08 April 2024, 18:48 | #3501 |
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09 April 2024, 01:00 | #3502 | ||
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By the time AGA came around I don't remember many machines with a silly 8 bitplanes mode… hardware development tools were also slightly better. Also packed 4 bit modes were fairly common. Quote:
Simple question: have you ever used the Workbench in an 8 bit (planes… ) VGA-only mode? With the blitter and cpu gasping for some breath in accessing the overwhelmed chip-ram? Even with this in mind, the 1200 was relatively cheap for what it offered, despite losing in sheer speed with any PC clone similarly priced (add HD, accelerator and a Commodore 1960* to the 1200), the A4000 was ridiculously overpriced for what it offered. * AGA had weird display modes, they’d look all good only on that custom multisync monitor from C= |
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09 April 2024, 03:58 | #3503 | |
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1993 published wholesale 1993 to 1997 price guide for chip components. An interesting read. For Q1 1993, 68EC020-16 PQFP has $15 price. 68EC020-25 PQFP has $18 price. A very minor price increase for a smoother Wing Commander CD32 experience. David Pleasance's and major 3rd party developer's arguments are correct. Mehdi Ali's argument position is shit. 68EC030-25 PQFP has $34 price. 68030-25 CQFP has $54.50 price. $20 extra just for MMU. A1200 and CD32 have 68EC020-16-rated CPUs with minor downclock to 14 Mhz. 68EC020-25 could survive a minor 28 Mhz overclock when 3rd party Amiga CPU accelerators are doing it. Commodore's product segment tactics are to funnel any die-hard Amiga fans who wanted faster than A1200's 68EC020-16 into higher profit margins A4000/EC030 which cost like 486SX-33 PC clones e.g. Gateway 2000's. The Amiga's product stack is missing Apple's Quadra 605 (68LC040)'s $975 price point. Meanwhile... 68EC040-25 has $91.00 price. 68LC040's price would be close to this price. AM386DX-40 PQFP has $48.25 price. 386DX-25 PQFP has $60.90 price. 80486SX-25 PQFP has $89.00 price. PS; 68EC040 and 68EC060 will not be compatible with the Amiga due to missing MMU. For the 68040 bus, it needs the MMU to mark the Chip RAM address range as non-cacheable. 68030 has the signal pins for non-cacheable when accessing the Chip RAM address range. Mass-produced A1200/CD32 with 68EC020 @ 25 Mhz and 2MB 32-bit Fast RAM would be "power without the price" against PC's i386DX-25 competition, but AMD's 386DX-40 is a strong competitor. A jumper for 28Mhz minor overclock is on the end user. ---------------- $799 AUD A1200 with 68EC020 @ 25Mhz CPU... I'll buy it in 1993 and ditch my A3000(030 @ 25Mhz). Last edited by hammer; 09 April 2024 at 06:45. |
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09 April 2024, 04:29 | #3504 |
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09 April 2024, 04:31 | #3505 |
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Bruce Abbott is defending Mehdi Ali's argument.
https://archive.computerhistory.org/...-05-01-acc.pdf 1993 wholesale price guide for chip components. An interesting read. For Q1 1993, 68EC020-16 PQFP has $15 price. 68EC020-25 PQFP has $18 price. A tiny price increase for smooth Wing Commander CD32. Mehdi Ali's argument is shit along with anyone who defends Mehdi Ali. |
09 April 2024, 04:58 | #3506 | |||||
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1. ET4000W32i ISA card handles 800x600 with 16-bit color Windows GDI just fine. 2. ET4000W32i ISA card handles StarCraft's 640x480p 256 colors just fine when the Windows GDI display setting is 640x480p 16-bit hi-color. StarCraft used DirectDraw API. Gaming PC won for valid technical and cost vs performance reasons. Commodore's core revenue demographics are in games. Quote:
https://en.wikipedia.org/wiki/Amiga_Ranger_Chipset Commodore's original Los Gatos Amiga team shutdown comes to bite back. I rather keep the original Los Gatos Amiga team and fire PC advocates in Commodore! Quote:
AGA's Double NTSC 640x400p 64 color Workbench is okay. Quote:
AGA is reasonable for a fast +50 fps 320x200/256 with 256 color frame buffer for 2.5D/3D gaming, but it's missing a fast object manipulation processor. The price difference between 68EC020 25 Mhz and 16 Mhz is very minor. Last edited by hammer; 09 April 2024 at 06:40. |
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09 April 2024, 05:10 | #3507 | |||||||
