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#281 |
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Registered User
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"When you start FS-UAE, the current directory is set to /home/foul:"
Why not "/home/foul/FS-UAE/" by default ![]() Kickstarts are supposed to be in FS-UAE/Kickstarts/ but by default, if i set : kickstart_file = kick31.rom it only select kick31.rom from /home/foul/ and not from /home/foul/FS-UAE/ and not from /home/foul/FS-UAE/Kickstarts/ ![]()
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#282 | ||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
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I understand you confusion, and I agree that while FS-UAE works as I intended, the current behavior (with relative paths) is easily misunderstood. I am considering making changes to FS-UAE to improve this, but I have to think this through, since such changes will probably break some configurations, and if I have to make changes which breaks backwards compatibility, it'd better be good (I am generally trying to avoid breaking compatibility with earlier releases, but for the record, until version 1.0.0, I reserve the right to make incompatible changes )Using relative paths in configuration files is generally a good idea -makes them more portable across computers, and save states becomes more portable as well. EDIT: I will probably make FS-UAE look for relative paths in a list of directories (including the current working directory) and resolve these manually to absolute paths in FS-UAE. If I do this properly, it should also play nicely with (Win)UAE save state code, which I discovered already supports looking for floppies (etc) in a list of directories when restoring state. Last edited by FrodeSolheim; 11 March 2012 at 02:49. |
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#283 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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The function diskfile_readonly does indeed change permissions. I will #ifdef away this code for the next FS-UAE version (so it does not run chmod on the files).
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#284 |
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Registered User
Join Date: Aug 2008
Location: Spain
Posts: 377
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Is it possible to compile fs-uae without openAL? I'm re-building my Gentoo minimal system for emulation and games, and I'd like to avoid using unnecessary libraries... why not just direct ALSA? Or an option to build on ALSA at least
![]() thanks! |
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#285 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Because it is more work to write code for both OpenAL and ALSA, than just OpenAL alone. Merely reducing a dependency on a shared library isn't a good enough reason for me to spend many hours writing additional (unecessary) audio code. Of course, since FS-UAE is open source, anyone who wants to, can code direct ALSA support.
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#286 |
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Registered User
Join Date: Aug 2008
Location: Spain
Posts: 377
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Understood, Sir!
Souch a great emulator deserves a new library on-board anyway :P |
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#287 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Version 0.9.13alpha1
Here is an early alpha release!
* Menu function to swap input device and type. * Support floppy images in ADZ format (zipped ADF). * Support floppy images in DMS format. * Resolve relative paths by looking in a set of directories. * Also look for floppies in new FS-UAE/Floppies directory. * Also Look for CD-ROMs in new FS-UAE/CD-ROMs directory. * Also Look for hard drive images in new FS-UAE/hard Drives directory. * Also look for named kickstarts in FS-UAE/Kickstarts directory. * Do not change permissions on ADF files when inserted into floppy drives. http://fengestad.no/fs-uae/files/fs-...a2-windows.zip http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz http://fengestad.no/fs-uae/files/fs-...ha2-0_i386.deb http://fengestad.no/fs-uae/files/fs-...a2-0_amd64.deb http://fengestad.no/fs-uae/files/fs-...3alpha2.tar.gz Quote:
![]() Alright then, but I haven't tested it -I delegate this task to you ![]() Regarding the new input menu: While it allows you to map a host joystick to amiga mouse (and vice versa), this does not work yet. Host mouse must be combined with amiga mouse, and a host joystick with amiga joystick (You'll understand what I mean when you see the menu). Last edited by FrodeSolheim; 12 March 2012 at 00:00. Reason: Updated to alpha2 (minor changes only) |
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#288 |
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Registered User
Join Date: Aug 2008
Location: Spain
Posts: 377
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I'm having a very strange problem on Gentoo.
