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Old 16 July 2012, 15:25   #121
padremayi
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Originally Posted by nexusle View Post
F12 -> select "no device" or so... On my work PC here I have no FS-UAE
It doesn't work :-(
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Old 16 July 2012, 15:56   #122
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Hi, Frode, can you add support for adz files (gzipped adf) ? Thanks.
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Old 16 July 2012, 18:35   #123
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Quote:
Originally Posted by padremayi View Post
Are there news for this problem?
As has been pointed out, keyboard joystick emulation will disable some keys (cursor keys, right alt/ctrl), but Monkey Island requires you to input a year by typing digits, so the joystick setting should not affect this.

The log you posted did not indicate that you ran Monkey Island, unless you run an HD-installed version. (In my tests, booting from floppy images with default A500 settings, everything worked as expected).

Please give me more detailed instruction on what to run, and how, so I can try to reproduce the problem.

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Hi, Frode, can you add support for adz files (gzipped adf) ? Thanks.
Hi, if I remember correctly, support for adz files is already present! (in FS-UAE at least, launcher does not restrict file types for floppy images).
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Old 16 July 2012, 18:56   #124
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As has been pointed out, keyboard joystick emulation will disable some keys (cursor keys, right alt/ctrl), but Monkey Island requires you to input a year by typing digits, so the joystick setting should not affect this.

The log you posted did not indicate that you ran Monkey Island, unless you run an HD-installed version. (In my tests, booting from floppy images with default A500 settings, everything worked as expected).

Please give me more detailed instruction on what to run, and how, so I can try to reproduce the problem.
Oh, yes, sorry, my version is cracked and if I use floppy it bypasses automatically code request. Therefore I installed Monkey Island on virtual HD (without crack file) and I launch it from HD. Is it not the same?
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Old 16 July 2012, 20:20   #125
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Hi, if I remember correctly, support for adz files is already present! (in FS-UAE at least, launcher does not restrict file types for floppy images).
Of course, I mean adz in fs-uae-launcher/xml definition. If I set 4x: lotus2.adz as <name> , a xml configuration does not shows up in "Game and Configurations" list.
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Old 16 July 2012, 20:26   #126
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Originally Posted by padremayi View Post
Oh, yes, sorry, my version is cracked and if I use floppy it bypasses automatically code request. Therefore I installed Monkey Island on virtual HD (without crack file) and I launch it from HD. Is it not the same?
Perhaps, perhaps not. Since it works for me I have to do the same as you in order to try to reproduce it. So you installed from uncracked floppy images?

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Of course, I mean adz in fs-uae-launcher/xml definition. If I set 4x: lotus2.adz as <name> , a xml configuration does not shows up in "Game and Configurations" list.
Yes, adz was in fact missing from the list of extensions to index -I'll add it!
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Old 16 July 2012, 20:43   #127
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Version 1.3.17:
  • (Launcher) Also index .adz files in the database.
  • (Launcher) Automatically add blank save floppy to floppy image list.
  • (Launcher) Create separate state dir for each configuration and store save states, floppy overlays and flash memory in this directory.
  • (Launcher) Save WHDLoad-zip file changes to state dir (and copy back next time the game is run).
  • (Launcher) Copy floppy images to temporary directory before starting FS-UAE.
  • (Launcher) Delete temporary files when FS-UAE is done running.
  • (Launcher) Automatically copy kick34005.A500, kick40068.A1200 and kick40068.A4000 to HD dir (if found in scan database, and decrypting if necessary) when starting WHDLoad game.
  • (Launcher) Added action_activate_cartridge (key mapping).
  • (Launcher) Load per-config theme automatically if found.
http://fengestad.no/wp/fs-uae/download-beta

A notable change in this version is that separate state dirs are used for each configuration. For instance, if you have a configuration called "My Configuration", the state is saved in FS-UAE/Save States/M/My Configuration/ (state means here all state, including save states, floppy overlays and changes to zipped hard drives).

