English Amiga Board Amiga Lore


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 14 April 2012, 17:18   #21
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: Prague, CZ
Age: 36
Posts: 3,000
Thank you Christina and all other people who mention our work on their websites.
Predseda is offline  
AdSense AdSense  
Old 14 April 2012, 22:28   #22
CodyJarrett
Global Moderator

CodyJarrett's Avatar
 
Join Date: Mar 2001
Location: UK
Age: 37
Posts: 5,508
Do the levels change automatically in the game (e.g. with the tile type changes)? Is the game endless?
CodyJarrett is online now  
Old 14 April 2012, 22:33   #23
Graham Humphrey
Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 27
Posts: 10,104
The game loops through ten levels, and after level ten goes back to level one. This happens forever until you die and/or get bored When the tile graphics change that signifies the level changing.

However, for each of the ten levels, there are three different map designs for each one. Each time you move from one level to the next, one of those three designs is chosen at random. So in total there are actually thirty different levels.
Graham Humphrey is offline  
Old 14 April 2012, 22:36   #24
CodyJarrett
Global Moderator

CodyJarrett's Avatar
 
Join Date: Mar 2001
Location: UK
Age: 37
Posts: 5,508
Ah, I see. I've added the "Endless game" Quickmatch to the entry.
CodyJarrett is online now  
Old 15 April 2012, 09:54   #25
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: Prague, CZ
Age: 36
Posts: 3,000
Quote:
Originally Posted by CodyJarrett View Post
Send me your real names and I'll change the credits!
Keep my name there as is, I am happy with that.
Predseda is offline  
Old 15 April 2012, 10:30   #26
TCD
Global Moderator

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 36
Posts: 23,796
Congratulations to Graham, Predseda, Reynolds, wilshy and everybody else involved
TCD is offline  
Old 15 April 2012, 18:06   #27
Xenon
Registered User
Xenon's Avatar
 
Join Date: Nov 2004
Location: Zaragoza, Pamplona-Iruņa, Bera
Age: 33
Posts: 416
Thanks very much
Xenon is offline  
Old 19 April 2012, 08:51   #28
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: Prague, CZ
Age: 36
Posts: 3,000
I found a small bug. In later level, where platforms are grey with "stalactites" and are very thin, if I collect "weight" power up and so I am heavy and fall quickly, It happens that I fall through the platforms! It is not annyoing, maybe it is rather feature than a bug.
Predseda is offline  
Old 19 April 2012, 09:07   #29
Graham Humphrey
Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 27
Posts: 10,104
Definitely down to the platforms being so thin I would have thought. Because you fall at a faster speed and the game only checks for the pixel below the player's feet when doing the collision detection it's inevitable that for thin platforms it doesn't really work... maybe we need slightly thicker platforms for that one.

In other news...

AGA version officially started! I will use the old diary thread to keep people posted on this though don't expect too much in the way of updates this time round as there's not much to actually update people on.

Also, clenched has discovered how to get the music working properly on 1.x systems, complete with the ability to turn it off, so I will be releasing a version 1.1 of the game at the same time as the AGA version. As a bonus, it's also a lot less sensitive when it comes to turning the music off too. So thanks to him for working that one out.
Graham Humphrey is offline  
Old 19 April 2012, 10:14   #30
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: Prague, CZ
Age: 36
Posts: 3,000
I would keep the thin platforms there, as "weight" should be power-down, not the power-up, with all its risks
Predseda is offline  
Old 24 April 2012, 13:04   #31
andreas
Zone Friend
 
Join Date: Jun 2001
Location: Germany
Age: 40
Posts: 5,858
Send a message via ICQ to andreas Send a message via AIM to andreas
Thumbs up

Quote:
Originally Posted by Graham Humphrey View Post
Wow, awesome to see it in HOL, thanks!
Yeah crazy:

Feels about the same like being a little-known director and finding your movie somewhere in-between Tarantino and Spielberg on IMDB!

Good work everyone!
And thanks for not "modernizing it by force".
andreas is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Downfall - diary of a game... Graham Humphrey Amiga scene 504 08 February 2014 16:26
Amiga's Downfall? lordofchaos Retrogaming General Discussion 44 19 May 2013 02:13
EAB/Lemon Super League 2013: Round 4 - Downfall Graham Humphrey EAB's competition 82 15 April 2013 22:27
Agricola, a platform game never released Kold666 project.aGTW 47 10 August 2011 01:12
New Amiga Game Released Graham Humphrey Amiga scene 8 29 May 2006 15:23

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:01.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Page generated in 0.16846 seconds with 13 queries