I got fs-uae to compile successfully, but if I move ior copy the resulting executable to a custom directory (/home/manuel/amiga, for example) and the O try to execute it, I get a segfault. However, I can run it sucessfully from the out directory: strange... but I don't know how to fix it. Never encountered a progran behaving this way. thanks |
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#289 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
Run "make install" to install the data files and it will work. |
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#290 | ||
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Registered User
Join Date: Apr 2011
Location: over here
Posts: 11
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Quote:
Quote:
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#291 |
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Registered User
Join Date: Feb 2012
Location: Germany
Posts: 73
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Hello Frode,
Again Thanks for your effort! You're doing an amazing job :-) and the input config menu is highly apreciated, at least by us (maybe you could move it a little down in the menu hierarchy to clean up the main menu?). One thing I just found with the 0.9.13alpha2: When having configured an "empty" floppy drive, fs-uae crashes/shuts down: Code:
fs-uae: xcb_io.c:140: dequeue_pending_request: Assertion `req == dpy->xcb->pending_requests' failed. Abgebrochen Well, maybe it's just coincidence that it fails on empty floppy, but there seems to be a problem anyway - let me know if I could help debugging. Best regards, Peter Last edited by PHabermehl; 12 March 2012 at 10:09. |
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#292 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
![]() I have not been able to reproduce this. Can you check whether this happens every time for you? Posting config/logs may help, and it would be nice if you can figure out the minimum config which makes it crash. Thanks. |
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#293 | ||
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Registered User
Join Date: Feb 2012
Location: Germany
Posts: 73
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Hi Frode, some feedback:
Quote:
![]() Quote:
Now I changed the config to "# floppy_drive_0 = whatever" i.e. commented it out - now fs-uae starts up and presents the boot-screen ![]() My next question: how do I configure two (or three or four) "empty" drives? Ah, and regarding the mouse - joystick - port 0 - left click issue: Configuring port 0 as joystick works when using my competition pro; I can use the fire button to skip the antivirus bootblock. But when I use my gamepad in port 0, "fire" does not work to simulate the lmb click... So it must be something with the gamepad config: Code:
[amiga] axis_0_neg = left axis_0_pos = right axis_1_neg = up axis_1_pos = down button_2 = 1 button_3 = 2 button_1 = 1 button_0 = 2 button_4 = left button_5 = right [amigacd32] axis_0_neg = left axis_0_pos = right axis_1_neg = up axis_1_pos = down button_2 = red button_3 = green button_0 = yellow button_1 = blue button_8 = select button_9 = play button_4 = rewind button_5= forward [menu] axis_0_neg = left axis_0_pos = right axis_1_neg = up axis_1_pos = down button_8 = menu button_2 = primary button_3 = secondary button_1 = back button_0 = tertiary button_4 = up button_5 = down button_9 = play Thank you again and sorry for stealing your time... -----and some edit----- I just used 0.9.13a2 input mapping menu to map the gamepad to port 0 and guess what - it works as expected, pressing the fire button skips the boot menu. Strange since it was really an issue before... Peter Last edited by PHabermehl; 12 March 2012 at 21:36. |
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#294 |
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Registered User
Join Date: Apr 2011
Location: over here
Posts: 11
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#295 |
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Registered User
Join Date: Feb 2012
Location: Germany
Posts: 73
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#296 |
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Registered User
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i'm playing Indiana Jones and the Fate of Atlantis for the moment. I got it in adf (11x floppies) or one .hdf, but if i use hdf, i can't use save states, when i save one, fs-uae simply quit... :\
By the way, you can add in next version : mad_catz_wired_xbox_360_controller_sfiv.ini # Device: mad_catz_wired_xbox_360_controller_sfiv [device] name = Xbox 360 Controller type = joystick/gamepad [default] include = common/gamepad ![]() is there a way to add windows/fullscreen ingame option ? like aspect button, boring to quit if i want just to put up/down sound volume ![]()
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive Last edited by Foul; 13 March 2012 at 15:47. |
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#297 | |||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
Quote:
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I am planning to support ALT+Enter for swithing between fullscreen/window mode, but it is a bit tedious to do because on Windows/SDL the OpenGL context is destroyed (textures must be recreated etc), so I haven't implemented this yet. Also, resizable window and more window options (decoration on/off, size) is planned. |
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#298 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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The only reason I can think of is that the device added to port 0 was mis-spelled (or something), so pressing fire did not really do anything. When selecting the device using the menu, the device would be configured correctly, and therefore the fire button worked (...).
