23 March 2008, 02:01 | #1 |
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EAB/Lemon Super League 2008: Round 4 - SWIV
EAB/Lemon Super League 2008: Round 4 - SWIV
Rules: - The round starts now (Sunday, March 23) and will end at 11:59pm UK time on Saturday, April 12. - Score as many points as possible. - Post screenshots of your score in this thread, and write your score underneath. You can enter as many times as you like within the round's time frame. - No cheating of any kind (including score leeching) - this includes save states. If you suspect a contestant of cheating then don't post it in public (anyone who does so will have their posts edited or deleted) - please PM either me or Biscuit and we will investigate it. If we find anyone guilty of cheating then they will be banned for the entire season. - Please only post your score on either the EAB or Lemon forums. If you have already played this year you have to post your score on the same forum for the whole season. If you are new, the one you post on first will be your "team" for the whole season. However you are welcome to discuss the compo, game etc. on the other forum if you wish. - You must play as the helicopter in one-player mode only. No continues allowed. - This is the final round of the first leg. For the full rules and FAQ, click here. To see how the Lemon guys are doing, click here. To check the current league table and previous rounds' results click here. Download Links: ADF, WHDLoad-installed. Have fun and remember if you have any questions then feel free to ask. Anyone can join at any time. Final Scores: (EAB members in blue, Lemon members in red) 1. peace - 2,414,370 2. TodaysForgotten - 2,307,700 3. john4p - 2,124,180 4. Lunde - 1,035,660 5. blade002 - 783,430 6. neuroflip - 541,840 7. mailman - 528,380 8. Graham Humphrey - 464,380 9. Biscuit - 423,820 10. ppill - 419,740 11. cane - 397,270 12. Simon Humphrey - 324,910 13. paranoid - 288,630 14. bilko9070 - 142,530 Last edited by Graham Humphrey; 13 April 2008 at 01:04. |
23 March 2008, 17:57 | #2 |
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guess i'll start things off
814,390 whats the star mean by the score/life? Last edited by TodaysForgotten; 17 March 2009 at 22:46. |
23 March 2008, 18:36 | #3 |
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814k? Oh God... (No idea about the star either, I was wondering that)
I could only muster this "effort"... 67,380 |
23 March 2008, 20:38 | #4 |
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82,330 for starters... |
23 March 2008, 21:16 | #5 |
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1,541,070
its so hard to see on the ice level and the last level. Then, as im on the last boss i just decide to run into a missle. Last edited by TodaysForgotten; 17 March 2009 at 22:46. |
23 March 2008, 21:18 | #6 |
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I thought you said you'd never played this game before. I don't believe you
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23 March 2008, 21:20 | #7 |
CON: artist
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23 March 2008, 21:28 | #8 |
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I guess this is a credit.
My score: 276,230 I destroyed the first boss and died in the middle of sea level Last edited by mailman; 18 June 2009 at 19:19. |
23 March 2008, 21:31 | #9 |
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23 March 2008, 21:35 | #10 |
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haha. I swear i've never played this before. That 800k run was my 2nd game. I love shootem ups. I am in the top 10 in just about every shooter on the xbox and in the top 20 for gradius v.
The money just gives you 5k to your score. Also, the star i believe is given for every 100k you dont die. if you die the star corresponds to your spread of each weapon upgrade. I use the V to get up to a 5-spread. Then i take the 4 up arrows for increased fire power and speed to my 5 spread. Also, i guess depending on how long you push the upgrades up before grabbing one, you should see a star, which givse you a 8-way shot, but i dont like it much. |
23 March 2008, 22:23 | #11 |
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I have a request @all: please don't vote for any shoot'em ups anymore...
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24 March 2008, 04:12 | #12 |
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1,711,440
Last edited by TodaysForgotten; 17 March 2009 at 22:46. |
24 March 2008, 04:56 | #13 |
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2,178,800
I guess thats pretty much it for this game. Dont think im going to want to play again just to squeek a few more points if someone beats my score. Seeya in 5 weeks! Last edited by TodaysForgotten; 17 March 2009 at 22:46. |
24 March 2008, 05:17 | #14 |
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I don't know man. you might be good at shootem-ups but it takes a little while to learn the attack patterns and the enemies, and its not just about being good... but maybe you are the nostradamus of shootem-ups as in you can see what is going to happen even before it does..
Last edited by blade002; 24 March 2008 at 05:28. |
24 March 2008, 11:14 | #15 |
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I've got a funny feeling that this round has been won already. Crazy.
102,990 |
24 March 2008, 14:43 | #16 |
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24 March 2008, 15:03 | #17 | |
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Quote:
My new score: 323,520 My way to obtain good weapon is: - destroy the first token ship as fast as you can (shoot it before it finishes building itself), - flip the tokens until you get V (more spreaded fire) and 4 cross fire (faster fire ratio), - from the next token ships obtain the same tokens. Does anyone know why sometimes token ship leaves two and the other time three tokens? Last edited by mailman; 18 June 2009 at 19:19. |
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24 March 2008, 15:18 | #18 |
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I dont know what to tell some of you. i feel once you've seen a good shmup (gradius, strikers 1945, gigawing) attack patterns are pretty much assumed. My first game i got 364,000. I was feeling it out. The second game i got the 814. I played two more games and got the 1.5. Next game i got 1.7 and the following 2.1. If you want me to put a video of it up, i can. To be honest, i didnt think the game was that difficult. The only time i felt it was difficult is when i have a hard time seeing things or become too aggressive.
The reason the goose ship leaves 3 is when you defeat it before it connects itself. Also, the money token is invulnerability. You can push the tokens up, saving them for the hard spots. I didnt use that strategy, but its there for the taking. |
24 March 2008, 22:52 | #19 |
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I'm getting better. Slowly.
148,400 |
25 March 2008, 01:53 | #20 |
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Swiv Competition
my effort on swiv ends with 469070 points
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