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Old 17 February 2024, 10:50   #21
earok
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Originally Posted by RenegadeFTL View Post
nice: https://earok.itch.io/jump-n-bump

With my Competiton Pro on port 1, I can't make a big jump over the tree trunk.
And with my HoneyBee on port 2, funnily enough, I can control 2 rabbits at the same time. I'll have to look for the old CD32 pads again...
When CD32 pads are detected, it uses them in a shared pad mode. This way it can be played four player on an Amiga with two pads (as an alternative to four joysticks and a dynablaster style adapter)

I can't explain the Competition Pro issue but I really need to do proper 'real hardware' testing. Is it not jumping at all when fire is pressed or it only does a tiny hop?
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Old 17 February 2024, 14:56   #22
RenegadeFTL
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Originally Posted by earok View Post
I can't explain the Competition Pro issue but I really need to do proper 'real hardware' testing. Is it not jumping at all when fire is pressed or it only does a tiny hop?
oh sorry, Rapid Fire was ON. works fine!
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