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#299 |
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Registered User
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__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#300 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Thank you
Got a pointer there in the log file (the null value for volume name) I managed to reproduce it on both Mac and Linux, but it "accidentally" works on Windows. It looks like a bug in (Win)UAE actually, but is easily fixed. Just going to read the code more thoroughly first.The problem could be traced back to my implementation of uutf8 not checking for null pointer in input parameter. Toni has also warned that save states are not generally safe to use with HDFs: Quote:
Last edited by FrodeSolheim; 13 March 2012 at 22:40. |
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#301 |
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Registered User
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yeah ! i will maybe got time to finish this Great Game
![]() Thx 4 all ! definitely the best Amiga Emulator i've tryed under Linux ![]()
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#302 | |
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Registered User
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Quote:
[device] name = wisegroup_ltd_mp_8866_dual_usb_joypad type = joystick/gamepad [default] include = wisegroup_ltd/tigergame_ps_ps2_game_controller_adapter and it's working well ![]() so mad_catz_wired_xbox_360_controller_sfiv seems to don't need mapping and works well too ![]() tryed with or without buttons mapping for both joystick and nothing change... edit : the only things, is not all the buttons are recognised... waiting to full emulate CD32 buttons ![]()
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive Last edited by Foul; 13 March 2012 at 20:48. |
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#303 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
wisegroup_ltd_mp_8866_dual_usb_joypad can simply include tigergame_ps_ps2_game_controller_adapter because tigergame_ps_ps2_game_controller_adapter has defined button/axis mapping. The reason the Mad Catz controller works could be because it identifies itself as an Microsoft Xbox-controller, and therefore uses that configuration file? (The log file will reveal the answer). |
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#304 |
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Registered User
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Just retested and without button mapping no longer works
![]() so i copied the x_box_360_pad.ini button mapping in it and now it's ok ![]() i'm using http://aminet.net/package/util/misc/joytest_CP under Workbench to test all buttons/joy/mapping ![]() config/logs attached ![]()
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#305 |
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Registered User
Join Date: Mar 2012
Location: Serbia
Posts: 11
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Just discovered this emulator - great idea and great work
! Do you need help with coding or something else? cheers, LePiaf |
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#306 |
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Registered User
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like i said in another forum, i must stop playing with fs-uae :
Yesterday, i was watching some Amiga demos on youtube, and i pressed F12 to quit at the end... ![]() ![]() ![]()
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#307 |
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Registered User
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#308 |
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Registered User
Join Date: Mar 2012
Location: saint-etienne/france
Posts: 19
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Hey Frode !
Thanks for your work, I've spent many hours (re)playing with my favorite good old games. But I was thinking, what about a(beautifully integrated to the interface) file brower that would let you choose the (hard-)disk file, like that : F12 -> DFx -> Beautifully integrated to the interface list of files instead of floppy_image_x setting in conf file. Whad'ya think ? is it possible ? ![]() Love and kisses |
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#309 | ||||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
Quote:
(But perhaps I should create a email list or something where I could register people willing to help? So help is easy at hand when I need it?) Quote:
![]() Quote:
I don't now what you want to achieve, but assuming it is 2 or 3, yes, a disk browser could help with both these points -but some games also need other configuration options, so it is not a complete solution. For point 2, I think the need is better fulfilled by a launcher application with a traditional GUI, since you would also be able to change config etc (and I have no plans to embed a full configuration UI à la WinUAE into FS-UAE - I only plan UI for changes that *need* to be done after starting the emulation). For point 3, I think it would be better to put work into a nice fullscreen game browser (controllable with a gamepad, just like FS-UAE) -something like this: http://fengestad.no/fs-game-center/screenshot.png (this is an actual screenshot from my own unreleased frontend, not a mockup). Comments? ![]() |
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#310 |
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Posts: n/a
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Guess his basic message is... Make FS-UAE more user friendly. Something which us dummies and newbies will also understand. Some sort of GUI thingy would be great. Right now many of us still don't understand where to put which file and what do we have to create. Kickstart Roms/Bios, ADF. scan, how to run WHDLoad files, CD32, Controller setup, Keyboard key configuration, Chipset changes (OCS, ECS, AGA)... All that good stuff. Nothing has to be pre-configured. Just more clearer/visible.
