13 May 2024, 23:07 | #4301 | |
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Floats are convenient for general developers as they remove necessity to thoroughly understand problem. But floats are more flexible than fixed point and as such able to cope with more problems. AT&T DSP3210 is designed like normal CPU, able to address 4GB of RAM, in naked configuration main CPU can use embedded in 3210 8KB RAM as scratchpad so no need external RAM (although this will reduce possible performance). 56000 was used mostly in audio applications due 24 bit word length but probably it was in general not so popular as TI DSP's (despite that TI DSP's fixed point are 16 bit). |
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13 May 2024, 23:26 | #4302 | |
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About the DSP it would had the advantage to be in the philosophical Amiga line. I mean bringing something to make dream of some wonder. A piece of tech to master to create some new wonderful graphic or sound effect i.e not being a boring PC. Last edited by TEG; 13 May 2024 at 23:34. |
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14 May 2024, 00:04 | #4303 |
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Not really, the 1200 and the 4000 are a panic reaction after the failure of the 1000jr and the 600. The AGA models originally planned were much better. The 1000+ included everything the base 1200 lacked and the 3000+ even though it didn't have an 040, had an 030 and DSP as standard. And all of this had to be released much sooner. |
14 May 2024, 00:14 | #4304 | |||
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When Rattigan arrived, it seemed to me that Commodore was once again on the verge of bankruptcy. So he had to cut down on staff to restore financial balance, if I remember correctly what I read. So of course, it had an impact on Commodore. But despite everything, all this allowed Commodore to survive while the 500 and the 2000 brought in profits. Quote:
It also seems to me that it was a bit of Commodore's policy, to put the teams into competition. As said a little above, everything was not perfect under his leadership, but it was already much better than after him. Quote:
Irving Gould and Medhi Ali knew nothing about computers and we saw that they also didn't know how to manage Commodore. Last edited by babsimov; 14 May 2024 at 00:59. |
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14 May 2024, 00:28 | #4305 | |
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14 May 2024, 00:45 | #4306 | ||
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In fact, if I remember correctly, Irving Gould criticized Thomas Rattigan for having embellished the expected financial results a little (which was somewhat true it seems). And so overnight he banned him from entering Commodore's buildings. Rattigan defended himself and won against Commodore who had to pay him several millions in compensation. It will turn out that the results announced by Rattigan will come to fruition, but just a year late. Then those who take over will be incapable of doing better, as we have seen. I even believe that to audit the management of Thomas Rattigan, Irving Gould had mandated Medhi Ali. And he convinced Irving Gould that he would do better than Rattigan. So if anyone did a coup, it seems be Medhi Ali. Quote:
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14 May 2024, 00:57 | #4307 | |
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No, the 600 was originally to be called the 300. It was an entry-level model which would have been sold in addition to the 500, with the aim of replacing the C64 in the Commodore price range. But, as the 300 ultimately proved more expensive to produce than the 500, it was renamed the 600. So that management wouldn't look stupid with this model, the 500 was withdrawn from the market. For the rest, that's it, no one wanted the 600 which had to be sold at a loss. |
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14 May 2024, 04:00 | #4308 | |
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https://archive.org/details/amiga-wo.../n101/mode/2up Page 102 of 146, Amiga World Jan 1992, ICD's AdIDE has $89 USD asking retail price. https://ia800605.us.archive.org/Book...ale=2&rotate=0 For AdIDE, ICD suggested mounting a 3.5-inch drive on A500's floppy drive bay and external FDD. Without PCMCIA inclusion, AA500+ with AGA (Lisa and Alice are new chips), Fat Gary, Ramsey, and four TLL bridge chips (Bridgette replaced these TTL chips in A4000) and IDE chip could have done the job for H2 1991. The internal expansion bus is just a 68020/68030 local bus. There wouldn't be the "A600" sales flop in 1992. AGA platform would have an extra year to build its install base. A greater than 1 million AGA install base is possible. AGA needs to reach a critical install base for AGA-optimised games. Fast RAM and DSP3210 helps with 3D. Fast RAM enables full CPU and AGA performance due to fewer shared memory problems. Last edited by hammer; 14 May 2024 at 05:22. |
