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Old 01 April 2012, 19:46   #561
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Already got a good amount of stuff done this weekend. Including but not limited to:

* Merged the stand-alone intro code with the main source code
* Made the game-over checking aware of multiple players
* Revised all settings-related functions and added an option "enable_cheats" (Note: enabling cheats will deactivate highscores)
* Improved display init code and window-repositioning when using "window_size"
* Fixed: Don't try to play multiple instances of a sound if only one instance is supported

I'll keep updating this thread.

Anyone still in contact with Krister, by the way? Seems like he has disappeared from the forums.

Last edited by pcGTW_Webmaster; 02 June 2012 at 21:08.
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Old 07 April 2012, 17:01   #562
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Work done this weekend:

* Tweaked analog joystick polling by adding a default deadzone of 20%
* Implemented a screenshot function (code was already done, I just had to include it ;-)
* New v-sync implementation for perfectly smooth scrolling (turns off internal frame rate limit)
* Updated the Shenandoah title screen to make it look less pixelated
* Added automatic window-size fixing to make sure graphics is always pixel-perfect in windowed mode

Happy Easter!
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Old 14 April 2012, 15:23   #563
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New setting for level 2.
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Old 05 August 2012, 11:32   #564
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preview: http://www.youtube.com/watch?v=iAs8TbLDO6M
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Old 05 August 2012, 11:55   #565
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The old DOS demo... I remember that one.

Small status update: the missing voice-overs are currently being recorded, and they sound great!
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Old 22 August 2012, 15:34   #566
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voice overs? that sounds great! cudos!
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Old 09 April 2013, 16:35   #567
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Any news GTW?
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Old 10 October 2013, 22:25   #568
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I got lost this game!
Some Amiga demo?
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Old 22 January 2014, 10:46   #569
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Quote:
Originally Posted by starlord View Post
Any news GTW?
Better late than never.

I had no time to work on the game last year, sadly. However, I'll have lots of time this year (as I'm now self-employed) and I *still* want to get the game done. I reviewed the code and found that there is much less to be done than I thought. Actually, the game can already be played through all levels. So I have set myself a deadline to get the game out: December 31, 2014. If I can't make it till that day, I'll bury the project.
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