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ChipRAM is no more 'overwhelmed' in 256 colors in VGA-only mode than OCS is 16 colors. But of course you want to max everything out and then complain about it being too slow. So just having 256 colors isn't enough, it also has to be 640x480 resolution, right? This is where Commodore made their mistake. They should have done what Atari did and limited the number of colors at high resolutions. Want VGA at 640x480? No more than 16 colors for you! Then fans couldn't complain about it being slow, because they didn't have it! Quote:
The advantage of the A1200 was that for that much lower price you got a usable computer system, with access to the Amiga ecosystem. A PC was useless without a hard drive and monitor etc., so you had to buy all that stuff with it. The A1200 could be used on your existing TV, and ran software directly off floppies so you didn't need a hard drive, and games were designed to work on a stock machine so you didn't need a faster CPU and more RAM. That's how it was done with home computers from the beginning. The cheaper systems got there by having a design didn't use as much hardware. Of course that meant they had limitations - like the ZX Spectrum which used your own cassette recorder, only had a single bitplane display with character attribute color, and no joystick port. Pared down to the bare minimal to do the job. Or the TI-99/4a, which was a 16 bit computer with only 256 bytes of 16 bit RAM. The only other RAM was on the the other side of the video display processor, where it could only be accessed as data via an I/O port. If we want to talk about 'silly' designs, there are plenty of examples that make the Amiga's designers look like geniuses (which they were). Quote:
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09 April 2024, 06:18 | #3508 | ||||
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1983 = 5 bit planes, some original NTSC A1000 is missing EHB mode. HAM has 6-bit planes. 1985 = 6 bit planes. PAL and newer NTSC A1000s have 64-color EHB mode. 1987 = 7 bit planes. For almost every two-year interval, Jay Miner's team is increasing the bit planes. 1989 could have 8-bit planes and this would be ready for SNES's 1990 release and any PC fast VGA's 256 color modes e.g. ET4000AX's 1989 release. I would be very happy with 1989-era A500 Rev 6A and 1990 A3000 with AGA. AGA platform would have enough time to build up a large install base against SNES's 1992 release in Commodore's core revenue European market. After 8 bit planes, 1-byte (8 bit) and 2-byte (16-bit) packed pixels would be next e.g. 1991 and 1993 releases. 3DO was released in Q4 1993. Quote:
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I would have purchased C= 1942 monitor since it has a similar use case as my Dell LCD monitor's 15 kHz and VGA/SVGA support. For my A3000, I have PC SVGA (via Amber Flicker Fixer) and 1084S monitors. A3000's Amber Flicker Fixer enables some cheap PC VGA/SVGA monitors with superior dot pitch. PC VGA has trouble with PAL 50 hz, but it's okay with NTSC's 60 hz. A basic frequency doubler from 15.6kHz to 31.1kHz would be nice. I don't care about Amber Flicker Fixer's de-interlacing with VRAM buffer when AGA has Double NTSC. Quote:
AGA Lisa has no problems displaying pre-baked frames. At least a dual 16-bit Blitter config. |
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09 April 2024, 06:44 | #3509 | ||||
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3DO says "Hey, look how overpriced I am!"
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Perhaps you didn't know that the Amiga was going to have IBM compatibility even before Commodore bought it. Jay Miner even wanted it to look like a PC. It was only after they designed the A1000 and wanted to keep that form factor that he changed his mind. Quote:
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The trick to getting good performance out of the A1200 is not to ask too much from it. Do you really need 256 colors in hi-res, or are you just using them because you can? OCS games were often limited to 16 colors for speed, perhaps with a copper gradient background that didn't look great due to the limited color palette. But AGA can do 16 colors in dual playfield, with an extra 2 or 4 colors in the background, plus super smooth copper gradients and large 16 color sprites for even more effects, all without running out of bandwidth or needing more blit time. If you just do everything in 256 colors then you lose that efficiency. On a PC you have to do that anyway as working with fewer colors isn't an option (unless you go down to stinky 16 color EGA), but AGA isn't so limited. |
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09 April 2024, 09:54 | #3510 | |||||||||
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It wouldn't be overpriced when the $699 price target is a desktop computer. Commodore's cost reduction specialty is needed.