Also, a blank save disk is automatically added to the floppy image list when starting FS-UAE (and changes to this disk is of course saved in the per-configuration state dir), so you it is always available from FS-UAE if you need it.
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Old 16 July 2012, 20:51   #128
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I had the same idea with save states yesterday! Do you read my mind?! :O
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Old 16 July 2012, 23:11   #129
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Perhaps, perhaps not. Since it works for me I have to do the same as you in order to try to reproduce it. So you installed from uncracked floppy images?
No, I used cracked game but, during the install process, it copies only original files (not the crack)
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Old 17 July 2012, 10:52   #130
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now that cd32 and disk images are in the same viewing window is there an option to seperate via a tab cd32 games with cd32 games and or have them mixed the way they are?
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Old 17 July 2012, 17:34   #131
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Version 1.3.17:
  • (Launcher) Also index .adz files in the database.
Still, a xml/adz config is not present in list. Can be fixed by adding in FileScanner.py: self.extensions.append(".adz")
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Old 17 July 2012, 22:11   #132
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Still, a xml/adz config is not present in list. Can be fixed by adding in FileScanner.py: self.extensions.append(".adz")
Classic case of adding the line but not saving the file before making the release -will be added for real in the next version (your fix is correct, of course).
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Old 18 July 2012, 18:55   #133
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No, I used cracked game but, during the install process, it copies only original files (not the crack)
Installed on a HD with Workbench 2.04 and Kickstart 2.0 -still working for me..

Quote:
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now that cd32 and disk images are in the same viewing window is there an option to seperate via a tab cd32 games with cd32 games and or have them mixed the way they are?
For now, I would recommend you to include the name of the platform in the configuration, for instance:
Code:
Lotus Turbo Challenge 2 (Amiga)
The Classic Lotus Trilogy (CD32)
And then you can type "CD32" in the filter text box to only display the CD32 configurations etc. (The search function will be improved so you can search for more than one term).

When looking for screenshots (etc), the launcher will ignore the first "(" and everything after, so the screenshot paths for "Lotus Turbo Challenge 2 (Amiga)" is the same as for "Lotus Turbo Challenge 2".
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Old 18 July 2012, 23:35   #134
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Thanks Frode,

Makes sense to label the games that way for the time being.
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Old 19 July 2012, 15:32   #135
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Installed on a HD with Workbench 2.04 and Kickstart 2.0 -still working for me..
It is the same here, Workbench 2.04 and Kickstart 2.04 on Amiga 500+.

Maybe the problem is my USB Apple keyboard. I'll try with another keyboard and I'll write here ;-)

P.S.: My Monkey Island is the italian version
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Old 19 July 2012, 19:20   #136
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Version 1.3.18:
  • Added option audio_buffer_target_bytes (defaults to 8192).
  • Reduced internal uae audio buffer from 1024 to 512 bytes.
  • Added logitech_r_precision_tm_gamepad_10_2_0_0_windows.conf [Paul].
  • (Launcher) Search field allows to search for multiple (AND-ed) terms.
  • (Launcher) Also index .adz files in the database.
  • (Launcher) Fixed bug where paths relative to Floppies dir were not found by the launcher.
http://fengestad.no/wp/fs-uae/download-beta

Quote:
Originally Posted by padremayi View Post
It is the same here, Workbench 2.04 and Kickstart 2.04 on Amiga 500+.

Maybe the problem is my USB Apple keyboard. I'll try with another keyboard and I'll write here ;-)

P.S.: My Monkey Island is the italian version
If the keyboard input works generally in FS-UAE (in Workbench, in other games) than it is not a problem with your keyboard, at least

Perhaps the Italian cracked version just cannot be installed on HD properly? I suggest you try with another version, if you can. Anyway, it's definitively not a launcher problem, so if you test more and still think there could be a bug in FS-UAE, perhaps you can start a separate thread for the problem.
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Old 19 July 2012, 23:35   #137
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More update, incredible. Thank you.
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Old 20 July 2012, 18:19   #138
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Mac OS X downloads doesn't work
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Old 20 July 2012, 18:24   #139
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There was a problem with 1.3.17/1.3.18 -a missing save disk image (for some binary distributions) prevented starting FS-UAE from the launcher (reported by FaustXXX).

Version 1.3.18u1:
* (Launcher) Added missing save disk image from distributions.
* (Launcher) Updated translations: it [Speedvicio].

http://fengestad.no/wp/fs-uae/download-beta

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Mac OS X downloads doesn't work
Talk about timing - I updated the links a few seconds before the Mac distribution upload was completed...
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Old 20 July 2012, 18:53   #140
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Like a Jackpot in Casino
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Old 21 July 2012, 03:43   #141
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Hello Frode,

no updates for OpenSuse 12.1? Since you provided the Build Service, I stopped building myself...

Would be great, if the Suse RPMs would be updated.

Many thanks and kind regards,
Peter
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Old 21 July 2012, 12:12   #142
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Hello Frode,

no updates for OpenSuse 12.1? Since you provided the Build Service, I stopped building myself...

Would be great, if the Suse RPMs would be updated.

Many thanks and kind regards,
Peter
Hi Peter, I had submitted packages to openSUSE Build Service, but the builds had failed.

