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#361 | |
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Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 748
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Quote:
Any ideas where you can get video cables from so i can display the unit i have on my TV. Also are there keyboard combinations that you can use instead of the mouse as i dont have one, or for that matter where you could get one of those as well. |
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#362 |
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Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 748
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I don't suppose anyone knows if you can image the archimedes disks with an amiga?
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#363 |
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Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 8,694
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No, but if you can't get all the bits you need to do it on your Archimedes, then you can do it on a PC running the DOS utility 'Arcimg'.
http://eab.abime.net/showpost.php?p=458437&postcount=91 |
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#364 |
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Registered User
Join Date: Sep 2005
Location: melbourne
Age: 44
Posts: 506
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#365 |
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Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 748
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Well I have ordered a usb floppy drive so the moment that gets here from china i will image them
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#366 | ||
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Registered User
Join Date: Feb 2009
Location: Isle of Wight
Posts: 154
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Quote:
I can image some discs if you need, as have an A1200 sitting here ready for the job. Let me know. Quote:
With the multidisc games I have tried none of them give you access back to the wimp to enable you to change the adf. I didn't know if perhaps looking at adding a small loading script for multidisc games was a possibility later on. Last edited by MarkYoungIW; 18 March 2012 at 13:28. |
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#367 | |
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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Quote:
I've analysed all 32 protected APD images in detail now. Only 25 actually use protection, of those there are 18 distinct methods being used, ranging from sector within sector to invalid ID's and alternative sector sizes. In essence I need to write a 1772 FDC emulator and feed the output into ADFS. That isn't possible though, without patching or rewriting sections of ADFS - which isn't really a viable option due to the vast number of versions out there. The alternative, which I'm trying, is to front ADFS and pass-through calls where appropriate. I also need to expand the DiscOp functions in ADFFS, as I didn't bother coding DiscOp 3/4 (read/write track) - they weren't required for ADF images. Some of the protection methods however rely on DiscOp 3, to read sector within sector and invalid sector ID's. Although Zarch and MagicPockets have SD track data in the APD file, it looks like DD tracks that just happen to verify when read as SD. Zarch certainly seems to load with DD track data only, as its protection is to check for alternative sized sectors on the disk. I suspect MagicPockets is the same, as it has a blank track and alternative sized sectors. If anyone is aware of more protected discs, please let me know so I can try to source the originals to analyse them. One's I'm aware of are: Cycloids Darkwood Drop Ship The Dungeon Fire & Ice FTT Gods Gribbly's Day Out The Last Ninja Magic Pockets Nevryon Pandora's Box Populous Powerband Repton 4 Sensible Soccer StarFighter 3000 The Wimp Game Wolfenstein World Class Leaderboard Zarch. Although APD's are available for the following, they do not use disc protection - they use other methods, such as code wheels, manuals etc: Premier Manager Repton 3 Stunt Racer 2000 Seems, like an awful lot of coding for so few discs! |
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#368 |
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Registered User
Join Date: Feb 2009
Location: Isle of Wight
Posts: 154
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There can be lots more. I have a number not there. Leave it with me, I'll eMail you some. Tom's APD seems to work for all protected discs, and there are many protected discs for the Arc. I will get on that today.
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#369 |
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Registered User
Join Date: Dec 2011
Location: UK
Posts: 37
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According to this thread http://www.iconbar.com/forums/viewth...d=11868&page=1 Inferno and Quark use copy protection.
I actually have both original games but I don't know how to make APD format files. APD seems to be a bit too closed a format for useful preservation. ![]() |
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#370 |
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Registered User
Join Date: Feb 2009
Location: Isle of Wight
Posts: 154
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I dont think it is intentionally closed and I am sure it will soon be fully documented (also Jon sounds like he has pretty much reversed it now already!!)
