English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 22 July 2021, 16:49   #621
Python1
Registered User
 
Join Date: Mar 2011
Location: .
Posts: 23
Hi, I have rewatched your last video [ Show youtube player ] and your game, or better said your gem, is MIND BLOWING. I really hope you will find the time to release it sooner than later. It has such an Amiga feeling, from the graphics to the music, without forgetting the genre and the theme.

We are back in 1993 thanks to your contribution and who here doesn't like to go back in time? Your game could have been a MAJOR Amiga release and in the same magazines as Chaos Engine in face to face reviews.

Anyone who had an Amiga until it didn't die could tell today this must be an Amiga game. The Amiga simply has (I didn't write "had") the best games in this world. Not because it is true but because it is the Amiga. Wish you success with this project. I have no recommendation to make. Back in the day we took the games how they came and I am still fine with that. It's 1993 again, isn't it?
Python1 is offline  
Old 22 July 2021, 17:08   #622
CaptainNow
Eleventh Hour Games

CaptainNow's Avatar
 
Join Date: Feb 2011
Location: Carnforth, England
Age: 47
Posts: 468
Wow!
Thank you so much for the comment! I will make sure that Magnus (the programmer) sees it as I know he loves it when people love the look of our game.

I really wished we could go back to 1993 with this, but alas, no such luck. I know that both Magnus and myself have always wanted to make an Amiga game of this size and so very soon we'll be ticking that off our bucket-lists.

A little word of warning though, this game will be tough. Not too tough as to crush your spirits, but a certain level of skill will be required to progress, the same kind of skills needed in Team 17 games, or in Chaos Engine. There's a lot in this game for those that wish to explore levels, or players can speed-run it too should they wish.
We're fine-tuning a LOT of stuff right now, play-testing upon play-testing. I am also tweaking some pixels that I am unhappy with (which drives Magnus NUTS! )

It won't be long before people can play it for themselves and either love it or hate it, but the most important thing for us is that we created it just the way we wanted

Thanks again
CaptainNow is offline  
Old 22 July 2021, 17:46   #623
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: The City of Townsville
Age: 43
Posts: 6,648
Send a message via ICQ to Predseda
Thank you for an update Wayne!
Predseda is offline  
Old 22 July 2021, 18:45   #624
thairacerjp
Registered User

thairacerjp's Avatar
 
Join Date: Aug 2016
Location: FRANCE
Posts: 370
we are still here and waiting like a wolf for your very amazing product, stay safe also
thairacerjp is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tales of Gorluth II - Development thread viddi project.Amiga Game Factory 51 07 September 2016 02:33
Tales of Gorluth - Development Thread viddi project.Amiga Game Factory 156 17 September 2013 19:52
Amiga development freehand Retrogaming General Discussion 4 18 April 2010 17:53
E-UAE Development pjhutch support.OtherUAE 1 06 October 2008 02:26
game development? poppe Amiga scene 0 02 April 2002 17:17

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:46.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Page generated in 0.09274 seconds with 15 queries