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#311 |
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Registered User
Join Date: Mar 2012
Location: saint-etienne/france
Posts: 19
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Hey Frode,
Your screenshot is lovely, is this something secretly cooking in your hoven right now ? ![]() In fact, your launcher idea is great ? It reminds me of that : http://www.youtube.com/watch?v=oUS81EL5CbQ Like Ravenlors said, user-friendlyness can be nice sometimes. ![]() |
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#312 | ||
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Registered User
Join Date: Mar 2012
Location: Serbia
Posts: 11
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Quote:
![]() Quote:
![]() LePiaf |
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#313 | ||||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
http://eab.abime.net/showthread.php?t=63400 http://sourceforge.net/projects/gfsuae/ Also, better documentation / howtos (a beginner's guide to FS-UAE) would of course help a lot. Quote:
-Which means that it is working for me, but will require documentation and cleanup before a public release.Quote:
) -This game browser won't necessarily make FS-UAE easier to use for beginners (it is not a configuration frontend) -but it will make it easier (and nicer) to browse your game collection once you have everything set up correctly.Quote:
Anyway, regarding FS-UAE, user-friendlyness, configuration, game browsing etc: I think three different programs together should fulfill the important usage scenarios: FS-UAE This program focuses on emulation features, and UI which needs to present while a game is running. This includes floppy swapping and save states (But it could also include non-emulation features like an on-screen manual reader, so you can toggle between the game manual and game with the press of a button). A Launcher / configuration program This program will make FS-UAE easier to use for those not comfortable writing config files and reading documentation regarding configuration. This launcher can let the user select Amiga model/kickstart, configure floppies, set up HDs, etc. When the user chooses to start the emulation, FS-UAE is launched to take it from there. It could also include a feature to let the user configure connected gamepads with a visual mapping tool. Even further,such a program could include a net play feature with a lobby and game chat, and could ensure that the configuration for all players is compatible before staring FS-UAE. As noted earlier, there are already a couple of third-party launchers available. Game Browser This program would be designed to let the user browse his game collection (as in the screenshot at http://fengestad.no/fs-game-center/screenshot.png). If could download covers / game information from the Internet automatically, based on game name, or the user could supply this himself. Game configuration could possibly be read from configuration files created manually, or created by the configuration program, or even automatically created based on information from a centralized game database. ... I think having these features separated into 3 programs is more of a strength than a weakness. It would make FS-UAE itself more focused on necessary features, and would allow the user to choose whether to additionally have a launcher or game browser -or both. Launchers / game browsers can be created by me, or by third-parties without involving me, which means that I do not necessarily have to be a bottleneck, and it could mean that the user in the future will have a choice between several launchers and/or game browsers depending on taste and requirements. In the meantime: ![]() Version 0.9.13beta3 (http://fengestad.no/wp/fs-uae/download-beta): * Change in OpenGL renderer for Linux, making it work better with vsync on recent Linux systems with recent nVIDIA drivers. * File system mounting made more compatible with net play (some issues with normal folders remaining, zip file mounting seems stable in net play). * Fixed issue where (mounted) file system access slowed emulation. * Fixed crash when referring to a non-existing disk file. * Fixed crash when saving state wile using hardfiles (hdf). * Reordered input menu items. * Added Mad Catz Wired Xbox 360 Controller config. Last edited by FrodeSolheim; 17 March 2012 at 00:39. |
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#314 | |
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UltimateAmiga Ruler
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FS, any plans for an Amiga OS4.1 version?
__________________
Quote:
Customer Help & Support: http://www.amigakit.com/help www.amigakit.com - the Amiga store new products |
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#315 | |
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Registered User
Join Date: Mar 2012
Location: saint-etienne/france
Posts: 19
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Quote:
) you can count on me.Thanks for your answer and thank you for FS-UAE. |
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#316 |
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Registered User
Join Date: Feb 2012
Location: Sicily/Palermo/Italy
Age: 35
Posts: 62
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There are some problems with the latest beta version:
- The exit key from the emulator does not work sometimes - Folders HD are mounted correctly, but are not recognized as slave - The hard disk and floppy with no path (or "null" path) , are mounted by the emulator (in the stable release this problem does not occur) A little tip, you may implement a keyboard shortcut to switch from window mode to fullscreen mode. Sorry for bad explanation.
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My project at SourceForge |
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#317 | ||||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Sorry, no
![]() Quote:
![]() Quote:
Quote:
Quote:
![]() it is almost done! |
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#318 |
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Registered User
Join Date: Feb 2012
Location: Sicily/Palermo/Italy
Age: 35
Posts: 62
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I'll try to explain better.
I'm on linux (kubuntu), the emulator freeze , the menu gui work (F12) , but the command inside the GUI emu don't work. For the problem of second mounted hd, i do not know how to explain it better, but i set at startup on amiga os 3.1 a folder with WHD games as a slave hard disk. In theory the os recognizes it only when i browse through the physical path but not the WHD loader (appear a slave error). This problem occurs only with the latest beta, stable version of your emulator behaves properly.
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My project at SourceForge |
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#319 | ||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Quote:
Quote:
* What WHDLoad game are you trying to start? * Perhaps you could run the command Code:
find . > files.txt * Also, with the latest version I'm going to post, you can set an environment variable before running FS-UAE to get (lots of) file system debug info in the log Code:
export FS_DEBUG_FILESYS=1 fs-uae ... ![]() (just wait a few minutes for 0.9.13beta5 first) |
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#320 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,509
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Changes since version 0.9.13beta3:
* Fix to not try to resolve empty paths. * Fix mouse configuration for new input menu system. * New options: window_width, window_height, window_resizable. * File system mounting is compatible with net play. * Show title / subtitle strings in window title. * Clear keyboard modifier state when window is activated / receives focus. Version 0.9.13beta5: http://fengestad.no/wp/fs-uae/download-beta |
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