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Old 13 September 2008, 23:46   #141
Graham Humphrey
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I have to agree, it's fantastic. Funny how these things happen.
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Old 14 September 2008, 06:12   #142
Thalion
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Yeah welcome Mahir.
I wonder about this project mentioned: "Gilgamish". Maybe there are some more deatils somewhere?
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Old 14 September 2008, 10:31   #143
derSammler
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I wonder about this project mentioned: "Gilgamish". Maybe there are some more deatils somewhere?
Yes, on page 2.
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Old 14 September 2008, 16:09   #144
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Okay will have a look there then.
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Old 14 September 2008, 22:13   #145
Mahir Hisham
 
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thanks viddi.... thank you all

 
Old 16 September 2008, 17:35   #146
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Mahir, welcome to EAB!

Are you working for UoM?? (Grand Rapids here )
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Old 16 September 2008, 22:04   #147
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Mahir, welcome to EAB!

Are you working for UoM?? (Grand Rapids here )

well, yeah... how did u know??
 
Old 18 September 2008, 16:04   #148
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Hi everyone. I'm new to the forum. I stumbled across this topic while searching for something else. I wanted to add my part to the story.

I worked for Sydric at his company Legendary Design Technologies in the mid 1990's. I can verify that Babylonian Twins is very real. I remember playing both the demo and the full game. I even spoke to Rabah briefly on the phone. He called our office in Canada from the middle east and needed to talk to Sydric.

We took the demo version of the game with us to at least one trade show and allowed the general public to play it. Feedback was always very positive.

I believe that there were two reasons why the game was never sold. The first reason was the demise of the Amiga market. New games were being released, but many people were starting to switch to PCs and consoles for gaming. The North American market was especially slow. Legendary Design didn't have strong connections into the European market where the Amiga was still thriving.

Legendary Design was also going through some very difficult times. The problems broke the long friendship that I had with Sydric. As a result I left the company and haven't spoken to him in 10 years. I'm not surprised that the developers were not contacted and that the game was not published.

I was able to get in touch with Rabah in late 2005. He informed me then that the game was never published and was not available to the public. He also stated he was thinking of porting the game to a more modern platform.

I am crossing my fingers that we will see a release of the demo version. I also wish the developers luck in bringing the game to market on a modern platform.

Last edited by AdamW; 18 September 2008 at 17:45. Reason: correct typing mistake
 
Old 18 September 2008, 16:45   #149
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Hope you will do a retro release.. Dont let this sit ununsed..

pleeeease
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Old 19 September 2008, 17:33   #150
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@Mahir - just wild guess

@AdamW - not sure how many of us would get other then amiga versions. (cell phone version for example)
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Old 20 September 2008, 03:27   #151
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Quote:
Originally Posted by AdamW View Post
Hi everyone. I'm new to the forum. I stumbled across this topic while searching for something else. I wanted to add my part to the story.

I worked for Sydric at his company Legendary Design Technologies in the mid 1990's. I can verify that Babylonian Twins is very real. I remember playing both the demo and the full game.
Ahh...the full game too?

On the Amiga, then?

So this must exist somewhere, mustn't it?
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Old 22 September 2008, 19:33   #152
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Ahh...the full game too?

On the Amiga, then?

So this must exist somewhere, mustn't it?
@ Museum, as Sydric has already told us.
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Old 23 September 2008, 03:06   #153
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Please make an ADF version of the Museum copy and sell it online from your website. You can set up PayPal so the file is sent to the person once payment is made. For you, it's all profit! You just need to set up the web page for it. Have a demo available for free, of course, to whet our appetites, and offer the full game to download for a price. There's no need to spend any money on publishing, printing or disk duplication, we can all just Un-ADF the game to floppy disks at home and play the game on our real Amigas, or just stick to UAE.

I would buy it! I love games like this, I'm even making a platform game of my own.

Now to send this same message to Mark Cale at System3, who has the only copy of the full version of Putty Squad, and try and talk some sense into him...
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Old 06 October 2008, 01:06   #154
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I have a strange feeling, that this one is going down.
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Old 06 October 2008, 09:18   #155
Rabbit80
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DEMO IS AVAILABLE!!!!!!!

http://babyloniantwins.com/

Edit: Also placed in the Zone
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Old 06 October 2008, 09:20   #156
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Yay Thanks for the info Rabbit80 Must play it tonight
Does anyone know how long the site is up?
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Old 06 October 2008, 09:24   #157
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I don't think its been up long - though i hadn't looked for a couple of weeks

Edit: There is a date on the site - Yesterday!!!
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Old 06 October 2008, 09:30   #158
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Would be nice if the one who made the site posted it here and interesting that both the announcement and the release are dated yesterday. Fast reaction I would say
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Old 06 October 2008, 09:32   #159
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It was plasmatrons post made me look
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Old 06 October 2008, 09:38   #160
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Babylonian Twins demo is available for download

Hi All

I am finally done with the demo, it is available now on http://www.babyloniantwins.com . It took me some time to refresh my memory about the code, MC68000 assembly programming and other Amiga stuff.

Anyway, enjoy the play and execuse the poor English inside the game. You can leave your feedback at www.babyloniantwins.com or here I will try check this forum often. Leave any kind of feedback whether about the demo or suggestions for the future.

As for my future plans for the game, I will try to find a way to get it out to the mass. I still think the mobile platform is best option considering the hardware specs, I am still researching which mobile platform specifically to choose.

As for the full Amiga version, I can not release it now because doing so could affect my future deals with potential publishers. I think it is different when you approach them with a non-released game vs. a port.

Unfortunately, this game was never published on the Amiga but we have invested good (and hard) time developing it. Although we don't need (or expect) money now for our past efforts, we all want to see the game played by as many people as possible so they can appreciate the efforts done at the place and time.

The good thing is that I am still in the software business, Murtadha is an architect and Mahir is a brain surgeon I will do my best to work on this project beside my full time job.

Thanks again for all the positive responses.
Regards,
Rabah
 
 


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