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#1 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,336
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AmiQuake new 68k Quake Port for AGA/RTG
I just finished a new port of WinQuake to 68k (AGA/RTG).
WinQuake is the "official" Source port of Quake to Windows. It has no "modern" graphics (such as dynamic shadows) and lacks colored lighting, but is good for lower-end PCs that have Windows installed, or for oldschool players who prefer the game's original look. WinQuake Features:
This is another of my ports that could be enhanced with Indivision AGA Graffiti support one day ![]() AmiQuake on YouTube I'll upload it to AmiNet in the next couple of days. ![]() Last edited by NovaCoder; 21 June 2012 at 09:01. |
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#2 |
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Amibay Mod/Staff
Join Date: Jun 2010
Location: birmingham uk
Age: 37
Posts: 807
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hi have you a link here for it to try
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A1200T 1d4:blizzard 1260/50/192mb/scsi kit:mediator 1200:radeon 9250:sb128:100mb net:spider usb clone:fastata-iv:amiga to ps2 mouse:80gb hd:zip100 ide:a4000 keyboard A1200D 1d4:blizzard1230mk4/50/scsikit/128mb:indy mk ii:fastata mk ii:40gb A1200 rev 2b*2 x A1200 1d4*A1200 1b*A600 2mb 4gb*A500*cd32 x2*cdtv= sfs cf guide http://eab.abime.net/showthread.php?t=61048 cwb3.9 guidehttp://eab.abime.net/showthread.php?t=61180 |
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#3 |
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Banned
Join Date: Jan 2010
Location: france
Posts: 932
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Thanks !!!
wich cpu is used on the video ? |
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#4 |
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Professional slacker!
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Nice, I look forward to testing on my A1200 Blizzy 060 @75mhz / IndiMkII
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A500+ 4mb SupraRam500xp/SCSI-IDE - A600, ACA630/64, A604, IndiECS - A4000D, Mirage Pro Tower, CSPPC 060/330, Mediator, DenebUSB, ZorRam - A4000D, WarpEngine040, Toccata, DenebUSB, CV64/3D - A1200D, ACA1232/33, IndiAGA MkII - A1200D Magic Pack +ACA1220 - A1200T, 060/PPC330, G-RexPCI, SubwayUSB - CD32 + SX32, IndiMkII - uA1 800mhz My Retr0 Blog |
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#5 |
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Registered User
Join Date: Apr 2011
Location: birmingham
Age: 44
Posts: 1,954
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has anyone got a link for the aliens mod?
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#6 |
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Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 261
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#7 |
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Registered User
Join Date: Apr 2011
Location: birmingham
Age: 44
Posts: 1,954
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thanks james.
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#8 |
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Registered User
Join Date: Jan 2011
Location: uk
Posts: 125
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Quake is very fast on 060@75Mhz,but is it possible to get 16bit PPC like the clickboom original 68k version but PPC so that the extra colours are displayed.
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#9 |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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Did this ever get uploaded to Aminet?
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#10 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,336
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#11 |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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Good to hear! My 80Mhz 060 is on it's way back from Poland.
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#12 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,336
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Just uploaded 2 AmiNet.
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#13 |
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Professional slacker!
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Great, I'm looking forward to testing it out when I get back
![]() Does the Malice addon I sent you work with it? If so what are the commands to get it going ![]()
__________________
A500+ 4mb SupraRam500xp/SCSI-IDE - A600, ACA630/64, A604, IndiECS - A4000D, Mirage Pro Tower, CSPPC 060/330, Mediator, DenebUSB, ZorRam - A4000D, WarpEngine040, Toccata, DenebUSB, CV64/3D - A1200D, ACA1232/33, IndiAGA MkII - A1200D Magic Pack +ACA1220 - A1200T, 060/PPC330, G-RexPCI, SubwayUSB - CD32 + SX32, IndiMkII - uA1 800mhz My Retr0 Blog |
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#14 |
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Banned
Join Date: Aug 2011
Location: Saturn
Age: 41
Posts: 279
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#15 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,336
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#16 |
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Amibay Mod/Staff
Join Date: Jun 2010
Location: birmingham uk
Age: 37
Posts: 807
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hi any chance of a link cant find it cheers
__________________
A1200T 1d4:blizzard 1260/50/192mb/scsi kit:mediator 1200:radeon 9250:sb128:100mb net:spider usb clone:fastata-iv:amiga to ps2 mouse:80gb hd:zip100 ide:a4000 keyboard A1200D 1d4:blizzard1230mk4/50/scsikit/128mb:indy mk ii:fastata mk ii:40gb A1200 rev 2b*2 x A1200 1d4*A1200 1b*A600 2mb 4gb*A500*cd32 x2*cdtv= sfs cf guide http://eab.abime.net/showthread.php?t=61048 cwb3.9 guidehttp://eab.abime.net/showthread.php?t=61180 |
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#17 |
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Banned
Join Date: Jan 2010
Location: france
Posts: 932
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Yep!
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#18 |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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This is only partially related, but I thought worth mentioning.
