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#41 |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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Impressive, yes, maybe. But it's quite difficult to manage (large resourced code). This explains why there are some bugs that i know but cannot fix yet.
Best i could do with it is make it load a midi file, then crash with 8000000F (tried to use fpu ?)...
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#42 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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I still play heroes of might and magic 3 daily !
I really would love to play Heroes 2 on the Amiga (even if i only under WinUAE). So when can we expect a playable version ? ![]()
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#43 |
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Zone Friend
Join Date: Apr 2005
Location: Leipzig/Germany
Age: 38
Posts: 294
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#44 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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OW !! that was a hard punch
QON is to slow on a real Amiga, it's fact. Maybe i could get it to run a bit faster if i would recode it for 68030+ processors (it's entierly made in 68000). I could maybe also gain a little bit of speed if using Kaalms chunky to plannar routine. .. maybe.. probably not that much.. ..well , it's just so much work , and i'm not in the mood to get on it atm. I should probably edit my signature and remove QON from it, but who knows, maybe someone who could really , and i mean REALLY ! motivate me, might miss it then, we never know I think we should blam Blizzard for my lazyness ! Yes, World of Warcraft stole all my programming motivation ! And also Heroes of might and magic 3's fault ! don't forget Dark Soul's !! .. oh, and that remembers me i need to go level my Berzerker char in Skyrim !! NOW ! See you later !! ![]()
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#45 |
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Registered User
Join Date: Aug 2007
Location: Gold Coast, Australia
Age: 28
Posts: 1,098
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PLEASE DON'T GIVE UP ON QUESTS OF NARGOTH!
I love it, it runs fine on my 030 A1200, I have explored the dungeons of the demos you released and was so surprised and flattered to see that I could choose myself as a playable character. I wish I could do more to motivate you to continue with this awesome game, I have had my hopes up since you started posting about it, I think it's brilliant and so impressive to see the 3D engine moving smoothly in 262,144 colours. I don't think it's so bad that you have spent all this time playing those great PC RPGs, when game developers play games it's called research! You're learning more about how to make your own game better. ![]()
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A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/S-Video/PCMCIA NIC A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/IndivisionAGA CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB A600 000@7Mhz/2MB+2MB/RTC/ROM Switcher/KS3.1+1.3/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video Get AmigaOS for your PC, it's FREE and comes in two flavours! www.icarosdesktop.org www.aros-broadway.de |
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#46 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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wow ! If this isn't motivation enough, then i don't know what else could be
Thank you Cammy ! You must read through the forums intensively and dayli, or how else could you have posted this so fast ![]() Well, i don't abandon the project, i have it just put on freeze. In fact i'm actually working on another Amiga project. It's a Captive remake we trying to do, some people from this forum. I don't think you will be able to check it out, it's a private forum, but i'll give you the link just so you can see it's true: http://eab.abime.net/forumdisplay.php?f=111 I definitively will continue QON affter this, i promize ! Thank you for the support ! ![]() And to Meynaf: sorry for talking about something else than Heroes of might and magic II on this thread, and i really expect you to make it playable before i continue the coding on QON ! ![]()
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#47 |
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Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 33
Posts: 1,102
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About Quest of Nargoth I am very disappointed about its abandonment,I think it's the best project after Mr.Beanbag.I wonder if it would work faster with poor textures and a little popping though.I would have liked a playable level with enemies at least
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A1200 Escom+Blizzard 1230 MK-IV+64mb fastram +CF 8GB->IDE+OS 3.1+ClassicWB Ful
A1200 Commodore+Elsat 8mb+4GB HD2.5"+OS 3.0+ClassicWB Full A500+512k and A600 |
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#48 |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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*ahem*
Did you know that actual release is already playable ? It's just... slow. But you can play a game from start to end. Only thing you need is original (PC or Mac) game data files, including smacker anims. Now please extend QON to reach that level of playability ![]()
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#49 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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***
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#50 |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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Ready to play HOMM2 now, Riton ?
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#51 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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Yes ! Got it to work ! It plays like the original on PC
I'm on WinUAE, and it plays even faster than the original. When the computer's turn comes, it plays ultra fast, i love it ! Some minor bugs i noticed (so far) : - I didn't have music (sound worked great). - I could not split my creature stacks with the shift key, and this bug is a major one for me ! Removes a lot of strategy Great work ! ![]()
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#52 | |||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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It should
![]() Quote:
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![]() As you've asked for it, i'm pushing it on top of todo list.