The original A1000 and A500 needed the original Amiga team and Commodore's cost reduction specialty. Both halves made the original Amiga possible. Skilled personnel are the most important asset in a tech company. Commodore is dead while Apple has a superior focus on their in-house Mac platform. Quote:
2. The Amiga has its game console origin when Amiga custom chips are not designed to be PC's modular design. When AGA was released, the existing full 32-bit 68020/030/040 CPU equipped with Amigas wasn't able to join the 256-color AGA target. The same era full 32-bit 386DX-based PC clones can join 256-color VGA target with SVGA card upgrades. Amiga's game console origin revealed itself when the Amiga chipset section wasn't PC-style modular. Quote:
https://dosdays.co.uk/topics/Manufac...tseng_labs.php By 1991, according to IDC, Tseng Labs held a 25% market share in the total VGA market. From https://www.intel.fr/content/dam/doc...ual-report.pdf Intel reported the following 1. In 1994's fourth quarter, Pentium unit sales accounted for 23 percent of Intel's desktop processor volume. 2. Millions of Pentiums were shipped. 3. During Q4 1993 and 1994, a typical PC purchase was a computer featuring the Intel 486 chip. 4. Net 1994 revenue reached $11.5 billion. 5. Net 1993 revenue reached $8.7 billion. 6. Growing demand and production for Intel 486 resulted in a sharp decline in sales for Intel 386 from 1992 to 1993. 7. Sales of the Intel 486 family comprised the majority of Intel's revenue during 1992, 1993, and 1994. 8. Intel reached its 6 to 7 million Pentiums shipped goal during 1994. This is only 23 percent unit volume. By the end of 1994, Intel's Pentium PC install base crushed the entire Amiga install base of 4 to 5 million units! Quote:
Again, Commodore didn't have a strong 256-color use case baseline until they decided to branch from AAA into rash job AGA. Quote:
The PC clone market is optimized for strong competition among PC vendors. Quote:
Dread/Grind's line skip tricks were implemented on the Sega Mega Drive. Dread/Grind is a good "what if" when the Amiga platform has excellent game developers like on the Sega Mega Drive. Quote:
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Elf Mania needs player-control design changes. Elf Mania is a good tech demo. Quote:
A better AGA example is [ Show youtube player ] Street Fighter II AGA tech demo. It uses Copper color tiling/zoning and 64-bit wide sprites for parallax background. Not many mainstream game programmers will use this optimization route i.e. it's hard. A dual 16-bit Blitter is preferred. Alice's 16-bit Blitter is wasting half of the clock cycle opportunity. For example, SNES's Mortal Kombat has more than 100 colors with parallax layers. The low-cost market segment SNES has a strong 2D gaming experience. Quote:
The PC has VGA hardware features that are friendly for Doom-type games. PC's "new 32-bit 2.5D/3D gaming experience" is beyond the low-cost segment SNES's strong 2D gaming experience. You either have strong game developers or strong hardware. Anyway, Doom's artists (Adrian Carmack and Kevin Cloud) used Deluxe Paint II for DOS to produce the artwork for the game. LOL Last edited by hammer; 09 April 2024 at 10:48. |
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09 April 2024, 10:55 | #3511 | |
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68EC020 25 Mhz = $18 68EC020 16 Mhz = $15 That's a minor price difference for a smoother Wing Commander CD32. A1000+ AGA with 68EC020 @ 25 Mhz was canceled for ECS A1000Jr! |
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09 April 2024, 11:22 | #3512 |
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AGA with 68EC020 @ 25 Mhz required faster and better chip mem, maybe that would have raised the price
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09 April 2024, 11:22 | #3513 |
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09 April 2024, 12:04 | #3514 |
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Maybe 14mhz ram x 64 bit wide bus?
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09 April 2024, 13:34 | #3515 |
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09 April 2024, 14:01 | #3516 | ||||
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Most of those you are blaming are probably from very long time decomposed... you could try if you wish to repeat something like this: https://en.wikipedia.org/wiki/Cadave...useskin=vector good luck with this... Quote:
I owned W32i with 486DX66 VLB (real DX50 overclocked to 66MHz with IDE on VLB - it was VERY TRICKY to make it work at all) and quickly this fast config become obsolete... PCI killed Tseng... Quote:
3$ is large difference in mass production when you need to take risk and made pre-orders and this is more than just 3$ as you need to use faster memories or add cache or both... You need to take from pocket some money with risk of no profit... This how life works... In single peaces 3$ are fine, low risk 30..300$ loss well non one like to lose but hey - worst things happen everyday... There is many ways to speedup Agnus/Allice but they need complex design and may ruin legacy compatibility - i can understand lack of will to take risk... Ranger was also killed (as Jay leaving CBM said clearly it is READY to be produced) - CBM management was poor - we all share this opinion - but they are DEAD and you can't turn time back. |
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09 April 2024, 14:03 | #3517 |
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09 April 2024, 15:36 | #3518 |
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Well, to the degree that they didn't have a speed advantage anymore. But there is more, actually. Tseng neither had an integrated RAM-DAC, which caused all silly limitations. If you look at the Merlin, it was seriously limited in the horizontal resolution. Even though the RAMDAC could do truecolor, the Tseng could not deliver the necessary amount of data simply because its horizontal timing registers were limited to 2048 samples. 2048/3=682 pixels maximum horizontal solution.