With regards to making an apd its fairly simple. It involves Rawread on the Amiga like this and a windows app Tom made called getapd.exe There were a lot of games that were protected in many ways, I am sure not all of these require apd, but some definately do. Hope this helps. |
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#371 |
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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#372 | ||
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Registered User
Join Date: Dec 2011
Location: UK
Posts: 37
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Quote:
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#373 |
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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I won't post off topic updates here, but I'm making good progress with ADFFS, APD support is getting there and I now have control of ADFS::0
See the following thread for further updates: http://riscos.me.uk/forums/viewthrea...threadid=11846 I've heard nothing from SPS after raising a ticket a few weeks ago, so no progress on IPF support. |
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#374 |
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Registered User
Join Date: Feb 2009
Location: Isle of Wight
Posts: 154
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Hi Jon,
Many thanks for the updates. I think most people would agree with me that ADFFS will be as important to Acorn as WHDLoad has been to the Amiga, if not more so! Really pleased to hear you have got ADFS::0 that could have been a big problem with some images. Thank you for your work for the Acorn scene, with this for the real hardware and Tom's Arculator for those times we can't be bothered to get the Arc out of the loft, I think its fair to say it makes all the disc images, so much more meaningful!! |
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#375 |
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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I have a few bugs to iron out, but have over half the APD's now working under ADFFS. Mark - I'll send you an updated beta later, it's still RO 3.5+ only. If that's an issue let me know and I'll spend some time getting backward compatibility fixed.
Anyhow, whilst analysing the various protection methods used, it dawned on me that I could probably automate what I'm doing, to allow floppies to be captured on the Arc. Essentially what I'm doing is recording all the disc access and responses from ADFS and then replaying them in ADFFS, to confirm I'm returning the correct data and errors. However, there's no reason why this couldn't be automated and possibly with a little user input for the more complex methods, the disc captured into a working image. The bulk of the disc can be read sector by sector, based on the core Disc Rec - the other Disc Recs for the protection areas are all captured by running the game and recording it's disc access. It's then a matter of filling in the gaps in the protection tracks, noting any unformatted tracks / sectors with CRC errors in the data or sector ID - this may not be required, it obviously depends on how the protection is performed. If all the protection checking is done up front, it should be reliable. Sector within sector may need some hand holding, where DiscOp 3 (read track) is used (Fire & Ice for example). Just a thought, obviously I want to get ADFFS working with APD's reliably first before thinking about extending ADFFS, to add reconstruction. It will however probably need yet another file format, as IPF / APD are floppy image based, rather than data image based. I suppose it's possible to convert the data back into MFM and reconstruct an IPF / APD - but it won't be a 100% accurate representation as they are currently. |
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#376 |
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Registered User
Join Date: Dec 2011
Location: UK
Posts: 37
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Wait, wait, wait! This all sounds spectacularly awesome, even though I'm not completely sure I understand it!
Are you saying you could release a utility that would be able to create APDs on an Acorn? But that it would have to go through an intermediate format first? |
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#377 |
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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#378 |
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Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 748
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#379 |
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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There's an early beta of ADFFS with APD support available, head over to the Icon Bar thread to see the caveats before downloading though.
http://riscos.me.uk/forums/viewthrea...&page=3#119972 EDIT: 1.21 is available, which is a stable release supporting virtually all APD's: http://adffs.filecore.net Last edited by Jon Abbott; 12 April 2012 at 19:23. Reason: Update |
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#380 |
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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Now that APD support is nearly complete, I'm looking at expanding ADFFS into a complete retro gaming solution, along the lines of MAME/MAMEUI.
