29 October 2008, 13:08 | #1 |
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Original Prince of Persia animation reference footage!
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29 October 2008, 13:13 | #2 | |
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29 October 2008, 14:16 | #3 |
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great stuff indeed...i also found once the video material used by eric chahi for another world :
[ Show youtube player ] [ Show youtube player ] [ Show youtube player ] |
30 October 2008, 05:49 | #4 |
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Does anyone know where the sprite sheet/rips for POP1? Its not easy using gfxr.
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16 December 2008, 21:58 | #5 | |
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17 December 2008, 03:24 | #6 |
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So, how does this "raytracing" work? I would like to know how they did it the ol-school way in another world and price of persia. I've done some stuff before using Blender and other similar programs, but those are more for high quality stuff, I don't want that.
So, how did the Another World + Prinse of Persia creators do it? |
17 December 2008, 04:54 | #7 |
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They had that footage and more including some hand traced rotoscope frames on an episode of G4's Icons. Really neat stuff, and far ahead of it's time.
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17 December 2008, 11:43 | #8 |
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Give tutorial pls as I don't understand what you said :P "G4's", "hand traced rotoscope"?....... I wanna do what they did.... could make awesome stuff :P
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17 December 2008, 12:17 | #9 |
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17 December 2008, 15:08 | #10 |
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What Eric Chahi did in Another World was to use the Amiga genlock to get the recorded footage on-screen so he could outline each image frame by hand. It has got nothing to do with raytracing and what you do in Blender, 3D Studio Max etc.
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17 December 2008, 15:38 | #11 | |
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17 December 2008, 15:40 | #12 | |
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and if u look closely at the gfx in AW, like car etc, it doesn't look like it's done per hand, frame by frame.... you don't get that accuracy with animation by hand...... or it would take very long to do. Looks more like they use some program.... like something like Fanta Vision (if that was the name of the program with dinosaurs and stuff). |
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17 December 2008, 17:21 | #13 |
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Raytracing is something completely different. If you look at Eric Chahi's official Another World website you can get some insight in the development process. It was all done by hand, frame by frame, and when you have the genlock providing the exact image then you can trace the contours as accurately as you want.
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