There is a port of Quake for the Nintendo DSi. I was reading through the docs when I came across a line that said that they tested it with the Quake files from the Amiga release... For what ever reason, I seem to find more and more Amiga users or ex-Amiga users developing homebrew for handhelds and home game systems. Now what I'm wondering is if the resources on the Amiga CD are any different than the PC resources. Like was anything cut out to make it run smoother? |
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#19 |
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Registered User
Join Date: Apr 2011
Location: birmingham
Age: 44
Posts: 1,954
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if it uses the pak files in the id drawer there all the same.(theres one for the psp as well)
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#20 |
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Registered User
Join Date: Jan 2011
Location: uk
Posts: 125
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Not as demanding as Aftershock,this addons is very hard you have to be lucky to get off the first level.
Don't forget the rare Shrak addon too. Last edited by delshay; 23 June 2012 at 20:29. |
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#21 |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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I'm still not seeing this on Aminet. Where are you guys getting it?
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#22 |
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Registered User
Join Date: Apr 2011
Location: birmingham
Age: 44
Posts: 1,954
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from what ive seen it,ll take a while to show on aminet.
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#23 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,336
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I've just stuck the AmiNet version in the Zone.
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#24 |
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Amibay Mod/Staff
Join Date: Jun 2010
Location: birmingham uk
Age: 37
Posts: 807
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thanks will try tmoz
__________________
A1200T 1d4:blizzard 1260/50/192mb/scsi kit:mediator 1200:radeon 9250:sb128:100mb net:spider usb clone:fastata-iv:amiga to ps2 mouse:80gb hd:zip100 ide:a4000 keyboard A1200D 1d4:blizzard1230mk4/50/scsikit/128mb:indy mk ii:fastata mk ii:40gb A1200 rev 2b*2 x A1200 1d4*A1200 1b*A600 2mb 4gb*A500*cd32 x2*cdtv= sfs cf guide http://eab.abime.net/showthread.php?t=61048 cwb3.9 guidehttp://eab.abime.net/showthread.php?t=61180 |
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#25 |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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Thanks!!!
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#26 |
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Banned
Join Date: Jan 2010
Location: france
Posts: 932
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I tried it.
Again, with my config B1260@66Mhz, it runs a looot slower than Quake. |
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#27 |
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mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 303
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Amiga related quake hint
http://aminet.net/package/game/patch/FastPatchQuake
This is must have thing with Amiga Quake. It was also in CU Amiga Quake special, with tools to make it permanent. It really makes a difference. With it 040 40mhz is playable, if over 10 fps all the time is ok to you.
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Ibe U |
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#28 | |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,336
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Quote:
Version 1.04 in the Zone, just got a huge 10% speed increase by disabling dynamic lighting. I hope to get another few FPS by using the DS port for ideas so watch this space for future updates ![]() This will be my last update for a couple of months as I'm off to sunny old England for a well earned holiday ![]() |
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#29 |
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WHAaaaaa!!
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Comming over to wet'n'windy / flooded England ....for a holiday
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Amiga A1200T - BPPC 040/25 603/175 96mb Ram - Bvision, CGX v4 RTG. OS3.9 + OS4 dual boot. |
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#30 |
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Registered User
Join Date: Sep 2005
Location: France
Posts: 145
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Thanks for this aminet release. Tried it on my A1200 68060@50 + AGA and it appears to be slightly faster and more playable than the old Quake68k port.
Are there still possibilities of improvement? |
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#31 |
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Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 849
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#32 |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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I presume he is referring to cQuake for the Nintendo DS?
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#33 |
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Registered User
Join Date: Oct 2009
Location: Germany
Posts: 565
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I downloaded http://www.quaketerminus.com/mods/alienq11.zip and copied it to AmiQuake directory.
If I start AmiQuake I get this error message: "W_LoadWadFile: couldn't load gfx.wad" So I thouhgt I have to change the "game=MALICE" tooltype. After that I get this error: You must have the registered version to use modified games What is going on? What I`ve to change? |
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#34 |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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Quake is running pretty good on my Apollo 80Mhz 060, but BOOM is choppy as hell. Strange.
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#35 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,336
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version 0.7 released
Just need that Indivision AGA Graffiti update now for another couple of FPS in AGA mode ![]() Lots of other nice videos to watch on Youtube ![]() Last edited by NovaCoder; 18 September 2012 at 04:27. |
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#36 |
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Registered User
Join Date: Dec 2011
Location: Poland
Posts: 63
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Now the question is: Is it possible to make Quake running fine on MC68040???
__________________
-A4000D rev.D CR (recap), PIO2 mod planned -CyberStorm MK II MC68060 + 128MB RAM -Picasso IV -Toccata -Ariadne |
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#37 |
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Registered User
Join Date: Feb 2012
Location: north of it
Posts: 524
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assuming quake makes good use of such trigonometrixc functions, Apollo 060 users might
check Cosmosblog for a tuned 68060.library, version 66.8 for now. worth a try, i think. |
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#38 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,336
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#39 |
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Registered User
Join Date: Aug 2009
Location: Stockholm / Sweden
Posts: 30
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Wee!
Tested this last night and it FLIES on my 060/50... well, i get 10-15 fps pr so. ![]() Im not sure i get how to make it run on RTG though? |
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#40 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,336
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Cool, glad you like it, I'm still trying to make it faster (got a new build going right now in fact).
To get it to run in RTG, you need to change the tooltype to 'RTG' from 'PAL', you also need to make sure you have a 640x480 8bit RTG screen mode available on your system. The RTG uses the CyberGFX API which 'should' work on P96 systems but.... |
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