Some of you may be able to help out, with instructions, scans, screenshots etc. Take a look at the "help wanted" section on the Icon Bar thread and let me know your thoughts/ideas: http://riscos.me.uk/forums/viewthrea...threadid=11846 |
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#381 |
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Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 748
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RISC magazine cover disks in the zone
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#382 |
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Registered User
Join Date: Dec 2011
Location: UK
Posts: 37
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[About making a utility to produce APD images on Acorn machines]
Wow, cool! That would be great! It should make a lot more people able to create APD images, which will make them easier to find, and help us preserve more old software. Nice! You found a way to image your discs then? ![]() I'll have a look at them now. ![]() |
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#383 | |
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Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 748
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Quote:
There was also some miscillaneouse disks as well i can shove those in the zone as well if you want to see if there is anything of value on them. |
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#384 |
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Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 8,694
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Hi deicidal,
Thanks for your uploads. ![]() It's good to hear that you found the 'Arcimg' program(s) useful (That post I linked to earlier was actually my first post on EAB!). ![]() And yes, please upload those miscellaneous disks too, if you can get valid images of them. ![]() |
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#385 | |
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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Quote:
Before I dictate yet another image onto the world, I'd like feedback from the community on what they'd like in it. As APD support is almost complete, I'm now starting to look at starting the capture code, my ideas so far for the standard are: Defined directory structure containing the following: SOURCE\version - ASCII file containing the game version SOURCE\desc - ASCII file containing the game description SOURCE\history - ASCII file containing the game history SOURCE\instruct - ASCII file containing the game instructions SOURCE\password - ASCII file containing level passwords (optional) IMAGE\version - ASCII file containing the disc image version IMAGE\changelog - ASCII file containing the disc image version changes IMAGE\desc - ASCII file containing source image related info ART\COVER\PNG files of cover art. cover1.png being the primary (optional) ART\MARKET\PNG files of marketing material (optional) SNAP\PNG files containing screen shots. snap01.png being the primary ICON\containing a !Sprites RISC OS file and a Windows Icon file PATCHES\Patches for modern kit/RISC OS - format to be decided (optional) SECURITY\PNG files containing code wheels or ASCII files containing equivalent (optional) CHEATS\Cheat files - format to be decided (optional) DISCS\Multiple disc images for multi-disc games, disc1.? being the primary, containing: - Track table (a pointer into the sector table) - Sector table (with size, density, data CRC, sector no, pointer into the data) - Data - Delta changes to allow read/write as some games save data back to the disc These files will be wrapped into one file and deflated with ZLib. The wrapper file could be an IFF style or ZIP for flexibility. So far I've disappointingly had zero responses. Last edited by Jon Abbott; 16 April 2012 at 19:19. Reason: Added ICON directory |
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#386 |
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Registered User
Join Date: Dec 2011
Location: UK
Posts: 37
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Ah, you want to make a format that contains a lot more than just the disc image?
I don't really understand why APD is not good enough for the disc image portion. I thought it was flexible enough to cover all known protection methods? A ZIP wrapper, with defined directory structure & filenames sounds best to me. That way it's very easy to update with new material. |
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#387 | |
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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Quote:
Discs that are not FDC agnostic (eg Fire & Ice) currently wont work on a 1772 emulator, but the problem goes away if we're not emulating the FDC. I don't know how many other discs this affects. By doing away with the FDC emulator, you also do away with the need to decode FM/MFM into raw before passing it to the OS, which speeds up disc image loading greatly. ADFFS is taking around 15 secs on a 33MHz CPU. The final nail in the coffin for storing FM/MFM data is that you can't read it from the floppy on an Arc, so if I'm going to code a disc imager, we don't really want to have try to reconstruct the FM/MFM to only have to decode it back again at load time. Agree, directories are a good idea to keep it tidy and makes extending easier. I'll add that to the spec. Last edited by Jon Abbott; 16 April 2012 at 15:33. Reason: Typo |
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#388 |
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Registered User
Join Date: Dec 2011
Location: UK
Posts: 37
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Ah, I understand! A simpler format for protected discs would be great, as would being able to produce them on Acorn machines.
An APD --> [new simplified format] converter would be useful, to avoid the performance overheads with existing APDs. |
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#389 |
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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Already coded on the Arc. As I have to decode them at runtime, I coded the whole thing as a standalone package, which saves the end result for testing. It just needs modifying to match the structure, once we fix the new standard.
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#390 |
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Registered User
Join Date: Jan 2012
Location: Derby/UK
Posts: 8
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Jon,
As you've had so few replies about the new data format, I thought I should make a post to register my enthusiasm for what you're doing. Its really superb and I do appreciate it, but what has been holding me back from commenting is an underlying lack of confidence that I understand all the technical issues involved, and and the fact that I've not actually had time to try out ADFFS as yet. However, here goes... 1) Your proposed format containing metadata looks similar to the "UEF" format used quite extensively for BBC micro tape images. There is no particular reason that I can think of why you'd need to use the UEF format, but it might give you some ideas. 2) A key issue for me (and I assume everyone else) is how to transfer disk images onto a real machine. I can only use DOS 720k floppies, so the image has to be smaller than this. 3) The alternative approach, presumably, would be to crack the protection on these games and release unprotected images. This was certainly done back in the day although the cracked images don't seem to be in circulation any longer. Would cracking all the APD games be any easier that the approach you are suggesting? |
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#391 | |||
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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Quote:
Quote:
As an HD is a requirement for ADFFS, I don't think file size itself is going to be an issue - just transferring it across. Sounds like we need to add a PC<>Arc transfer package to the list of actions if we can't find an open source one. Quote:
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#392 |
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Registered User
Join Date: Jan 2012
Location: Derby/UK
Posts: 8
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I've just tried ADFFS v1.21 on my A420/1 with Risc OS 3.1. It all works superbly, and I note that in reality the APD files are considerably smaller than 720k so the transfer issue is not that serious.
