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#221 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,940
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Coming along very nicely!
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#222 |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 170
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impressive! I can't wait to play it on my 1200!
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#223 |
CaptainM68K-SPS France
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Very good and very cool !
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#224 |
Registered User
Join Date: Sep 2022
Location: Gravesend
Posts: 87
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#225 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,916
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It looks really cool
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#226 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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This will probably beat the mediocre PC-Engine CD port (released in december 1988 as the first video game on CD-ROM) too. Good work so far.
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#227 |
Registered User
Join Date: Mar 2024
Location: Derbyshire
Posts: 4
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This is looking amazing. The arcade board is a 3 stack monster so what you've done here is superb
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#228 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,993
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#229 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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Of course. What Earok did for Amiga Gaming is just as important as WHDLoad from Wepl/WinUAE from Toni. Exciting times for old and new Amiga user.
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#230 |
CaptainM68K-SPS France
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#231 | |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 343
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Quote:
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#232 | |
CaptainM68K-SPS France
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Quote:
![]() ![]() The game originally has a parallax, this only aspect, the a500 could not do it correctly :/ The proof, it is currently fixed and mixed with the front layer of graphics. |
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#233 |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 343
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The funny thing is that the ST version has parallax scrolling...well, the scrolling backgrounds at least. But it runs at 5fps
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#234 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,359
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If you re-instate parallax you have to go 8+8 colors which would be awful for this game, or scroll with blitter, which would crawl, or use AGA (which would be nice if an AGA version 16+16 parallax existed)
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#235 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,940
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#236 |
Registered User
Join Date: Sep 2022
Location: Gravesend
Posts: 87
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Player blocking fully implemented, now to move onto geki so I can see how well the enemy AI works with other enemies. geki is a perfect enemy to test with as he has multiple ranged special attacks as well as the only enemy with a teleport.
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#237 |
Registered User
Join Date: Aug 2020
Location: Italy
Posts: 123
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keep going!
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#238 |
Registered User
Join Date: Sep 2022
Location: Gravesend
Posts: 87
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lots of reworking on how enemy ai works hope to have geki completed soon. just noticed he does not have a block animation not sure if I should make one or leave him without a block.
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#239 |
Registered User
Join Date: Sep 2022
Location: Gravesend
Posts: 87
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Can anyone help me my "fs-uae launcher" for no reason has stopped working and I cant fix it but "fs-uae" does work but the page that should have all the options is blank.
Does anyone know the options for setting the system to a600 with 2mb chip ram and using a custom kickstart rom with a cd32 pad this will get me up and running again thanks. edit: Never mind I figured it out. Last edited by msmalik681; 24 May 2024 at 22:10. |
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#240 |
Registered User
Join Date: Sep 2022
Location: Gravesend
Posts: 87
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here is a preview of some of the amazing work done by IM76
[ Show youtube player ] |
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