![]() |
|
|||||||
| Register | >> Amiga FAQ/Wiki << | Rules & Help | Members List / Moderators List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
ProTracker Nerd
|
Gauntlet III intro song
Is this one ripped? Seems to be a non-standard format, ProWizard can't detect any modules from memory.
![]() If there's any docs on the format then I'll code a player for it, maybe make import functionality in my ProTracker port. ![]()
__________________
Amiga 4000 rev B [040 25MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso IV] Amiga 2000 rev 4.2 [030 25MHz - 8MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso II] Amiga 1200 rev 2B [030 50MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1] |
|
|
|
|
|
#2 |
|
Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,428
|
Exotica has it : http://www.exotica.org.uk/wiki/Gaunt...he_Final_Quest
|
|
|
|
|
|
#3 |
|
ProTracker Nerd
|
It's a custom format indeed :/ I wonder if there's any docs for it.
__________________
Amiga 4000 rev B [040 25MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso IV] Amiga 2000 rev 4.2 [030 25MHz - 8MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso II] Amiga 1200 rev 2B [030 50MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1] |
|
|
|
|
|
#5 |
|
ProTracker Nerd
|
I think I managed to disassemble the player part of the custom RAM dump of Gauntlet III:
http://pastebin.com/Qa4zTrQv What a mess ![]() Maybe a crazy geek in here can try to find out what parts of the file (cust.MUS0) it reads? Like, to figure out what byte offset is for sample volume, for amount of patterns etc... I know it's an extremely hard and time consuming process. It might be nearly impossible unless you're a genie. Here's the DeliCustom dump of the replayer+data+samples: http://16-bits.org/cust.MUS0
__________________
Amiga 4000 rev B [040 25MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso IV] Amiga 2000 rev 4.2 [030 25MHz - 8MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso II] Amiga 1200 rev 2B [030 50MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1] Last edited by 8bitbubsy; 02 March 2011 at 14:23. |
|
|
|
|
|
#6 |
|
Leffmann with two n's
Join Date: Jul 2008
Location: Sweden
Posts: 1,187
|
There's a disassembly here which is easier to work with: http://pastebin.com/5a0yKwVk
|
|
|
|
|
|
#7 |
|
Pixel Blender!
|
isn't this music in the Tim Follin format "TF." deli-player plays it perfectly, been listening to this for years. why bother with all this code work?
__________________
![]() EAB Member from Ireland |
|
|
|
|
|
#8 | |
|
ProTracker Nerd
|
Quote:
Leffmann: Thanks, this is much more structured. ![]() I can already see certain effect routines like vibrato, set volume etc... too bad the tables are not proper labeled and parsed. One day I'll try ty convert this to C and figure out what the var names should be.
__________________
Amiga 4000 rev B [040 25MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso IV] Amiga 2000 rev 4.2 [030 25MHz - 8MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso II] Amiga 1200 rev 2B [030 50MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1] Last edited by 8bitbubsy; 03 March 2011 at 20:37. |
|
|
|
|
|
|
#9 | |
|
Registered User
Join Date: Sep 2008
Location: germany
Posts: 58
|
Quote:
Only the follin brothers would know. And the game authors. the delitracker custom format, was the only way to play it in some kind of standard method. Even it is a hack.. |
|
|
|
|
|
|
#10 | |
|
ProTracker Nerd
|
Quote:
__________________
Amiga 4000 rev B [040 25MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso IV] Amiga 2000 rev 4.2 [030 25MHz - 8MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso II] Amiga 1200 rev 2B [030 50MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1] |
|
|
|
|
|
|
#11 | |
|
Registered User
Join Date: Sep 2008
Location: germany
Posts: 58
|
Quote:
http://valinor.amigascne.org/pub/ami...er/Gauntlet3.s bye bye zeg |
|
|
|
|
|
|
#12 | |
|
Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,428
|
Quote:
Last edited by TheCyberDruid; 05 March 2011 at 00:59. |
|
|
|
|
|
|
#13 |
|
ProTracker Nerd
|
I just made a WAV capture of the intro song using DeliPlayer (choosing oversampling, disabling click-prevent and interpolation), getting 100% L and R separation for no channel data loss...
Then I did some extern crossing with some of the volume of each channel together so you get a nice panning -> MP3 VBR V0 export. Very high quality export, I am amazed! http://dl.dropbox.com/u/4846123/Tim%...ro%20Music.mp3
__________________
Amiga 4000 rev B [040 25MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso IV] Amiga 2000 rev 4.2 [030 25MHz - 8MB fast RAM - 2MB chip RAM - kick 3.1 - Picasso II] Amiga 1200 rev 2B [030 50MHz - 16MB fast RAM - 2MB chip RAM - kick 3.1] Last edited by 8bitbubsy; 19 February 2012 at 12:47. |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Gauntlet II & Gauntlet III .adf version | Sasquatch | request.Old Rare Games | 4 | 26 April 2010 09:55 |
| Gauntlet III - Soundtrack help | Avanze | Nostalgia & memories | 0 | 22 April 2009 04:17 |
| Gauntlet III | DamienD | support.Games | 6 | 26 October 2005 11:17 |
| Gauntlet | macce2 | Retrogaming General Discussion | 1 | 15 June 2005 12:58 |