I did come across some minor problems though which I thought you would want to know about. 1) I tried Drop Ship and, whilst it worked, I immediately ran into the multi disc issue that other posters have referred to. 2) I then tried The Last Ninja. ADFFS seemed to work perfectly but the game did not run. Instead it reported "Cannot move memory". I wonder if there is simply something missing from the image. 3) The command *ADF does not seem to exist, so ADFFS can't be used from the command line. |
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#393 | ||
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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Quote:
Quote:
Use *DIR adfs::0.$ instead. Versions of ADFFS above 1.02 take over :0 when a floppy is mounted. |
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#394 | |
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Registered User
Join Date: Feb 2009
Location: Leeds, UK
Posts: 24
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Firstly, a tip for anyone struggling to transfer disc images via 720k DOS floppy - there's an app out there for Risc OS called Chopper that's freeware and available from the APDL website.
Secondly, there's a few different types of copy protection I'm aware of from games I own/have in the past as follows: 4D - usual module based affair that you're probably familiar with, so won't go further than that. Krysalis - Some games such as Sim City have a WIMP-based copy protection pop-up on loading. From what I remember, the game runs but in the case of Sim City the rate of disaster incidences is multiplied to try and make it as unplayable as possible! Or that was the intention, at least... possibly used on some GamesWare/Software 42 releases (Xenon II I seem to recall). In fact, Raw Power by S42 had an interesting one where apparently the buyer is asked for their details and this is written to the key disc somewhere, presumably to trace the origin of any copies floating about. Unsure if this would affect loading/gameplay. Other than that, it's the usual bad sector/track on the disc that need to be read as a "fail" in order for the game to boot. Finally, some suggestions regarding your proposed image format: Quote:
Also it would be great to have fields for author, distributor, year of release, genre and possibly cover art? Know I'm starting to ask a lot to cram into the file now! ![]() Also, I know said I'd post some files up to the Zone the other week - I'll get around to this ASAP! |
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#395 | ||||
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Registered User
Join Date: Dec 2011
Location: UK
Posts: 37
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Quote:
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Are they APD format? Or all unprotected software? |
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#396 | |||
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Registered User
Join Date: Mar 2012
Location: UK
Posts: 90
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ADFFS 1.22 now available with multi-disc support. See the thread on The Icon Bar for the caveats.
Quote:
Quote:
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You guessed it...currently Ctrl-Shift-F1 to F9 |
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#397 |
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Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 748
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Other miscellaneouse disks uploaded to the zone, just have a bit of caution i dont know if it was me bug one of them buggered up archulator so i wouldnt want anyone messing up a nice setup. Let me know if you find anything interesting
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#398 |
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Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 8,694
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Thanks, mate.
I'll check them when I get a chance.Edit: A few of them look almost empty from the packed size. Last edited by prowler; 17 April 2012 at 23:05. |
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#399 |
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Registered User
Join Date: Feb 2009
Location: Leeds, UK
Posts: 24
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All in ADF format using !DImager - some of the games state that they're copy protected but an image was created fine, so I'm not sure if there'd be any gameplay-affecting routines in there. Ideally the key discs would be in APD/Jon's proposed format, but can always redo these as things develop (don't have the hardware for the other methods at present).
I need to sort stuff out still with them still before uploading (and remember where I've saved them! ) |
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#400 | |
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Registered User
Join Date: Jan 2012
Location: Derby/UK
Posts: 8
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I have tried out v1.22, plus the tweak to The Last Ninja and all is working fine now!
Just out of interest, why does the Setup file need to be commented out? If ADFFS is correctly emulating the protected disc, surely any kind of protection mechanism ought to still work? Quote:
Serious comment - I reckon ADFFS is the most significant piece of new Risc OS software for years. There hasn't much competition for a long time so you'd have to go back to the 1990s to find anything as innovative and useful. Well done Jon. |
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