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He who insults the other in a discussion is the one who's wrong. |
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#53 |
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Registered User
Join Date: Dec 2011
Location: Poland
Posts: 63
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First I couldn't start the game because of anim files. But after replacing it, everything work just fine.
I miss only splitting unit in two. Any chance for HOMM 3? :P @edit http://forum.vcmi.eu/portal.php - Here is new heroes 3.5 engine recreated, but Amiga classic will be probably to slow for this engine. But original version need Pentium 133 and 32MB RAM, so maybe its possible to play with Amiga MC68060.
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-A4000D rev.D CR (recap), PIO2 mod planned -CyberStorm MK II MC68060 + 128MB RAM -Picasso IV -Toccata -Ariadne Last edited by tom256; 09 February 2012 at 01:05. |
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#54 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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HoMM 3, the best game ever ! for me at least
I still play homm 3 daily ![]()
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#55 | ||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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Quote:
This is done now. Just waiting to be released. Maybe, maybe not. What are the features in HOMM3 that HOMM2 is lacking ? Quote:
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#56 | |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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Quote:
Before i discovered homm3 , homm2 was my favorit game, and i played it really much. Homm3 is just some sort of super homm2 for me. - There are of course the 9 factions, instead of 6 for homm2. - Combat is more strategic, you can make your creatures wait on their turn, to strike at the end of the combat (fastest units will strike last), and the combat fields are a little larger. - The heroes are more charistmatic, with great unique and usefull skills for each, and there are more of them too. - Lot of ameliorations on building up your town. - Graphics are better (for me at least) - Sound too (listen to barbarian music ! or fortress ! just wonderfull !) - More artefacts and more of a lot of other things. It's just more of everything ! - Last but not least ! The random map generator !! This is a wonderfull thing that makes me still play homm3 daily !! ![]() Well, i don't remember homm2 enough anymore to add more things atm, because i stopped to play homm2 when homm3 came out, and that was many years agoo now. I play homm 3.5 too, like Tom256 pointed out. It's homm3 with even more ameliorations, but even the single homm 3.0 is miles ahead of homm2 for me ![]() Edit: There are still new projects for homm3 also ! Some Russian team is doing some (already playeable) expansion called Heart of the Abyss: http://heroescommunity.com/viewthread.php3?TID=26298 It's all in Russian atm, but they plan to have the english version soon ! ![]()
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. Last edited by Lord Riton; 09 February 2012 at 10:31. |
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#57 | |||||||||
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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Quote:
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Btw I don't like the HOMM3 units. Quote:
How can it be larger than the screen ? Units are smaller, aren't they ? Quote:
What are the HOMM3 specific skills ? A lot of them were already not very useful in HOMM2. Worse there, eh ? And the game is much slower. Quote:
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Some versions (like mine) have it disabled (probably was buggy) but try HOMM2 at least V2 on the PC and have a nice day. Quote:
Btw isn't there an HOMM4 game on the PC, too ? Quote:
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He who insults the other in a discussion is the one who's wrong. |
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#58 | ||||
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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Quote:
Quote:
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I cannot list them up all here. Almost all hero has it's own (a fiew have the same special skill). Some skills are: - The hero gets a 5% bonus to Logistic skill for each of his levels. Ie, if you are at lvl 10, you get 50% bonus to your logistic skill. If you have a 30% (expert) logistic, this means it's like if you had a 45% logistic skill (30% + 50% of 30% = 45%). - The hero gives you 350 suplementary gold per day. Or one other ressource per day. - The hero does specialize with one of his creatures, like Valeska for example, who is specialized with archers or the upgraded version (Marksmen), and so these get +1 speed, and also +1 att and +1 def for each 4 lvls Of Valeska. - Some heroes are specialized with a specific spell, like meteor shower for exemple, he then makes more damage with this spell. - And so on... Quote:
There are more things and the maps are bigger, so yes, it is a bit slower on the same PC. But the IA of the computer is also stronger. Barbarian music: http://www.youtube.com/watch?v=fmCwz9zf01I You can find all other musics, with their town view, there too. You only played some sort of (probably early) demo, and you can say this ? Like i said, go play it for a longer while, i'm sure it would change your mind by far.. Don't forget, i played homm2 for a very intense and long while before homm3 came out too. I know both, you not.. This is prouve to me that you only played homm casualy. We are now at version 6 of heroes of might and magic. I personnaly preffer homm3. I have and played them all 6. I'm aware that Homm3 cannot fit on "normal" Amigas. It's just to big. There would have to be some sort of remake and not just source transposition. The graphics and animation would have to suffer a lot. Also the IA would probably have to be simplified a bit to make it fast enough. Probably not possible.