I have fixed the problem and updated builds should be available now. (I have now also found out how to get e-mail notifications from OBS when the builds fail ) The build updated builds also incorporates some fixes by OBS user RedDwarf:

* Improved .spec file for openSUSE builds [RedDwarf].
* Added docdir option to Makefile [RedDwarf].
* Compilation fixes and buffer underflow fix [RedDwarf].
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Old 21 July 2012, 14:12   #143
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Hi Frode, there is no source code ...
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Old 21 July 2012, 14:16   #144
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Regarding game database support in FS-UAE Launcher:
If anyone is interested in using the game database feature of FS-UAE Launcher, it would be nice if you would post a notice about it in the thread created by nexusle: http://eab.abime.net/showthread.php?t=65057 or otherwise let me know. I will look at improving the feature set and make it possible for people to contribute to a shared Amiga game configuration database if there is sufficient interest

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Hi Frode, there is no source code ...
Sorry, published now -I will remember to upload it properly the next time.

Last edited by FrodeSolheim; 21 July 2012 at 14:33.
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Old 21 July 2012, 16:40   #145
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Hi Peter, I had submitted packages to openSUSE Build Service, but the builds had failed.

I have fixed the problem and updated builds should be available now. (I have now also found out how to get e-mail notifications from OBS when the builds fail ) The build updated builds also incorporates some fixes by OBS user RedDwarf:

* Improved .spec file for openSUSE builds [RedDwarf].
* Added docdir option to Makefile [RedDwarf].
* Compilation fixes and buffer underflow fix [RedDwarf].

Hello Frode,
many thanks again

Unforunately have little time at the moment, but I'm still there...

Best regards,
Peter
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Old 23 July 2012, 22:07   #146
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Hi Frode. Joystick configuration tool saves config without respect xdg-user-dirs.
Regards.
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Old 24 July 2012, 21:55   #147
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Hi Frode. Joystick configuration tool saves config without respect xdg-user-dirs.
Regards.
Hi, you're right -I'll fix it for the next version!
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Old 25 July 2012, 12:04   #148
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Hi Frode!
Is there a way to help users to start WHDLoad games easily using this launcher (from scratch, without Workbench)? If so, it would be a good idea to make a tutorial and to provide all required files
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Old 25 July 2012, 12:39   #149
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http://eab.abime.net/showpost.php?p=828096&postcount=64
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Old 25 July 2012, 19:14   #150
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Hi Frode!
Is there a way to help users to start WHDLoad games easily using this launcher (from scratch, without Workbench)? If so, it would be a good idea to make a tutorial and to provide all required files
Hi, I assume you have read the earlier "how-to" and are looking for a way to avoid creating (or an easier way to create) the "WHDLoad" directory with the base system.

The launcher already does some stuff automatically -it copies kickstarts to devs:kickstarts automatically, and it could do more. WHDLoad binaries can be distributed as long as the distribution is free of charge (*) -so the launcher could download the WHDLoad binaries over 'net on demand instead of requiring the user to put them somewhere special. (The key would have to be provided by the user of course, but the launcher could have a browse function to select the key file). WHDLoad prefs could also be configured in the launcher GUI.

The default WB startup-sequence usually runs some other programs such as SetPatch and assign, and I suppose these are copyrighted WB files.. -but for all I know, WHDLoad itself and WHDLoad installs works fine without running these (or perhaps SetPatch and assign can be distributed, I haven't checked).

To put it another way, I can make FS-UAE Launcher automate it fully if all needed files can be distributed (if so, it would download the files on demand from fengestad.no the first time they are needed instead of being distributed with the launcher).

(Alternatively, I could program the launcher to create a default base system if an Amiga Forever CD is inserted, copying the necessary files).

Any thoughts?

(*) http://www.whdload.de/docs/en/copy.html
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Old 25 July 2012, 19:23   #151
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At this time, I install Mac OS X Mountain Lion! I'll report soon as FS-UAE will run.

Just for information
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Old 25 July 2012, 21:11   #152
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Thanks, but i've already read this tutorial

Quote:
Originally Posted by FrodeSolheim View Post
Hi, I assume you have read the earlier "how-to" and are looking for a way to avoid creating (or an easier way to create) the "WHDLoad" directory with the base system.

The launcher already does some stuff automatically -it copies kickstarts to devs:kickstarts automatically, and it could do more. WHDLoad binaries can be distributed as long as the distribution is free of charge (*) -so the launcher could download the WHDLoad binaries over 'net on demand instead of requiring the user to put them somewhere special. (The key would have to be provided by the user of course, but the launcher could have a browse function to select the key file). WHDLoad prefs could also be configured in the launcher GUI.

