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#921 |
Registered User
![]() Join Date: Aug 2018
Location: Minneapolis, USA
Posts: 95
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Maybe to make a pseudo-WYSIWYG AmigaGuide editor? Or more generally, a code editor with syntax highlighting?
Build it and they will come? |
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#922 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,236
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Yes, I would have used this feature for the main Tunnels & Trolls display (like the Windows version has) and perhaps also for the AmiArcadia game information subwindow.
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#923 | |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 1,042
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Quote:
Not really, unless you use the gadget as the basis for a full-fledged editor, and the feature would be used for example for syntax highlighting. But this would then reqiure a plug-in syntax parser, and is too much and too heavy for an Os component. I would leave such things to third parties. |
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#924 | |
AmigaOS 3.2 Developer
![]() Join Date: Mar 2020
Location: Frederiksberg
Posts: 58
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Quote:
My question was more of the wordproccessing kind of attributes where you assign bold to a word you as a writer wants to emphasize. As it uses the same rendering code it can already draw it but before i spend more time (and code size) on the editing part I was wondering how useful it is. Implementing it is not that much work, but right now i was just wondering if it would be better to deprecate it completely. |
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#925 |
AmigaOS 3.2 Developer
![]() Join Date: Mar 2020
Location: Frederiksberg
Posts: 58
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So yes i guess pseudo-WYSIWYG amigaguide editor would be somewhat possible, whereas just explained syntax highlighting is already possible via a hook. (the hook i use in the TextEdit program)
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#926 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 52
Posts: 1,300
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Idea for Amiga OS 3.3.
I dont know if it was already mentioned, but adding support for DATA/STORAGE ONLY memory from $8000000 to $FFFFFFFF, via extending (new D1 value) current Alloc/Free memory LVOs or via adding 2 new LVOs to exec, AllocDataMem and FreeDataMem. Wasting 2GB of possible memory is not very good. |
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#927 |
Zone Friend
![]() Join Date: May 2006
Location: France
Posts: 1,320
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And also out of the box FUNCDEF macro and avoid ASM dev to have to use this.
http://aminet.net/package/dev/asm/incupd All necessary includes and macro should be in the NDK and usable without having to do xyz ![]() |
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#928 | |
AmigaOS 3.2 Developer
![]() Join Date: Mar 2020
Location: Frederiksberg
Posts: 58
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Quote:
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#929 |
Zone Friend
![]() Join Date: May 2006
Location: France
Posts: 1,320
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What would be really nice is to have debug versions of the KS and libraries that verify that the parameters used to call a function are valid among other things. That would help find and fix bug easier no?
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#930 | |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 1,042
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Quote:
Exists. PatchWork: http://aminet.net/dev/debug/PatchWork.lha |
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#931 |
Zone Friend
![]() Join Date: May 2006
Location: France
Posts: 1,320
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Nice thanks didn’t knew about this but it is stated to be incomplete and it is not maintained anymore so it will not be of any use for not supported Libs and newer version of AmigaOS.
I know that AmigaOS 4 provide a debug kernel don’t know about other libs. |
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#932 |
Zone Friend
![]() Join Date: May 2006
Location: France
Posts: 1,320
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In Orlando Devcon doc it is written that SAD should have been set to the NMI vector but wasn’t due to some Amiga models having HW issues. Is this fixable and so provide such functionality in the OS?
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#933 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 1,042
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No, it's not fixable, it's a hardware issue. I had such a board. The "best possible" replacement I can offer is the "break" hot-key of COP (typically mapped to the "."-key on the numeric key pad). Of course, this interrupt can be blocked.
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#934 |
Zone Friend
![]() Join Date: May 2006
Location: France
Posts: 1,320
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Isn't it possible to check the board and does not set it if it's xyz and set it if the board is not having HW issue?
A replacement is better than nothing. |
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#935 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 1,042
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Which problem do you want to solve, actually?
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#936 |
Zone Friend
![]() Join Date: May 2006
Location: France
Posts: 1,320
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I like the idea of having a cartridge like functionnality built in the OS.
The idea is to bebug program that crash the system. I know about COP, or KnightRider even Adebug. About COP the keyboard routine is not working well on accelerated Amiga, tested under WinUAE , I just type one letter and many more are displayed making it unusable. What would be nice to is instead of showing a system failure requester we could just to a low level debuger instead. If the system is still responsive you could add a button to the software failure requester, if it's done jump to the debugger with call to system displayed using symbols like what does Adebug. https://github.com/dverite/adebug-amiga Last edited by kamelito; 09 December 2020 at 20:47. |
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#937 |
PPC Hacker
![]() Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 1,459
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Seems to work almost flawless on my accelerated real Amigas. Except that going out of COP sometimes make some of the following keys stick (ctrl, alt, shift, amiga keys). I press em all and then it is solved.
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#938 |
Zone Friend
![]() Join Date: May 2006
Location: France
Posts: 1,320
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under winuae I use others low level debugger older than COP that do not have issue, so I guess that the code handling the keyboard could be improved IMHO.
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#939 |
Italian Amiga Zealot
![]() Join Date: Jan 2009
Location: Italy
Age: 33
Posts: 1,361
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#940 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,236
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@jbenam:
That statement was regarding P96, not OS3.2. |
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Thread | Thread Starter | Forum | Replies | Last Post |
AmigaOS 3.1.x v 3.9 | steve_mynott | New to Emulation or Amiga scene | 35 | 19 April 2020 06:23 |
AmigaOS 3.9 | PoLoMoTo | support.WinUAE | 8 | 27 August 2011 18:06 |
AmigaOS 3.5 or 3.9 | maddoc666 | support.Apps | 12 | 22 February 2010 08:02 |
AmigaOS | koncool | request.Apps | 6 | 04 June 2003 17:45 |
AmigaOS XL | sturme | New to Emulation or Amiga scene | 4 | 15 January 2002 02:13 |
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