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09 April 2024, 15:49 | #3519 |
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14 Mhz with 32-bit bus has a theoretical 56 MB/s. 2 clock cycle memory access will reduce this theoretical value to 28 MB/s.
7 Mhz x 32-bit has 28 MB/s. 3.5 Mhz x 32 bit has 14 MB/s. 3.5 Mhz x 16 bit has 7 MB/s. Only Lisa has a 32-bit custom chip design and has access to 4X memory bandwidth. Lisa's improvements are mismatched with 16-bit Alice. 32-bit Fast RAM is recommended for the 68EC020 CPU. Last edited by hammer; 09 April 2024 at 16:48. |
09 April 2024, 16:44 | #3520 | |||||
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I'm well aware of Toyota's saving a bolt as a cost reduction tactic. My employer has back-office contracts with vehicle companies' chemical suppliers when they have manufacturing operations in Australia! Commodore is not competitive in 1993 Gateway 2000's 486SX-33.. When compared to Apple's Quadra 605's 68LC040 for under $1000 USD in Q4 1993, Commodore was gatekeeping 68040 for the elites and asking 486SX-33 level prices for A4000/030 @ 25 Mhz. There's large price gap between A1200 and A4000/030. Commodore weakened its 1992 revenue with the A600's sales flop when they listened to Commodore Germany's A300 scope creep and canceled the A500. Irving Gould shouldn't have used Commodore as his personal bank account. Quote:
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From Doom benchmarks ATI MACH32 is not the fastest PCI 2D card i.e. it's a mid-bottom 2D PCI card. ET6100 2MB PCII(P100) scored 72.59 fps ATI Mach 32 1MB PCI(P100) scored 61.27fps Tseng was diminished by 3D and unable to integrate chips as a cost-reduction method at a similar rate as S3 Trio's 1995 release. ATI purchased Tseng. ATI tends to buy companies with certain advantages e.g. Tseng's strong 2D, ArtX's 3D. ATI is like Commodore's buying habits for tech injection with better management. NVIDIA's in-house RIVA R&D beats ATI. ET6100's 2D gaming is excellent. For PCI, I selected S3 after Tseng. During the S3 ViRGE train wreck, I selected NVIDIA. Quote:
Pentium P5's mainstream 32-bit PCI has 33 Mhz. 64-bit PCI targeted server and workstations. For graphics, AGP replaced 32-bit PCI. My point, the PC clone market's advantage is the ability to switch hardware vendors with relative ease. In recent years, NVIDIA's professional software stack is far superior to AMD's Radeon RDNA 1/2/3 professional software stack and it's harder to switch GPU vendors. For Doom ET6100 2MB PCII (P100) scored 72.59 fps ATI Mach 32 1MB PCI (P100) scored 61.27fps Again, Tseng was diminished by 3D and unable to integrate chips as a cost-reduction method at a similar rate as S3 Trio's 1995 release. ATI purchased Tseng. PC clone market's advantage is the ability to switch hardware vendors with relative ease. Quote:
CD32 powered 68EC020 @ 25 Mhz would step on 486SX-33 priced A4000/EC030's performance range and put Commodore Germany's pricey A4000/EC030 existence in question. Commodore's 386DX-25 performance range would be in the striking range of CD32 powered 68EC020 @ 25 Mhz, again, the Commodore Germany factor. No Amiga SKU will step on Commodore's DT486DX2 PC' £760. https://dosdays.co.uk/topics/1993.php there's a price and performance gap between A1200 and A4000/EC030 for Commodore's 486DX-25 placement. The mid-priced A1000+ AGA with 68EC020 @ 25 Mhz SKU is canceled. For 1993, Commodore's best machine for Doom in the mid-price range is the Commodore DT486dx-25 PC. Corporate politics are factors. Power Computing's CPU-accelerated Amiga 1200 bundles were too late. Last edited by hammer; 09 April 2024 at 17:57. |
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