The default WB startup-sequence usually runs some other programs such as SetPatch and assign, and I suppose these are copyrighted WB files.. -but for all I know, WHDLoad itself and WHDLoad installs works fine without running these (or perhaps SetPatch and assign can be distributed, I haven't checked).

To put it another way, I can make FS-UAE Launcher automate it fully if all needed files can be distributed (if so, it would download the files on demand from fengestad.no the first time they are needed instead of being distributed with the launcher).

(Alternatively, I could program the launcher to create a default base system if an Amiga Forever CD is inserted, copying the necessary files).

Any thoughts?

(*) http://www.whdload.de/docs/en/copy.html
Thanks, it's exactly what I'm looking for. I just think that the installation process should be as easy as possible for all occasional/novice users. All files have to be exactly the same when using the Net Play feature. Therefore, it's always better if it is largely automated
I'm sure your can improve the launcher in that direction, in order to make the use of WHDLoad archives more popular
Of course, the distribution of all required files has to be legally possible and free of charge
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Old 25 July 2012, 22:12   #153
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Thanks, it's exactly what I'm looking for. I just think that the installation process should be as easy as possible for all occasional/novice users. All files have to be exactly the same when using the Net Play feature. Therefore, it's always better if it is largely automated I'm sure your can improve the launcher in that direction, in order to make the use of WHDLoad archives more popular Of course, the distribution of all required files has to be legally possible and free of charge
Found this: http://eab.abime.net/showthread.php?t=27003 (WHDLoad 16.7 Released):
"if the Slave requires AGA and that is not yet enabled in graphics.library WHDLoad calls SetChipRev to enable it, this obsoletes the execution of SetPatch prior to WHDLoad"

So the SetPatch binary is (probably) not needed any longer. Assuming assigns in startup-sequence are never needed either, it seems like the entire needed system can be automatically configured by the launcher -provided kickstarts are found of course.

I tested with a few games, including an AGA games, and all ran fine with a minimal system / startup-sequence which only starts WHDLoad (and uae-configuration quit) and nothing else -so it looks good
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Old 25 July 2012, 22:31   #154
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Found this: http://eab.abime.net/showthread.php?t=27003 (WHDLoad 16.7 Released):
"if the Slave requires AGA and that is not yet enabled in graphics.library WHDLoad calls SetChipRev to enable it, this obsoletes the execution of SetPatch prior to WHDLoad"

So the SetPatch binary is (probably) not needed any longer. Assuming assigns in startup-sequence are never needed either, it seems like the entire needed system can be automatically configured by the launcher -provided kickstarts are found of course.

I tested with a few games, including an AGA games, and all ran fine with a minimal system / startup-sequence which only starts WHDLoad (and uae-configuration quit) and nothing else -so it looks good
Fantastic!
Thanks for all your investigations
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Old 25 July 2012, 22:43   #155
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Assuming assigns in startup-sequence are never needed either
But if yes, we can always use this: http://aminet.net/package/util/sys/mass in startup-sequence...
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Old 25 July 2012, 23:14   #156
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Well, it looks like the next version of the launcher will not require the user to set up the WHDLoad/WB base hard drive

Not directly related to this, it will also scan and index contents of zip files, and will extract resources on demand -when launching FS-UAE (currently implemented for floppy images and kickstart images). This means that the game/configuration database will work when images are zipped down.

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But if yes, we can always use this: http://aminet.net/package/util/sys/mass in startup-sequence...
Good point

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At this time, I install Mac OS X Mountain Lion! I'll report soon as FS-UAE will run. Just for information
Great -remember to let us know (I hope the Apple guys don't give me extra work right now...)
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Old 25 July 2012, 23:23   #157
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With new Mac OS X FS-UAE works very well
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Old 26 July 2012, 01:25   #158
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With new Mac OS X FS-UAE works very well
That is good to know. Thanks. I will be installing Mountain Lion either tonight or tomorrow.


Bob C
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Old 26 July 2012, 02:33   #159
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I´ve been waiting for something like this for a very long time. No more Bootcamp for me!
I tried to scan my TOSEC library on my external hard drive, but no configs got saved. I don´t know if this has been discussed earlier in the thread, but I thought I should let you know.

EDIT: Seems I´ve downloaded an early version of the software. Still doesn´t work. Takk for et fantastisk program.

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Old 26 July 2012, 06:37   #160
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Have you installed the zip archives a few posts before?! (data and images)?
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