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#59 | |
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Quote:
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#60 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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How many persons have a real Amiga with more than 10 Mega bytes ? Certainly not many. Also if the AI takes 5mns or longer each turn, i for me won't call it playable.
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#61 | ||||||||||
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Registered User
Join Date: Dec 2011
Location: Poland
Posts: 63
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Quote:
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Look at City's, units, music, sounds comes from everywhere. Quote:
Heroes 3 is just far more superior than any other HOMM including 4,5,6, all together. Quote:
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For example Hero is specialized in Nagas, and Naga unit gain extra Speed Attack and Defense under his command. Hero specialized in Chain Lighting when cast this spell it will do more damaged etc. Quote:
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...and HOMM4 suxx Quote:
![]() Quote:
Hey man, its 2012!!! Be serious. 2MB was not enough in 1992.
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-A4000D rev.D CR (recap), PIO2 mod planned -CyberStorm MK II MC68060 + 128MB RAM -Picasso IV -Toccata -Ariadne Last edited by tom256; 12 February 2012 at 23:40. |
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#62 | ||
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Quote:
Also, if you remake the game from scratch, it may turn out that you need less than 10 MB. Don't underestimate the fact that a lot of peecee software isn't very optimal. Quote:
The fact is that the peecee version may just be slow and require more recourses than are truly needed. If I had the game, I might be able to make a good estimate, but I don't ![]()
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#63 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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I don't. I have 10 Mb (2 CHIP + 8 Fast), and this was the most ram you could have at the time i bought it. And it was more than enough then. That's why i don't think many have more, and i tend to not call it a "Classic" Amiga anymore if beyond.
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#64 |
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Registered User
Join Date: Dec 2011
Location: Poland
Posts: 63
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Maybe it time to buy new ACA1231??
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-A4000D rev.D CR (recap), PIO2 mod planned -CyberStorm MK II MC68060 + 128MB RAM -Picasso IV -Toccata -Ariadne |
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#65 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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Not for me. I don't use my real Amiga anymore. WinUAE is working well enough, and i have 4GB of RAM
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#66 |
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Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
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Oh no
Perhaps you should sell it then. It's a shame to have the thing sitting in a corner collecting dust ![]() 4 GB? How much ram do you have in your peecee? And what on earth do you need 4GB for on an Amiga anyway? Actually, it can't be 4 GB because the first 16 MB can't be filled with ram completely ![]()
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Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins |
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#67 |
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Registered User
Join Date: Jan 2011
Location: France
Age: 41
Posts: 407
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my PC has 4GB.. Of course i don't have 4GB for my Amiga, but i guess with a PC and 4GB, you can set the max possible RAM for your AMiga, what ever that number is (160 MB ?)
Well, anyway, my point was that Amigas with over 10Mb aren't Classic amigas for me anymore. Some people would even says as soon as you have an expansion in your Amiga it's no more a classic Amiga.
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I'm currently making an Amiga AGA RPG called QUESTS OF NARGOTH (get the files there) I'm french. German is my second language, english only third, so sorry if you don't always understand what i write. |
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#68 |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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HOMM2 would work for 10MB, and even though it's a little bit too small for it, memory footprint of the game should decrease as i work on it. But memory sizes are OT for me.
I don't want to endlessly argue here, and HOMM3 being 800x600x16 is alone a reason for me to say plain "no" to a port. And rather than starting from scratch, it's better for me to add the features in HOMM2.
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#69 |
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Registered User
Join Date: Dec 2011
Location: Poland
Posts: 63
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Any news about next version???
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-A4000D rev.D CR (recap), PIO2 mod planned -CyberStorm MK II MC68060 + 128MB RAM -Picasso IV -Toccata -Ariadne |
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#70 |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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I will try to put it online ASAP. Next week probably.
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#71 |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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__________________
He who insults the other in a discussion is the one who's wrong. |
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#72 |
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Posts: n/a
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Hello
You doing great work with the Heroes 2 ! I tested the game today with my A1200 Specs: Phase 5 T/ERC Blizzard 68040 32mb Indivision Aga MK2 WB 3.9 Game works pretty well with my system and im hoping that you will contiune the project & improve it ![]() Tommi |
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#73 |
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Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 31
Posts: 2,201
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Ohh i forgot to test . thanks, downloaded !!