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14 May 2024, 04:42 | #4309 | |
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PS5 has extra GCN CU for DSP processing in addition to GPU's 36 active CU RDNA 2 (there's 40 CUs, 4 extra CUs for yield issues). The Amiga is mostly about games. |
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14 May 2024, 04:44 | #4310 | |
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You can have multithreading on a single-core machine, but you can only have parallelism on a multi-core machine. "Parallel threads" wasn't true and it threw me off. |
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14 May 2024, 04:49 | #4311 | |
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Last edited by hammer; 14 May 2024 at 05:07. |
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14 May 2024, 05:05 | #4312 | |
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The Amiga during its golden era had an extra hardware premium that wasn't the "lower cost Atari ST". The Amiga punched above its price class in relation to the PC. Since A1200 has a healthy profit margin, A1200 with DSP3210 (or similar) and 32-bit Fast RAM would have punched above its price class in relation to the fast 386DX-33/386DX-40/486SX-25/486SX-33/486DX-33 PCs. UK game developers who were pushing cheap SuperFX/DSP for mass-produced game platforms would be satisfied with DSP3210. It's about finding the sweet spot relative to the PC competition. DSP32120 supported datatypes common with similar era 32-bit CPUs and FPU's FP32. The A1200 was "PC JR'ed" to maximize the "healthy profit margin". With a similar A1200 functionality, CD32 had 299 UKP target instead of A1200's $399 UKP target. A1200 is okay for 2D, but the 3D problem needs to be addressed. Last edited by hammer; 14 May 2024 at 05:21. |
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14 May 2024, 05:05 | #4313 |
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Hey there's a thread on www.amigaworld.net with this very topic and it's very lively right now, we should all go over there to talk about this, instead of here, for everything else.
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14 May 2024, 05:46 | #4314 | |
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WC, Wolfenstein 3D, Commanche: Boring PC (zzz) The logic of this thread will never cease to amaze me |
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14 May 2024, 06:53 | #4315 |
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14 May 2024, 07:19 | #4316 | |
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I think we need to invite DoomMaster into this discussion for his unique perspective to freshen this discussion up. |
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14 May 2024, 07:57 | #4317 | |
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14 May 2024, 08:33 | #4318 |
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1. When Amiga's game scene collapsed, it took out Amiga's non-games market with it.
Amithlon's "we don't care about games" mindset is a failure. Unlike Apple's larger DTP market, Amiga's Video Toaster niche is NOT large enough to sustain Commodore. Classic Amiga, AmigaPPC, and Amithlon weren't in the later social media video NLE revolution! 2. "Only the Amiga" rendered the full 32-bit 68020/68030 equipped Amigas as dead ends for 256-color gaming. Amiga's core graphics not being modular behaves like a game console system. You can't handle the truth. |
14 May 2024, 08:37 | #4319 | |
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With a similar color selection style, PC DOS has Jazz Jackrabbit to counter Mr. Nutz: Hoppin' Mad(1994). PC has Zool 2 ports from the Amiga. [ Show youtube player ] PC's 2D games running on 286-16 Mhz and fast VGA. [ Show youtube player ] 15:54 Body Blows 31:46 Gods 44:47 Pinball Fantasies 58:52 Prehistorik 2 wasn't available on the Amiga until open source port to the Amiga. [ Show youtube player ] PC DOS Illusion Blaze (1994). [ Show youtube player ] PC DOS's Jim Power: The Lost Dimension (1993) 1990s full 32-bit PC with fast VGA is not an "Atari ST" competitor. Last edited by hammer; 14 May 2024 at 09:04. |
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14 May 2024, 08:49 | #4320 |
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