and cd0: is mounted, you may access cd0: in the
normal fashion:

> list cd0:
etc.

You may also run CDXL files off of the simulated cd.device/CDROM in
the same manor in which you'd do this in a real cd.device/CDROM
envirnoment.

SimCD32 has an ARexx port, named SimCD32, supporting the following commands.

Quit -- Causes SimCD32 to exit.

GetISOName -- Returns the file name of the current ISO image.

SetISOName -- Sets the ISO image to the given file (must provide
the complete path name). This can be used to change
the image that is mounted, (say from work:isoimage
to work:isoimage2, or whatever).


SEE ALSO

BUGS
None?

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Old 05 August 2012, 21:14   #107
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I was saying I ran it without Simcd32 only CD.device only saying the results I got not that this would help you

You could try changing the maxtransfer of the CD0 mount list or different cdfilesystem experiment

Its not anything your doing possibly just transfer speed problem
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Old 05 August 2012, 23:21   #108
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Got it to mount the iso in my startup so i can use it in workbench.
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Old 06 August 2012, 01:04   #109
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Quote:
Originally Posted by spanner View Post
Got it to mount the iso in my startup so i can use it in workbench.
The cd32 devkit I have, doesnt contain the cd.device. Hence I had to use another.
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Old 06 August 2012, 01:26   #110
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Quote:
Originally Posted by FOL View Post
Im convinced we can use simcd32 to mount iso and then use HighSoft emulator. However that will have to wait until I get some more time to try.
Do you mean the one of Airsoft Softwair? The bad new is that they closed the 31 of July http://www.amiga.org/forums/showthread.php?t=62177.

I didn't know, but try and see: http://gilles.mathevet.free.fr/tradu...nstallkit.html

But I think I downloaded it the other day when you told about it.
Edit: Ah, no, you say this http://amiga.resource.cx/install/SurfSquirrel-203.dms
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Old 06 August 2012, 09:57   #111
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Microcosm

Just had a quick look

The Squirrel CD32 emulator has some options that create a script

I tried Microcosm and it was sKipping The Squirrel CD32 emulator added the following

;;- $VER: CDTV_TEST 1.4 (27.7.78)
;;- CDTV TEST ()

;;- DO NOT PLACE ANYTHING AFTER THIS LINE
C:CPU >NIL: NOINSTCACHE
C:Break >NIL: `C:Status COMMAND=SYS:System/NoFastMem`

and the skipping went?

I havent realy looked much at which command is helping and dont know if this will help you.

Like I said you can find SIMCD32 combined with the Squirel CD32 emu on the file server
Commodore_Amiga/Misc/TheZone/I/ISO-BOOT.ADF
or just put it together yourself I havent tried STS

Last edited by Boo Boo; 06 August 2012 at 10:02.
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Old 06 August 2012, 11:41   #112
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Quote:
Originally Posted by Boo Boo View Post
Like I said you can find SIMCD32 combined with the Squirel CD32 emu on the file server
Commodore_Amiga/Misc/TheZone/I/ISO-BOOT.ADF
or just put it together yourself I havent tried STS
Glad you found your ISO-BOOT. But I've just tried it and there are some things wrong with it:

-It doesn't fit inside a Floppy. I had to delete some countries and languages from Locale.
-First is says no disk present in cd0 and then shows a list of volumes mounted, but later it starts with the SIMCD32 program screen.
-Then it shows the workbench title bar in the upper part of the screen, and the game (STS) plays with that bar there.
-There are no voices now of Simon, although the music plays.

And I have a doubt: what can we get combining both programs that we hadn't with SimCD32 alone?
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Old 06 August 2012, 12:41   #113
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And I have a doubt: what can we get combining both programs that we hadn't with SimCD32 alone?
LOL How can it not fit on one disk its on one disk
I just told you it offers easy to use options for booting that help play CD32 games thats why its called Squirrel CD32 emulator You make me laugh
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Old 06 August 2012, 13:51   #114
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Got Simon working with the CD32 install kit but it has no talkie,its in the list of games so you would think the talkie would work..

Installing Microcsom now to see if it works,it not in the list of games

Last edited by spanner; 06 August 2012 at 13:59.
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Old 06 August 2012, 14:45   #115
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Originally Posted by Boo Boo View Post
LOL How can it not fit on one disk its on one disk
I just told you it offers easy to use options for booting that help play CD32 games thats why its called Squirrel CD32 emulator You make me laugh
You are right that it must fit. I didn't copy it from the adf, sorry.
Now I've made a floppy with EasyAdf, and it has the voice now, but I've got as I said the Workbench title bar in the upper part

Boo Boo do you know if you can save the game with your floppy? If it hasn't I prefer to use my floppy that boots faster and without problems
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Old 06 August 2012, 17:18   #116
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You are right that it must fit. I didn't copy it from the adf, sorry.
Now I've made a floppy with EasyAdf, and it has the voice now, but I've got as I said the Workbench title bar in the upper part

Boo Boo do you know if you can save the game with your floppy? If it hasn't I prefer to use my floppy that boots faster and without problems
Can you share this emulator your using so I can try it..?
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Old 06 August 2012, 18:58   #117
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No Spanner. EasyAdf is a program to convert an adf into a real floppy.
I'm almost sure that when you'll receive the ram you'll be able to use the floppy I did and attached in post 62, that works for me.
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Old 07 August 2012, 11:54   #118
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No Spanner. EasyAdf is a program to convert an adf into a real floppy.
I'm almost sure that when you'll receive the ram you'll be able to use the floppy I did and attached in post 62, that works for me.
I got that one working using TrackSaver,i was on about this..

Quote:
Originally Posted by Retrofan View Post
You are right that it must fit. I didn't copy it from the adf, sorry.
Now I've made a floppy with EasyAdf, and it has the voice now, but I've got as I said the Workbench title bar in the upper part

Boo Boo do you know if you can save the game with your floppy? If it hasn't I prefer to use my floppy that boots faster and without problems

Last edited by spanner; 07 August 2012 at 12:04.
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Old 07 August 2012, 12:17   #119
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I got it working properly now you have to change the filesystem to PFS3 then it works OK..
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Old 07 August 2012, 12:49   #120
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I got it working properly now you have to change the filesystem to PFS3 then it works OK..
Do you say my floppy?
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A1200 1D1, Lateral slot for Cf Hd's, Tray system Dvd, Clockport expander, Delfina, Subway, IDefix, BPPC, BVision, Acard with lateral slot for Scsi Cf HD...
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