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Mac Mini 1,5ghz + powerbook 1,67 ghxz- MorphOS 3.1 -- It rulez !! _ Amiga 4000/060 - Whdload - RDesktop - WookieChat - All Supported. 1200/060/PPC/Indivision - AMIGA 4 EVER |
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#74 |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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I will. It will just take some time.
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He who insults the other in a discussion is the one who's wrong. |
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#75 | |
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Zone Friend
Join Date: Apr 2005
Location: Leipzig/Germany
Age: 38
Posts: 294
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Quote:
![]() Thank you meynaf!!! |
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#76 |
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Registered User
Join Date: Jun 2012
Location: germany
Posts: 2
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Hey Meynaf I wanted to test this piece of work but it seems to me that homm2.lzx (just grabbed it twice from your site) has an error. At least on my real A1200 (OS3.9) I cannot extract it: Unarc doesn't open it, LhA complains that the archive is corrupt (no data extracted) and lzx (1.21 68020/030) produces a guru when I try to extract it.
Any help would be much appreciated. Might be that just me miggy is playing tricks on me but you never know, so I figured it best to ask ![]() homm2.lzx (MD5: 07327246931e7f3dd73f7e559f90d423) Edit: Hrmm I was able to extract it ona peecee with universal extractor. So it is not the archives... Guess I have to check my archivers... Edit: Got the culprits seems like my system didn't like the mountfiles BoingBag4 installed since I removed them (VNC,JAZ etc.) I can extract it and play but I have to agree that it is a bit too slow on a 68030 especially on the worldmap but nicely done Meynaf! Would love to see it improved, this brings back memories of very hot Hot-Seat-Sessions ![]() Last edited by ari68k; 26 June 2012 at 02:35. |
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#77 |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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It's possible you had some MaxTransfer issues or something like that.
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He who insults the other in a discussion is the one who's wrong. |
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#78 |
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Registered User
Join Date: Dec 2011
Location: Poland
Posts: 63
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Set Maxtransfer to 0x1FE00 and check if the problem still exist.
BTW If you are using FFS, adding 1000 buffers will help a lot with disks transfer.
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-A4000D rev.D CR (recap), PIO2 mod planned -CyberStorm MK II MC68060 + 128MB RAM -Picasso IV -Toccata -Ariadne Last edited by tom256; 26 June 2012 at 20:02. |
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#79 |
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Registered User
Join Date: Jun 2012
Location: germany
Posts: 2
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I do not know why it affected lzx and lha but the new files of BoingBag4k in DEVS: DosDrivers caused trouble when I moved them to Storage/DosDrivers them all was cool
![]() I tried to convert the midi files on a peecee the best I could do was a FastTracker format (*.xm). I used the following programs for this: http://www.hitsquad.com/smm/programs/xmi2mid/ http://openmpt.org/download (FasTracker compatibility mode in Song Settings and compatibility export to XM from the File menu) Now I am pondering what to use to get the FastTracker module converted to ProTracker (If one chooses to directly export to Protracker from OpenMPT one looses half of the rows) There is also one tool on aminet which might help to get a direct midi to ProTracker conversion but it is rather complex to configure if one does not know much about midi (like myself). http://aminet.net/package/mus/misc/ptmid I will compare the XM files I created with the midi's if they sound correct to my ears I can upload them. Or maybe someone who has more knowledge of midi/mod can take it from here with the hints I provided? Edit: Sadly the tools I used all lost informations in form of patterns,instruments and samples beginning with XMI2MID ![]() Maybe if we know a way to get clean Midi files from the game XMI files (midi+DLS?) we can use OctaMED and one of the plugins from the aminet. (I have compared the XMI and MID files with foobar2000 on Windows because I couldn't find anything to play XMI on Ubuntu and sadly they are not identical as in the MID files already miss information from the XMI's) @Tom256: Yeah AddBuffers really helps quite a bit Last edited by ari68k; 26 June 2012 at 21:16. |
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#80 |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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If you have converted the midi files into something else, even if it's more than 4ch please upload. At least i will tell you if they sound good to my ears too.
I remember trying some convertion program in the past, and it gave lamentable results.
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