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#1 |
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Posts: n/a
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New Stunt Car Racer Windows conversion
Hi all,
I have written a version of Stunt Car Racer for the PC / Windows. It is based on the Commodore Amiga version and also has some new features. The game can be downloaded from here (for free):- http://stuntcarracerwin32.bravesites.com/ It's only a partial conversion, but the game is playable and quite fun I think, so I'd just like to share it with the world. Hope you enjoy it! Dan |
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#2 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,258
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Thank you for keeping original graphics, just in higher resolution.
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#3 |
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Moon Monkey
Join Date: Jun 2010
Location: Plymouth, Devon
Posts: 157
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Nice! I'll test this later as this used to be one of my fav games.
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#4 |
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Registered User
Join Date: Oct 2010
Location: Thessaloniki/Greece
Age: 33
Posts: 97
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i like it very much thanks!
__________________
Amiga 1200 1B /3.1 roms - Blizzard 1230 mk-iv fpu 16mb ram - picopsu 120w - 4gb cf- pcmcia net - cdrw - cwb full , pal high res aga 8 colors ultra fast :) |
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#5 |
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Registered User
Join Date: Jan 2010
Location: UK
Posts: 228
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Good Game
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#6 |
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Registered User
Join Date: Sep 2008
Location: CLI
Posts: 1,461
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The game plays rather well I would say close to the original. One just has to get used to the speed which is maybe is caused by the framerate that is much higher after playing for more than 2 decades at A500-like speeds.
Continue the development, great work. |
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#7 |
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Registered User
Join Date: Apr 2010
Location: Scotland
Age: 37
Posts: 400
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Great Stuff
very enjoyable indeed ![]() |
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#8 |
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Registered User
Join Date: Jul 2006
Location: uk
Posts: 118
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Thanks for that ;-)
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#9 |
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Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,145
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it would be nice to have an option to enable/disable an anti-aliased mode.
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#10 |
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Registered User
Join Date: Jan 2003
Location: a zombi filled shopping mall
Posts: 103
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I don't suppose there's any chance of a Mac OS version of this at some point? Looks cool.
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#11 | |
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Registered User
Join Date: Jan 2012
Location: USA
Posts: 84
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Quote:
How did you do the conversion? Did you disassemble to 68000 machine code and translate to x86? |
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#12 |
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Targ Explorer
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Looks good. I miss the cockpit / speed / damage graphics. Is the sound original?
__________________
A1200D Blizzard 1230 MKIV 50Mhz 32mb RAM, 4GB HDD, CWB Full. AmigaOne X1000 _/-| |\/| | (-, |-\_
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#13 |
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Registered User
Join Date: Feb 2008
Location: Germany
Age: 34
Posts: 2,742
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Good work. Would it be possible to alter the code so that we get 60fps without speeding up everything?
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#14 |
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Blizzard PPC club rocks!
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How about a version for beefier classic Amigas eg. 060?
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__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Blizzard PPC club! / PPC-Warp3D games speed boost! / BlizzardPPC+Mediator+Voodoo setup guide (PDF) - feedback appreciated join the Finnish Amiga Users group me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#15 |
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Registered User
Join Date: Dec 2011
Location: Northampton, UK
Age: 31
Posts: 906
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^^ this!
I'd love a faster version for our beefed up miggies ![]() |
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#16 |
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Moderator
Join Date: Sep 2004
Location: France
Age: 40
Posts: 2,196
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great conversion keeping original soul
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Bertrand/CFou! |
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#17 |
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Stay a while,Stay Forever
Join Date: Mar 2005
Location: UK London
Age: 30
Posts: 1,308
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this is very nice, maybe a bit fast though lol
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#18 |
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Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 1,148
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This version is far superior to the other remake of this game I have, nice work. (Although it is indeed somewhat too fast, as others have already mentioned.)
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Programmer, Amigan Software |
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#19 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,258
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Other remake? Is it Stunt Car Racer 2001?
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#20 |
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Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 1,148
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Yes.
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Programmer, Amigan Software |
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#21 | |||||
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Posts: n/a
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Quote:
Quote:
Quote:
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Again the Windows source code (including the Amiga 68000 source code) is available here: https://sourceforge.net/projects/stuntcarremake for anyone who fancies having another attempt. Not sure if this is what you're after, but there is a 'speedrun' version for classic Amigas somewhere, which was created by someone else and allows for a much faster frame rate on more powerful Amigas. (The original Amiga version had a frame limiter in the code to ensure that six vertical blanks had occurred between frames, giving a frame rate of 50/6 = 8.33 fps. The 'speedrun' version either removes or significantly reduces the limiter). Thanks for the positive comments and for featuring the game on your web site too. Remember you can press the F10 key one or more times to slow the game down if needs be (and F9 to speed it up again) ![]() Quote:
)Last edited by Graham Humphrey; 08 May 2012 at 19:57. Reason: Back-to-back posts merged |
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#22 |
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Registered User
Join Date: May 2012
Location: Nottingham
Posts: 8
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This is the coolest thing i've seen in a long time. I've been lurking on eab for a very long time but have never needed to join. But today I had to join eab just to let you know how awesome and cool you are djvernon!
Releasing the c++ source AND the 68k source is just too much, the most i ever disassembled in the old days was 250kb - but 450 kb of 68k source?!! that is real dedication. I have written quite a few 3d graphics engines and would encourage you to try doing an OpenGL port, since you are not using multi-textures or pixel shaders etc there should be a 1:1 correspondence between most direct x features and OGL ones and it would be alot of fun to learn and the game would then work on a range of platforms. I'd also encourage you to add multiplayer/network play. In the old days my friend would come over and we'd connect his ST to my amiga and play Stunt Car Racer multiplayer for hours instead of studying for school. I can imagine how much fun it would be to start up a Stunt Car session at work on the local LAN after a Friday afternoon pint and have 8-16 people all trying to get the fastest time and knock the others off the track! Once again kudos to you, most people are pure talk when it comes to projects like this but very few will see it through to release, well done! :-) |
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#23 |
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Registered User
Join Date: May 2012
Location: Nottingham
Posts: 8
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I played it for 2-3 hours, here is some feedback: the physics is almost perfect but the "stepping stones" seem harder than the original - you have to be more precise on the win32 version, however I last played stunt car racer perhaps 20 years ago and may have wrong memories!
One thing you could immediately do to improve playability is not restart the player in between the two "arms" of a ramp if they crash on a ramp/jump. similarly in the original if you crashed on a ramp/jump, you would always be restarted at a position that would give you sufficient "run up" to get over the ramp. Next priority could be to get the "push up/forward to accelerate, firebutton for turbo" functionality working, because i think in the win32 version the only way to go forward is to burn turbo? Thank you djvernon for many hours of fun! :-D |
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#24 |
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Posts: n/a
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As a Linux user I'm happy to report that it seems to be working well with Wine (1.5.4) on Ubuntu 12.04.
Great work! |
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